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@ -1683,10 +1683,9 @@ void __fastcall RespawnDeadItem(ItemStruct *itm, int x, int y)
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void __fastcall StartPlayerKill(int pnum, int earflag) |
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{ |
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struct ItemStruct *pi = (struct ItemStruct *)earflag; |
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ItemStruct *pi; |
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ItemStruct ear; |
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int i; |
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PlayerStruct *p = &plr[pnum]; |
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if ( plr[pnum]._pHitPoints <= 0 && plr[pnum]._pmode == PM_DEATH ) { |
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return; |
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@ -1696,83 +1695,102 @@ void __fastcall StartPlayerKill(int pnum, int earflag)
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NetSendCmdParam1(TRUE, CMD_PLRDEAD, earflag); |
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} |
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BOOL diablolevel = gbMaxPlayers > 1 && p->plrlevel == 16; |
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BOOL diablolevel = gbMaxPlayers > 1 && plr[pnum].plrlevel == 16; |
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if ( (DWORD)pnum >= 4 ) { |
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TermMsg("StartPlayerKill: illegal player %d", pnum); |
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} |
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if ( p->_pClass == PC_WARRIOR ) { |
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PlaySfxLoc(PS_DEAD, p->WorldX, p->WorldY); /// BUGFIX: should use `PS_WARR71` like other classes
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} else if ( p->_pClass == PC_ROGUE ) { |
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PlaySfxLoc(PS_ROGUE71, p->WorldX, p->WorldY); |
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} else if ( p->_pClass == PC_SORCERER ) { |
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PlaySfxLoc(PS_MAGE71, p->WorldX, p->WorldY); |
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if ( plr[pnum]._pClass == PC_WARRIOR ) { |
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PlaySfxLoc(PS_DEAD, plr[pnum].WorldX, plr[pnum].WorldY); // BUGFIX: should use `PS_WARR71` like other classes
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} |
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else if ( plr[pnum]._pClass == PC_ROGUE ) { |
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PlaySfxLoc(PS_ROGUE71, plr[pnum].WorldX, plr[pnum].WorldY); |
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} |
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else if ( plr[pnum]._pClass == PC_SORCERER ) { |
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PlaySfxLoc(PS_MAGE71, plr[pnum].WorldX, plr[pnum].WorldY); |
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} |
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if ( p->_pgfxnum ) { |
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p->_pgfxnum = 0; |
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p->_pGFXLoad = 0; |
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if ( plr[pnum]._pgfxnum ) { |
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plr[pnum]._pgfxnum = 0; |
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plr[pnum]._pGFXLoad = 0; |
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SetPlrAnims(pnum); |
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} |
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if ( !(p->_pGFXLoad & PFILE_DEATH) ) { |
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if ( !(plr[pnum]._pGFXLoad & PFILE_DEATH) ) { |
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LoadPlrGFX(pnum, PFILE_DEATH); |
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} |
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NewPlrAnim(pnum, p->_pDAnim[p->_pdir], p->_pDFrames, 1, p->_pDWidth); |
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p->_pBlockFlag = FALSE; |
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p->_pmode = PM_DEATH; |
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p->_pInvincible = TRUE; |
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NewPlrAnim(pnum, plr[pnum]._pDAnim[plr[pnum]._pdir], plr[pnum]._pDFrames, 1, plr[pnum]._pDWidth); |
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plr[pnum]._pBlockFlag = FALSE; |
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plr[pnum]._pmode = PM_DEATH; |
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plr[pnum]._pInvincible = TRUE; |
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SetPlayerHitPoints(pnum, 0); |
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p->_pVar8 = 1; |
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if ( pnum != myplr && !pi && !diablolevel ) { |
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plr[pnum]._pVar8 = 1; |
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if ( pnum != myplr && !earflag && !diablolevel ) { |
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for ( i = 0; i < NUM_INVLOC; i++ ) { |
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p->InvBody[i]._itype = ITYPE_NONE; |
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plr[pnum].InvBody[i]._itype = ITYPE_NONE; |
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} |
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CalcPlrInv(pnum, 0); |
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} |
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if ( p->plrlevel == currlevel ) { |
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FixPlayerLocation(pnum, p->_pdir); |
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if ( plr[pnum].plrlevel == currlevel ) { |
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FixPlayerLocation(pnum, plr[pnum]._pdir); |
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RemovePlrFromMap(pnum); |
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dFlags[p->WorldX][p->WorldY] |= 4; |
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dFlags[plr[pnum].WorldX][plr[pnum].WorldY] |= 4; |
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SetPlayerOld(pnum); |
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if ( pnum == myplr ) { |
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drawhpflag = 1; |
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deathdelay = 30; |
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if ( pcurs >= CURSOR_FIRSTITEM ) { |
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PlrDeadItem(pnum, &p->HoldItem, 0, 0); |
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PlrDeadItem(pnum, &plr[pnum].HoldItem, 0, 0); |
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SetCursor(CURSOR_HAND); |
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} |
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if ( !diablolevel ) { |
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DropHalfPlayersGold(pnum); |
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if ( pi != (struct ItemStruct *)-1 ) { |
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if ( pi ) { |
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if ( earflag != -1 ) { |
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if ( earflag != 0 ) { |
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SetPlrHandItem(&ear, IDI_EAR); |
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sprintf(ear._iName, "Ear of %s", p->_pName); |
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if ( p->_pClass == PC_SORCERER ) { |
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sprintf(ear._iName, "Ear of %s", plr[pnum]._pName); |
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if ( plr[pnum]._pClass == PC_SORCERER ) { |
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ear._iCurs = 19; |
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} else if ( p->_pClass == PC_WARRIOR ) { |
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} |
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else if ( plr[pnum]._pClass == PC_WARRIOR ) { |
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ear._iCurs = 20; |
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} else if ( p->_pClass == PC_ROGUE ) { |
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} |
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else if ( plr[pnum]._pClass == PC_ROGUE ) { |
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ear._iCurs = 21; |
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} |
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ear._iCreateInfo = p->_pName[0] << 8 | p->_pName[1]; |
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ear._iSeed = p->_pName[2] << 24 | p->_pName[3] << 16 | p->_pName[4] << 8 | p->_pName[5]; |
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ear._ivalue = p->_pLevel; |
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ear._iCreateInfo = plr[pnum]._pName[0] << 8 | plr[pnum]._pName[1]; |
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ear._iSeed = plr[pnum]._pName[2] << 24 | plr[pnum]._pName[3] << 16 | plr[pnum]._pName[4] << 8 | plr[pnum]._pName[5]; |
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ear._ivalue = plr[pnum]._pLevel; |
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if ( FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1 ) { |
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PlrDeadItem(pnum, &ear, 0, 0); |
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} |
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} else { |
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pi = p->InvBody; |
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int v18; // eax
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for ( i = NUM_INVLOC; i; ) { |
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v18 = (--i + p->_pdir) & 7; |
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PlrDeadItem(pnum, pi, offset_x[v18], offset_y[v18]); |
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++pi; |
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} |
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else { |
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pi = &plr[pnum].InvBody[0]; |
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i = NUM_INVLOC; |
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while ( i != 0 ) { |
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i--; |
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int pdd = (i + plr[pnum]._pdir) & NUM_INVLOC; |
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PlrDeadItem(pnum, pi, offset_x[pdd], offset_y[pdd]); |
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pi++; |
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} |
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CalcPlrInv(pnum, 0); |
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} |
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} |
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