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Clean up StartPlayerKill

pull/4/head
Anders Jenbo 8 years ago
parent
commit
269d2fc244
  1. 36
      Source/player.cpp

36
Source/player.cpp

@ -1683,16 +1683,12 @@ void __fastcall RespawnDeadItem(ItemStruct *itm, int x, int y)
void __fastcall StartPlayerKill(int pnum, int earflag)
{
ItemStruct *pi;
ItemStruct ear;
int i;
if ( plr[pnum]._pHitPoints <= 0 && plr[pnum]._pmode == PM_DEATH ) {
return;
}
if ( myplr == pnum ) {
NetSendCmdParam1(TRUE, CMD_PLRDEAD, earflag);
NetSendCmdParam1(TRUE, CMD_PLRDEAD, earflag);//23
}
BOOL diablolevel = gbMaxPlayers > 1 && plr[pnum].plrlevel == 16;
@ -1703,11 +1699,9 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
if ( plr[pnum]._pClass == PC_WARRIOR ) {
PlaySfxLoc(PS_DEAD, plr[pnum].WorldX, plr[pnum].WorldY); // BUGFIX: should use `PS_WARR71` like other classes
}
else if ( plr[pnum]._pClass == PC_ROGUE ) {
} else if ( plr[pnum]._pClass == PC_ROGUE ) {
PlaySfxLoc(PS_ROGUE71, plr[pnum].WorldX, plr[pnum].WorldY);
}
else if ( plr[pnum]._pClass == PC_SORCERER ) {
} else if ( plr[pnum]._pClass == PC_SORCERER ) {
PlaySfxLoc(PS_MAGE71, plr[pnum].WorldX, plr[pnum].WorldY);
}
@ -1721,7 +1715,8 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
LoadPlrGFX(pnum, PFILE_DEATH);
}
NewPlrAnim(pnum, plr[pnum]._pDAnim[plr[pnum]._pdir], plr[pnum]._pDFrames, 1, plr[pnum]._pDWidth);
PlayerStruct *p = &plr[pnum];
NewPlrAnim(pnum, p->_pDAnim[plr[pnum]._pdir], p->_pDFrames, 1, p->_pDWidth);
plr[pnum]._pBlockFlag = FALSE;
plr[pnum]._pmode = PM_DEATH;
@ -1729,6 +1724,7 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
SetPlayerHitPoints(pnum, 0);
plr[pnum]._pVar8 = 1;
int i;
if ( pnum != myplr && !earflag && !diablolevel ) {
for ( i = 0; i < NUM_INVLOC; i++ ) {
plr[pnum].InvBody[i]._itype = ITYPE_NONE;
@ -1737,16 +1733,12 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
}
if ( plr[pnum].plrlevel == currlevel ) {
FixPlayerLocation(pnum, plr[pnum]._pdir);
RemovePlrFromMap(pnum);
dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= 4;
SetPlayerOld(pnum);
if ( pnum == myplr ) {
drawhpflag = 1;
deathdelay = 30;
@ -1756,20 +1748,17 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
}
if ( !diablolevel ) {
DropHalfPlayersGold(pnum);
if ( earflag != -1 ) {
if ( earflag != 0 ) {
ItemStruct ear;
SetPlrHandItem(&ear, IDI_EAR);
sprintf(ear._iName, "Ear of %s", plr[pnum]._pName);
if ( plr[pnum]._pClass == PC_SORCERER ) {
ear._iCurs = 19;
}
else if ( plr[pnum]._pClass == PC_WARRIOR ) {
} else if ( plr[pnum]._pClass == PC_WARRIOR ) {
ear._iCurs = 20;
}
else if ( plr[pnum]._pClass == PC_ROGUE ) {
} else if ( plr[pnum]._pClass == PC_ROGUE ) {
ear._iCurs = 21;
}
@ -1780,13 +1769,12 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
if ( FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1 ) {
PlrDeadItem(pnum, &ear, 0, 0);
}
}
else {
pi = &plr[pnum].InvBody[0];
} else {
ItemStruct *pi = &plr[pnum].InvBody[0];
i = NUM_INVLOC;
while ( i != 0 ) {
i--;
int pdd = (i + plr[pnum]._pdir) & NUM_INVLOC;
int pdd = (i + plr[pnum]._pdir) & 7;
PlrDeadItem(pnum, pi, offset_x[pdd], offset_y[pdd]);
pi++;
}

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