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Update player.cpp

pull/8392/head
Eric Robinson 3 months ago
parent
commit
167bbf29ad
  1. 4
      Source/player.cpp

4
Source/player.cpp

@ -509,7 +509,7 @@ bool DamageWeapon(Player &player, unsigned damageFrequency)
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) {
RemoveEquipment(player, INVLOC_HAND_RIGHT, true);
CalcPlrInv(player, true);
PlaySfxLoc(SfxID::BrokeWeapon, player.position.tile);
PlaySfxLoc(SfxID::BrokeShield, player.position.tile);
return true;
}
}
@ -523,7 +523,7 @@ bool DamageWeapon(Player &player, unsigned damageFrequency)
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == 0) {
RemoveEquipment(player, INVLOC_HAND_LEFT, true);
CalcPlrInv(player, true);
PlaySfxLoc(SfxID::BrokeWeapon, player.position.tile);
PlaySfxLoc(SfxID::BrokeShield, player.position.tile);
return true;
}
}

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