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Rename GetVileMissPos -> UpdateVileMissPos

pull/2314/head
obligaron 5 years ago committed by Anders Jenbo
parent
commit
32b980ccb7
  1. 4
      Source/missiles.cpp

4
Source/missiles.cpp

@ -1845,7 +1845,7 @@ void AddArrow(int mi, Point src, Point dst, int midir, int8_t mienemy, int id, i
missile[mi]._mirange = 256; missile[mi]._mirange = 256;
} }
void GetVileMissPos(int mi, Point dst) void UpdateVileMissPos(int mi, Point dst)
{ {
for (int k = 1; k < 50; k++) { for (int k = 1; k < 50; k++) {
for (int j = -k; j <= k; j++) { for (int j = -k; j <= k; j++) {
@ -1902,7 +1902,7 @@ void AddRndTeleport(int mi, Point src, Point dst, int /*midir*/, int8_t mienemy,
if (object[oi]._otype == OBJ_MCIRCLE1 || object[oi]._otype == OBJ_MCIRCLE2) { if (object[oi]._otype == OBJ_MCIRCLE1 || object[oi]._otype == OBJ_MCIRCLE2) {
missile[mi].position.tile = dst; missile[mi].position.tile = dst;
if (!PosOkPlayer(myplr, dst)) if (!PosOkPlayer(myplr, dst))
GetVileMissPos(mi, dst); UpdateVileMissPos(mi, dst);
} }
} }
} }

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