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#include <fmt/format.h>
#include <gtest/gtest.h>
#include "drlg_l4.h"
#include "engine/load_file.hpp"
#include "gendung.h"
#include "quests.h"
#include "utils/paths.h"
using namespace devilution;
namespace {
void TestCreateL4Dungeon(bool changed, int level, uint32_t seed, lvl_entry entry)
{
pMegaTiles = std::make_unique<MegaTile[]>(137);
leveltype = DTYPE_HELL;
currlevel = level;
CreateL4Dungeon(seed, entry);
std::string path = paths::BasePath();
paths::SetPrefPath(path);
std::string dunPath;
if (changed)
dunPath = fmt::format("test/fixtures/diablo/{}-{}-changed.dun", level, seed);
else
dunPath = fmt::format("test/fixtures/diablo/{}-{}.dun", level, seed);
auto dunData = LoadFileInMem<uint16_t>(dunPath.c_str());
ASSERT_NE(dunData, nullptr) << "Unable to load test fixture " << dunPath;
ASSERT_EQ(Size(DMAXX, DMAXY), Size(dunData[0], dunData[1]));
const uint16_t *tileLayer = &dunData[2];
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer));
tileLayer++;
ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y;
}
}
const uint16_t *transparentLayer = &dunData[2 + DMAXX * DMAXY * 13];
for (int y = 16; y < 16 + DMAXY * 2; y++) {
for (int x = 16; x < 16 + DMAXX * 2; x++) {
auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer));
transparentLayer++;
ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y;
}
}
}
TEST(Drlg_l1, CreateL4Dungeon_diablo_13_428074402)
{
TestCreateL4Dungeon(false, 13, 428074402, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(26, 64));
TestCreateL4Dungeon(false, 13, 428074402, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(47, 79));
}
TEST(Drlg_l1, CreateL4Dungeon_diablo_14_717625719)
{
TestCreateL4Dungeon(false, 14, 717625719, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(90, 64));
TestCreateL4Dungeon(false, 14, 717625719, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(49, 31));
}
TEST(Drlg_l1, CreateL4Dungeon_diablo_15_1583642716)
{
Quests[Q_DIABLO]._qactive = QUEST_INIT;
TestCreateL4Dungeon(false, 15, 1583642716, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(44, 26));
TestCreateL4Dungeon(false, 15, 1583642716, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(87, 69));
Quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
TestCreateL4Dungeon(true, 15, 1583642716, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(44, 26));
TestCreateL4Dungeon(true, 15, 1583642716, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(87, 69));
}
} // namespace