Browse Source

fix multiplayer hit sounds

pull/3262/head
qndel 4 years ago committed by Anders Jenbo
parent
commit
1bb5d6a0fa
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -398,7 +398,7 @@ bool Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, missile_id m
dam -= (dam * resper) / 100;
if (pnum == MyPlayerId)
NetSendCmdDamage(true, p, dam);
player.Say(HeroSpeech::ArghClang);
target.Say(HeroSpeech::ArghClang);
return true;
}

Loading…
Cancel
Save