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fix anvil monsters placement (#3035)

pull/3039/head
qndel 5 years ago committed by GitHub
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  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -707,7 +707,7 @@ void PlaceQuestMonsters()
}
if (Quests[Q_ANVIL].IsAvailable()) {
auto dunData = LoadFileInMem<uint16_t>("Levels\\L3Data\\Anvil.DUN");
SetMapMonsters(dunData.get(), Point { setpc_x + 2, setpc_y + 2 } * 2);
SetMapMonsters(dunData.get(), Point { setpc_x + 1, setpc_y + 1 } * 2);
}
if (Quests[Q_WARLORD].IsAvailable()) {
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord.DUN");

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