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@ -3760,21 +3760,15 @@ void SpawnSmith(int lvl)
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#ifdef HELLFIRE |
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ItemStruct holditem; |
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holditem = item[0]; |
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iCnt = random(50, 15) + 10; |
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#else |
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iCnt = random(50, 10) + 10; |
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#endif |
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iCnt = random(50, SMITH_ITEMS - 10) + 10; |
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for (i = 0; i < iCnt; i++) { |
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do { |
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item[0]._iSeed = GetRndSeed(); |
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SetRndSeed(item[0]._iSeed); |
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idata = RndSmithItem(lvl) - 1; |
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GetItemAttrs(0, idata, lvl); |
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#ifdef HELLFIRE |
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} while (item[0]._iIvalue > 200000); |
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#else |
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} while (item[0]._iIvalue > 140000); |
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#endif |
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} while (item[0]._iIvalue > SMITH_MAX_VALUE); |
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smithitem[i] = item[0]; |
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smithitem[i]._iCreateInfo = lvl | 0x400; |
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smithitem[i]._iIdentified = TRUE; |
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@ -3863,7 +3857,7 @@ void SpawnOnePremium(int i, int plvl)
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itype = RndPremiumItem(plvl >> 2, plvl) - 1; |
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GetItemAttrs(0, itype, plvl); |
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GetItemBonus(0, itype, plvl >> 1, plvl, 1); |
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} while (item[0]._iIvalue > 140000); |
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} while (item[0]._iIvalue > SMITH_MAX_PREMIUM_VALUE); |
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premiumitem[i] = item[0]; |
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premiumitem[i]._iCreateInfo = plvl | 0x800; |
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premiumitem[i]._iIdentified = TRUE; |
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@ -4307,7 +4301,7 @@ void RecalcStoreStats()
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{ |
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int i; |
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for (i = 0; i < 20; i++) { |
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for (i = 0; i < SMITH_ITEMS; i++) { |
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if (smithitem[i]._itype != ITYPE_NONE) { |
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smithitem[i]._iStatFlag = StoreStatOk(&smithitem[i]); |
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} |
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