@ -1931,7 +1931,7 @@ void InitKeymapActions()
" ListTownNpcs " ,
N_ ( " List town NPCs " ) ,
N_ ( " Speaks a list of town NPCs. " ) ,
SDLK_F4 ,
SDLK_UNKNOWN ,
ListTownNpcsKeyPressed ,
nullptr ,
CanPlayerTakeAction ) ;
@ -1939,7 +1939,7 @@ void InitKeymapActions()
" PreviousTownNpc " ,
N_ ( " Previous town NPC " ) ,
N_ ( " Select previous town NPC (speaks). " ) ,
SDLK_PAGEUP ,
SDLK_UNKNOWN ,
SelectPreviousTownNpcKeyPressed ,
nullptr ,
IsTownNpcActionAllowed ) ;
@ -1947,7 +1947,7 @@ void InitKeymapActions()
" NextTownNpc " ,
N_ ( " Next town NPC " ) ,
N_ ( " Select next town NPC (speaks). " ) ,
SDLK_PAGED OWN ,
SDLK_UNKN OWN ,
SelectNextTownNpcKeyPressed ,
nullptr ,
IsTownNpcActionAllowed ) ;
@ -1955,7 +1955,7 @@ void InitKeymapActions()
" SpeakSelectedTownNpc " ,
N_ ( " Speak selected town NPC " ) ,
N_ ( " Speaks the currently selected town NPC. " ) ,
SDLK_END ,
SDLK_UNKNOWN ,
SpeakSelectedTownNpc ,
nullptr ,
IsTownNpcActionAllowed ) ;
@ -1963,7 +1963,7 @@ void InitKeymapActions()
" GoToSelectedTownNpc " ,
N_ ( " Go to selected town NPC " ) ,
N_ ( " Walks to the selected town NPC. " ) ,
SDLK_HOME ,
SDLK_UNKNOWN ,
GoToSelectedTownNpcKeyPressed ,
nullptr ,
IsTownNpcActionAllowed ) ;
@ -1976,53 +1976,29 @@ void InitKeymapActions()
nullptr ,
CanPlayerTakeAction ) ;
options . Keymapper . AddAction (
" SpeakNearestExit " ,
N_ ( " Nearest exit " ) ,
N_ ( " Speaks the nearest exit. Hold Shift for quest entrances (or to leave a quest level). In town, press Ctrl+E to cycle dungeon entrances. " ) ,
' E ' ,
SpeakNearestExitKeyPressed ,
nullptr ,
CanPlayerTakeAction ) ;
options . Keymapper . AddAction (
" SpeakNearestStairsDown " ,
N_ ( " Nearest stairs down " ) ,
N_ ( " Speaks directions to the nearest stairs down. " ) ,
' . ' ,
SpeakNearestStairsDownKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & leveltype ! = DTYPE_TOWN ; } ) ;
options . Keymapper . AddAction (
" SpeakNearestStairsUp " ,
N_ ( " Nearest stairs up " ) ,
N_ ( " Speaks directions to the nearest stairs up. " ) ,
' , ' ,
SpeakNearestStairsUpKeyPressed ,
" TrackerPrevious " ,
N_ ( " Tracker previous " ) ,
N_ ( " PageUp: previous target. Ctrl+PageUp: previous category. " ) ,
SDLK_PAGEUP ,
TrackerPageUpKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & leveltype ! = DTYPE_TOWN ; } ) ;
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) & & ! IsPlayerInStore ( ) & & ! ChatLogFlag ; } ) ;
options . Keymapper . AddAction (
" CycleTrackerTarge t" ,
N_ ( " Cycle tracker targe t" ) ,
N_ ( " Cycles what the tracker looks for (items, chests, doors, shrines, objects, breakables, monsters, dead bodies). Hold Shift to cycle backwards ." ) ,
' T ' ,
CycleTrackerTarget KeyPressed,
" TrackerNext " ,
N_ ( " Tracker next " ) ,
N_ ( " PageDown: next target. Ctrl+PageDown: next category. " ) ,
SDLK_PAGEDOWN ,
TrackerPageDownKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) ; } ) ;
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) & & ! IsPlayerInStore ( ) & & ! ChatLogFlag ; } ) ;
options . Keymapper . AddAction (
" NavigateToTrackerTarget " ,
N_ ( " Tracker directions " ) ,
N_ ( " Speaks directions to a tracked target of the selected tracker category. Shift+N: cycle targets (speaks name only). Ctrl+N: clear target. " ) ,
' N ' ,
NavigateToTrackerTargetKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) ; } ) ;
options . Keymapper . AddAction (
" AutoWalkToTrackerTarget " ,
N_ ( " Walk to tracker target " ) ,
N_ ( " Automatically walks to the currently selected tracker target. Press again to cancel. " ) ,
' M ' ,
AutoWalkToTrackerTargetKeyPressed ,
" TrackerGo " ,
N_ ( " Tracker go " ) ,
N_ ( " Home: speak directions to the selected target. Shift+Home: auto-walk to the selected target (press again to cancel). " ) ,
SDLK_HOME ,
TrackerHomeKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) ; } ) ;
[ ] ( ) { return CanPlayerTakeAction ( ) & & ! InGameMenu ( ) & & ! IsPlayerInStore ( ) & & ! ChatLogFlag ; } ) ;
options . Keymapper . AddAction (
" KeyboardWalkNorth " ,
N_ ( " Walk north " ) ,
@ -2161,7 +2137,7 @@ void InitKeymapActions()
options . Keymapper . AddAction (
" SpeakPlayerHealthPercentage " ,
N_ ( " Health percentage " ) ,
N_ ( " Speaks the player's health as a percentage. " ) ,
N_ ( " Speaks the player's health as a percentage. Hold Shift for mana. " ) ,
' Z ' ,
SpeakPlayerHealthPercentageKeyPressed ,
nullptr ,
@ -2271,14 +2247,6 @@ void InitKeymapActions()
DebugToggle = ! DebugToggle ;
} ) ;
# endif
options . Keymapper . AddAction (
" SpeakNearestTownPortal " ,
N_ ( " Nearest town portal " ) ,
N_ ( " Speaks directions to the nearest open town portal in town. " ) ,
' P ' ,
SpeakNearestTownPortalInTownKeyPressed ,
nullptr ,
[ ] ( ) { return CanPlayerTakeAction ( ) & & leveltype = = DTYPE_TOWN ; } ) ;
options . Keymapper . CommitActions ( ) ;
}