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@ -1855,9 +1855,17 @@ void M_StartFadein(int i, int md, BOOL backwards)
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void M_StartFadeout(int i, int md, BOOL backwards) |
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{ |
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if ((DWORD)i >= MAXMONSTERS) |
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#ifdef HELLFIRE |
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return; |
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#else |
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app_fatal("M_StartFadeout: Invalid monster %d", i); |
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#endif |
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if (monster[i].MType == NULL) |
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#ifdef HELLFIRE |
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return; |
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#else |
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app_fatal("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
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#endif |
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NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
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monster[i]._mmode = MM_FADEOUT; |
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