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@ -18,7 +18,7 @@ extern int InStoreFlag; // idb |
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extern ItemStruct storehold[48]; |
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extern ItemStruct storehold[48]; |
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extern int gossipstart; // weak
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extern int gossipstart; // weak
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extern ItemStruct witchitem[20]; |
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extern ItemStruct witchitem[20]; |
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extern int stextscrl; // weak
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extern int stextscrl; |
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extern int numpremium; // idb
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extern int numpremium; // idb
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extern ItemStruct healitem[20]; |
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extern ItemStruct healitem[20]; |
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extern ItemStruct golditem; |
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extern ItemStruct golditem; |
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@ -34,7 +34,7 @@ extern int boylevel; // weak |
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extern ItemStruct smithitem[20]; |
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extern ItemStruct smithitem[20]; |
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extern int stextdown; // weak
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extern int stextdown; // weak
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extern char stextscrlubtn; // weak
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extern char stextscrlubtn; // weak
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extern char stextflag; // weak
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extern char stextflag; |
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void InitStores(); |
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void InitStores(); |
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void SetupTownStores(); |
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void SetupTownStores(); |
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@ -102,7 +102,7 @@ void SmithBuyItem(); |
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void S_SBuyEnter(); |
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void S_SBuyEnter(); |
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void SmithBuyPItem(); |
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void SmithBuyPItem(); |
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void S_SPBuyEnter(); |
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void S_SPBuyEnter(); |
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BOOLEAN StoreGoldFit(int idx); |
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BOOL StoreGoldFit(int idx); |
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void PlaceStoreGold(int v); |
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void PlaceStoreGold(int v); |
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void StoreSellItem(); |
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void StoreSellItem(); |
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void S_SSellEnter(); |
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void S_SSellEnter(); |
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