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#include <fmt/format.h> |
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#include <gtest/gtest.h> |
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#include "drlg_l4.h" |
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#include "engine/load_file.hpp" |
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#include "gendung.h" |
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#include "quests.h" |
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#include "utils/paths.h" |
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using namespace devilution; |
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namespace { |
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void TestCreateL4Dungeon(bool changed, int level, uint32_t seed, lvl_entry entry) |
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{ |
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pMegaTiles = std::make_unique<MegaTile[]>(137); |
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leveltype = DTYPE_HELL; |
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currlevel = level; |
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CreateL4Dungeon(seed, entry); |
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std::string path = paths::BasePath(); |
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paths::SetPrefPath(path); |
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std::string dunPath; |
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if (changed) |
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dunPath = fmt::format("test/fixtures/diablo/{}-{}-changed.dun", level, seed); |
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else |
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dunPath = fmt::format("test/fixtures/diablo/{}-{}.dun", level, seed); |
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auto dunData = LoadFileInMem<uint16_t>(dunPath.c_str()); |
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ASSERT_NE(dunData, nullptr) << "Unable to load test fixture " << dunPath; |
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ASSERT_EQ(Size(DMAXX, DMAXY), Size(dunData[0], dunData[1])); |
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const uint16_t *tileLayer = &dunData[2]; |
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for (int y = 0; y < DMAXY; y++) { |
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for (int x = 0; x < DMAXX; x++) { |
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer)); |
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tileLayer++; |
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ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y; |
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} |
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} |
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const uint16_t *transparentLayer = &dunData[2 + DMAXX * DMAXY * 13]; |
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for (int y = 16; y < 16 + DMAXY * 2; y++) { |
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for (int x = 16; x < 16 + DMAXX * 2; x++) { |
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auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer)); |
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transparentLayer++; |
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ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y; |
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} |
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} |
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} |
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TEST(Drlg_l1, CreateL4Dungeon_diablo_13_428074402) |
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{ |
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TestCreateL4Dungeon(false, 13, 428074402, ENTRY_MAIN); |
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EXPECT_EQ(ViewPosition, Point(26, 64)); |
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TestCreateL4Dungeon(false, 13, 428074402, ENTRY_PREV); |
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EXPECT_EQ(ViewPosition, Point(47, 79)); |
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} |
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TEST(Drlg_l1, CreateL4Dungeon_diablo_14_717625719) |
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{ |
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TestCreateL4Dungeon(false, 14, 717625719, ENTRY_MAIN); |
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EXPECT_EQ(ViewPosition, Point(90, 64)); |
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TestCreateL4Dungeon(false, 14, 717625719, ENTRY_PREV); |
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EXPECT_EQ(ViewPosition, Point(49, 31)); |
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} |
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TEST(Drlg_l1, CreateL4Dungeon_diablo_15_1583642716) |
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{ |
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Quests[Q_DIABLO]._qactive = QUEST_INIT; |
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TestCreateL4Dungeon(false, 15, 1583642716, ENTRY_MAIN); |
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EXPECT_EQ(ViewPosition, Point(44, 26)); |
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TestCreateL4Dungeon(false, 15, 1583642716, ENTRY_PREV); |
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EXPECT_EQ(ViewPosition, Point(87, 69)); |
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Quests[Q_DIABLO]._qactive = QUEST_ACTIVE; |
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TestCreateL4Dungeon(true, 15, 1583642716, ENTRY_MAIN); |
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EXPECT_EQ(ViewPosition, Point(44, 26)); |
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TestCreateL4Dungeon(true, 15, 1583642716, ENTRY_PREV); |
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EXPECT_EQ(ViewPosition, Point(87, 69)); |
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} |
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} // namespace
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