From 2d27363228c4701f12bb3a45da06f47c13dc3c7b Mon Sep 17 00:00:00 2001 From: staphen Date: Tue, 18 Feb 2025 00:38:17 -0500 Subject: [PATCH] Use padmapper input names for item descriptions --- Source/items.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/items.cpp b/Source/items.cpp index 607059398..3e5673bf8 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -1804,8 +1804,8 @@ void printItemMiscGamepad(const Item &item, bool isOil, bool isCastOnTarget) printItemMiscGenericGamepad(item, isOil, isCastOnTarget); return; } - const std::string_view activateButton = ToString(GamepadType, ControllerButton_BUTTON_Y); - const std::string_view castButton = ToString(GamepadType, ControllerButton_BUTTON_X); + const std::string_view activateButton = GetOptions().Padmapper.InputNameForAction("SecondaryAction"); + const std::string_view castButton = GetOptions().Padmapper.InputNameForAction("SpellAction"); if (item._iMiscId == IMISC_MAPOFDOOM) { AddInfoBoxString(fmt::format(fmt::runtime(_("{} to view")), activateButton));