From 15e44a19c3e0d0e80cb6185103e0a4b4286d40a9 Mon Sep 17 00:00:00 2001 From: staphen Date: Sun, 23 Jun 2024 00:36:24 -0400 Subject: [PATCH] Fix order of events when drawing timeout cursor --- Source/engine/render/scrollrt.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/engine/render/scrollrt.cpp b/Source/engine/render/scrollrt.cpp index aabb04503..3ff1b1190 100644 --- a/Source/engine/render/scrollrt.cpp +++ b/Source/engine/render/scrollrt.cpp @@ -1636,8 +1636,8 @@ void scrollrt_draw_game_screen() const Surface &out = GlobalBackBuffer(); UndrawCursor(out); - DrawMain(hgt, false, false, false, false, false); DrawCursor(out); + DrawMain(hgt, false, false, false, false, false); RenderPresent(); }