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@ -224,6 +224,8 @@ BOOL __stdcall UiSelHeroSingDialog(
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bool endMenu = false; |
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while (!endMenu) { |
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CapFPS(); |
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switch (submenu) { |
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case SINGLEPLAYER_LOAD: |
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selhero_Render(); |
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@ -340,8 +342,6 @@ BOOL __stdcall UiSelHeroSingDialog(
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exit(0); |
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} |
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} |
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CapFPS(); |
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} |
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BlackPalette(); |
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@ -396,6 +396,8 @@ BOOL __stdcall UiSelHeroMultDialog(
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int endMenu = false; |
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while (endMenu == false) { |
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CapFPS(); |
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switch (submenu) { |
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case MULTIPLAYER_LOBBY: |
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selhero_Render_GameType(HeroChosen, 1); |
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@ -562,8 +564,6 @@ BOOL __stdcall UiSelHeroMultDialog(
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exit(0); |
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} |
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} |
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CapFPS(); |
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} |
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BlackPalette(); |
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