From 2d81357069146f584c7bde5c4c3d6e82558cf275 Mon Sep 17 00:00:00 2001 From: qndel Date: Tue, 5 Oct 2021 20:00:38 +0200 Subject: [PATCH] fix anvil monsters placement (#3035) --- Source/monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 6b14a109f..1c92002ff 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -707,7 +707,7 @@ void PlaceQuestMonsters() } if (Quests[Q_ANVIL].IsAvailable()) { auto dunData = LoadFileInMem("Levels\\L3Data\\Anvil.DUN"); - SetMapMonsters(dunData.get(), Point { setpc_x + 2, setpc_y + 2 } * 2); + SetMapMonsters(dunData.get(), Point { setpc_x + 1, setpc_y + 1 } * 2); } if (Quests[Q_WARLORD].IsAvailable()) { auto dunData = LoadFileInMem("Levels\\L4Data\\Warlord.DUN");