From 32b980ccb7d3e701cdc75ffb0c8b509b207fec68 Mon Sep 17 00:00:00 2001 From: obligaron Date: Mon, 5 Jul 2021 16:06:15 +0200 Subject: [PATCH] Rename GetVileMissPos -> UpdateVileMissPos --- Source/missiles.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index d7597b065..11c2cb199 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -1845,7 +1845,7 @@ void AddArrow(int mi, Point src, Point dst, int midir, int8_t mienemy, int id, i missile[mi]._mirange = 256; } -void GetVileMissPos(int mi, Point dst) +void UpdateVileMissPos(int mi, Point dst) { for (int k = 1; k < 50; k++) { for (int j = -k; j <= k; j++) { @@ -1902,7 +1902,7 @@ void AddRndTeleport(int mi, Point src, Point dst, int /*midir*/, int8_t mienemy, if (object[oi]._otype == OBJ_MCIRCLE1 || object[oi]._otype == OBJ_MCIRCLE2) { missile[mi].position.tile = dst; if (!PosOkPlayer(myplr, dst)) - GetVileMissPos(mi, dst); + UpdateVileMissPos(mi, dst); } } }