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@ -68,7 +68,7 @@ void selhero_Render()
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DrawSelector16(x, selectorTop + 3, w, 32, 26); |
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RenderStats("-", "-", "-", "-", "-"); |
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RenderStats("--", "--", "--", "--", "--"); |
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PrintText30Gold(279, 429, "OK"); |
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PrintText30Gold(378, 429, "Delete"); |
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@ -101,7 +101,7 @@ void selhero_Render_DifficultySelection(int HeroClass, int ShowClasses)
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RenderDefaultStats(HeroClass); |
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} |
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void DrawPreGameOptions(int HeroClass, int ShowClasses) |
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void selhero_Render_GameType(int HeroClass, int ShowClasses) |
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{ |
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DrawArtImage(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, pPcxTitleImage); |
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RenderDiabloLogoSm(); |
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@ -398,7 +398,7 @@ BOOL __stdcall UiSelHeroMultDialog(
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while (endMenu == false) { |
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switch (submenu) { |
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case MULTIPLAYER_LOBBY: |
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DrawPreGameOptions(HeroChosen, 1); |
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selhero_Render_GameType(HeroChosen, 1); |
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break; |
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case MULTIPLAYER_DIFFICULTY: |
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selhero_Render_DifficultySelection(HeroChosen, 1); |
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