From 08951a22d083b591e500ff388263ecb50c496b71 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Tue, 20 Oct 2020 06:27:05 +0200 Subject: [PATCH] fix duplicate text in dialogs --- SourceX/DiabloUI/selok.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/SourceX/DiabloUI/selok.cpp b/SourceX/DiabloUI/selok.cpp index a3a78210f..2c32d13a3 100644 --- a/SourceX/DiabloUI/selok.cpp +++ b/SourceX/DiabloUI/selok.cpp @@ -72,9 +72,6 @@ void UiSelOkDialog(const char *title, const char *body, bool background) vecSelOkDialog.push_back(new UiArtText(dialogText, rect1, UIS_MED)); } - SDL_Rect rect3 = { PANEL_LEFT + 140, (UI_OFFSET_Y + 210), 560, 168 }; - vecSelOkDialog.push_back(new UiArtText(dialogText, rect3, UIS_MED)); - vecSelOkDialogItems.push_back(new UiListItem("OK", 0)); vecSelOkDialog.push_back(new UiList(vecSelOkDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 180, 35, UIS_CENTER | UIS_BIG | UIS_GOLD));