From 217f6aee85cb7a685da677f5d02d9da7f449e8d4 Mon Sep 17 00:00:00 2001 From: staphen Date: Mon, 29 May 2023 17:40:31 -0400 Subject: [PATCH] Don't turn monster towards player during hit recovery if monster is petrified --- Source/monster.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 1f497d97d..8291a30d8 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -3651,7 +3651,9 @@ void M_StartHit(Monster &monster, const Player &player, int dam) monster.enemy = player.getId(); monster.enemyPosition = player.position.future; monster.flags &= ~MFLAG_TARGETS_MONSTER; - monster.direction = GetMonsterDirection(monster); + if (monster.mode != MonsterMode::Petrified) { + monster.direction = GetMonsterDirection(monster); + } } M_StartHit(monster, dam);