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@ -99,6 +99,7 @@ void SdlDiabloMainWindow()
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); |
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printf("Window And Renderer Created!\n"); |
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2"); |
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SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT); |
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surface = SDL_CreateRGBSurface(0, SCREEN_WIDTH, SCREEN_HEIGHT, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); |
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