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fix duplicate text in dialogs

pull/891/head
Anders Jenbo 5 years ago
parent
commit
08951a22d0
  1. 3
      SourceX/DiabloUI/selok.cpp

3
SourceX/DiabloUI/selok.cpp

@ -72,9 +72,6 @@ void UiSelOkDialog(const char *title, const char *body, bool background)
vecSelOkDialog.push_back(new UiArtText(dialogText, rect1, UIS_MED));
}
SDL_Rect rect3 = { PANEL_LEFT + 140, (UI_OFFSET_Y + 210), 560, 168 };
vecSelOkDialog.push_back(new UiArtText(dialogText, rect3, UIS_MED));
vecSelOkDialogItems.push_back(new UiListItem("OK", 0));
vecSelOkDialog.push_back(new UiList(vecSelOkDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 180, 35, UIS_CENTER | UIS_BIG | UIS_GOLD));

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