From 2dee5b0e521b07dfa34d89492c01df74bb02ba1b Mon Sep 17 00:00:00 2001 From: Vladimir Olteanu Date: Wed, 2 Jun 2021 11:13:52 +0300 Subject: [PATCH] Use WalkingDistance in M_DiabloDeath --- Source/monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 1c3c43bdd..c02f6c20b 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1650,7 +1650,7 @@ void M_DiabloDeath(int i, bool sendmsg) } AddLight(Monst->position.tile, 8); DoVision(Monst->position.tile, 8, false, true); - dist = std::max(abs(ViewX - Monst->position.tile.x), abs(ViewY - Monst->position.tile.y)); + dist = Monst->position.tile.WalkingDistance({ ViewX, ViewY }); if (dist > 20) dist = 20; Monst->_mVar3 = ViewX << 16;