From 27ef6c6504d6eccdc70b01b8ed0d09d127255397 Mon Sep 17 00:00:00 2001 From: qndel Date: Sun, 8 Sep 2019 23:55:04 +0200 Subject: [PATCH] [hellfire] M_StartFadeout bin exact --- Source/monster.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Source/monster.cpp b/Source/monster.cpp index e03187cf5..0ab420047 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1855,9 +1855,17 @@ void M_StartFadein(int i, int md, BOOL backwards) void M_StartFadeout(int i, int md, BOOL backwards) { if ((DWORD)i >= MAXMONSTERS) +#ifdef HELLFIRE + return; +#else app_fatal("M_StartFadeout: Invalid monster %d", i); +#endif if (monster[i].MType == NULL) +#ifdef HELLFIRE + return; +#else app_fatal("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName); +#endif NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); monster[i]._mmode = MM_FADEOUT;