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Make Do_Death bin exact.

pull/109/head
Sergey Semushin 7 years ago committed by Anders Jenbo
parent
commit
47aee25195
  1. 2
      Source/player.cpp

2
Source/player.cpp

@ -2923,7 +2923,7 @@ BOOL PM_DoDeath(int pnum)
if (plr[pnum]._pVar8 >= 2 * plr[pnum]._pDFrames) {
if (deathdelay > 1 && pnum == myplr) {
deathdelay--;
if (deathdelay) {
if (deathdelay == 1) {
deathflag = TRUE;
if (gbMaxPlayers == 1) {
gamemenu_previous();

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