|
|
|
|
@ -4306,6 +4306,14 @@ void SyncOpObject(int pnum, int cmd, int i)
|
|
|
|
|
case OBJ_L1RDOOR: |
|
|
|
|
SyncOpL1Door(pnum, cmd, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_L2LDOOR: |
|
|
|
|
case OBJ_L2RDOOR: |
|
|
|
|
SyncOpL2Door(pnum, cmd, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_L3LDOOR: |
|
|
|
|
case OBJ_L3RDOOR: |
|
|
|
|
SyncOpL3Door(pnum, cmd, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_LEVER: |
|
|
|
|
case OBJ_SWITCHSKL: |
|
|
|
|
OperateLever(pnum, i); |
|
|
|
|
@ -4316,14 +4324,15 @@ void SyncOpObject(int pnum, int cmd, int i)
|
|
|
|
|
case OBJ_TCHEST1: |
|
|
|
|
case OBJ_TCHEST2: |
|
|
|
|
case OBJ_TCHEST3: |
|
|
|
|
OperateChest(pnum, i, 0); |
|
|
|
|
break; |
|
|
|
|
case OBJ_L2LDOOR: |
|
|
|
|
case OBJ_L2RDOOR: |
|
|
|
|
SyncOpL2Door(pnum, cmd, i); |
|
|
|
|
OperateChest(pnum, i, FALSE); |
|
|
|
|
break; |
|
|
|
|
case OBJ_SARC: |
|
|
|
|
OperateSarc(pnum, i, 0); |
|
|
|
|
OperateSarc(pnum, i, FALSE); |
|
|
|
|
break; |
|
|
|
|
case OBJ_BLINDBOOK: |
|
|
|
|
case OBJ_BLOODBOOK: |
|
|
|
|
case OBJ_STEELTOME: |
|
|
|
|
OperateBookLever(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_SHRINEL: |
|
|
|
|
case OBJ_SHRINER: |
|
|
|
|
@ -4340,18 +4349,6 @@ void SyncOpObject(int pnum, int cmd, int i)
|
|
|
|
|
case OBJ_DECAP: |
|
|
|
|
OperateDecap(pnum, i, 0); |
|
|
|
|
break; |
|
|
|
|
case OBJ_BLINDBOOK: |
|
|
|
|
case OBJ_BLOODBOOK: |
|
|
|
|
case OBJ_STEELTOME: |
|
|
|
|
OperateBookLever(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_PEDISTAL: |
|
|
|
|
OperatePedistal(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_L3LDOOR: |
|
|
|
|
case OBJ_L3RDOOR: |
|
|
|
|
SyncOpL3Door(pnum, cmd, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_ARMORSTAND: |
|
|
|
|
case OBJ_WARARMOR: |
|
|
|
|
OperateArmorStand(pnum, i, 0); |
|
|
|
|
@ -4369,6 +4366,9 @@ void SyncOpObject(int pnum, int cmd, int i)
|
|
|
|
|
case OBJ_STORYBOOK: |
|
|
|
|
OperateStoryBook(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_PEDISTAL: |
|
|
|
|
OperatePedistal(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_WARWEAP: |
|
|
|
|
case OBJ_WEAPONRACK: |
|
|
|
|
OperateWeaponRack(pnum, i, FALSE); |
|
|
|
|
@ -4377,7 +4377,7 @@ void SyncOpObject(int pnum, int cmd, int i)
|
|
|
|
|
OperateMushPatch(pnum, i); |
|
|
|
|
break; |
|
|
|
|
case OBJ_SLAINHERO: |
|
|
|
|
OperateSlainHero(pnum, i, 0); |
|
|
|
|
OperateSlainHero(pnum, i, FALSE); |
|
|
|
|
break; |
|
|
|
|
case OBJ_SIGNCHEST: |
|
|
|
|
OperateInnSignChest(pnum, i); |
|
|
|
|
|