diff --git a/Source/diablo.cpp b/Source/diablo.cpp index f936badea..6faa5cdde 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -1931,7 +1931,7 @@ void InitKeymapActions() "ListTownNpcs", N_("List town NPCs"), N_("Speaks a list of town NPCs."), - SDLK_F4, + SDLK_UNKNOWN, ListTownNpcsKeyPressed, nullptr, CanPlayerTakeAction); @@ -1939,7 +1939,7 @@ void InitKeymapActions() "PreviousTownNpc", N_("Previous town NPC"), N_("Select previous town NPC (speaks)."), - SDLK_PAGEUP, + SDLK_UNKNOWN, SelectPreviousTownNpcKeyPressed, nullptr, IsTownNpcActionAllowed); @@ -1947,7 +1947,7 @@ void InitKeymapActions() "NextTownNpc", N_("Next town NPC"), N_("Select next town NPC (speaks)."), - SDLK_PAGEDOWN, + SDLK_UNKNOWN, SelectNextTownNpcKeyPressed, nullptr, IsTownNpcActionAllowed); @@ -1955,7 +1955,7 @@ void InitKeymapActions() "SpeakSelectedTownNpc", N_("Speak selected town NPC"), N_("Speaks the currently selected town NPC."), - SDLK_END, + SDLK_UNKNOWN, SpeakSelectedTownNpc, nullptr, IsTownNpcActionAllowed); @@ -1963,7 +1963,7 @@ void InitKeymapActions() "GoToSelectedTownNpc", N_("Go to selected town NPC"), N_("Walks to the selected town NPC."), - SDLK_HOME, + SDLK_UNKNOWN, GoToSelectedTownNpcKeyPressed, nullptr, IsTownNpcActionAllowed); @@ -1976,53 +1976,29 @@ void InitKeymapActions() nullptr, CanPlayerTakeAction); options.Keymapper.AddAction( - "SpeakNearestExit", - N_("Nearest exit"), - N_("Speaks the nearest exit. Hold Shift for quest entrances (or to leave a quest level). In town, press Ctrl+E to cycle dungeon entrances."), - 'E', - SpeakNearestExitKeyPressed, - nullptr, - CanPlayerTakeAction); - options.Keymapper.AddAction( - "SpeakNearestStairsDown", - N_("Nearest stairs down"), - N_("Speaks directions to the nearest stairs down."), - '.', - SpeakNearestStairsDownKeyPressed, - nullptr, - []() { return CanPlayerTakeAction() && leveltype != DTYPE_TOWN; }); - options.Keymapper.AddAction( - "SpeakNearestStairsUp", - N_("Nearest stairs up"), - N_("Speaks directions to the nearest stairs up."), - ',', - SpeakNearestStairsUpKeyPressed, + "TrackerPrevious", + N_("Tracker previous"), + N_("PageUp: previous target. Ctrl+PageUp: previous category."), + SDLK_PAGEUP, + TrackerPageUpKeyPressed, nullptr, - []() { return CanPlayerTakeAction() && leveltype != DTYPE_TOWN; }); + []() { return CanPlayerTakeAction() && !InGameMenu() && !IsPlayerInStore() && !ChatLogFlag; }); options.Keymapper.AddAction( - "CycleTrackerTarget", - N_("Cycle tracker target"), - N_("Cycles what the tracker looks for (items, chests, doors, shrines, objects, breakables, monsters, dead bodies). Hold Shift to cycle backwards."), - 'T', - CycleTrackerTargetKeyPressed, + "TrackerNext", + N_("Tracker next"), + N_("PageDown: next target. Ctrl+PageDown: next category."), + SDLK_PAGEDOWN, + TrackerPageDownKeyPressed, nullptr, - []() { return CanPlayerTakeAction() && !InGameMenu(); }); + []() { return CanPlayerTakeAction() && !InGameMenu() && !IsPlayerInStore() && !ChatLogFlag; }); options.Keymapper.AddAction( - "NavigateToTrackerTarget", - N_("Tracker directions"), - N_("Speaks directions to a tracked target of the selected tracker category. Shift+N: cycle targets (speaks name only). Ctrl+N: clear target."), - 'N', - NavigateToTrackerTargetKeyPressed, - nullptr, - []() { return CanPlayerTakeAction() && !InGameMenu(); }); - options.Keymapper.AddAction( - "AutoWalkToTrackerTarget", - N_("Walk to tracker target"), - N_("Automatically walks to the currently selected tracker target. Press again to cancel."), - 'M', - AutoWalkToTrackerTargetKeyPressed, + "TrackerGo", + N_("Tracker go"), + N_("Home: speak directions to the selected target. Shift+Home: auto-walk to the selected target (press again to cancel)."), + SDLK_HOME, + TrackerHomeKeyPressed, nullptr, - []() { return CanPlayerTakeAction() && !InGameMenu(); }); + []() { return CanPlayerTakeAction() && !InGameMenu() && !IsPlayerInStore() && !ChatLogFlag; }); options.Keymapper.AddAction( "KeyboardWalkNorth", N_("Walk north"), @@ -2161,7 +2137,7 @@ void InitKeymapActions() options.Keymapper.AddAction( "SpeakPlayerHealthPercentage", N_("Health percentage"), - N_("Speaks the player's health as a percentage."), + N_("Speaks the player's health as a percentage. Hold Shift for mana."), 'Z', SpeakPlayerHealthPercentageKeyPressed, nullptr, @@ -2271,14 +2247,6 @@ void InitKeymapActions() DebugToggle = !DebugToggle; }); #endif - options.Keymapper.AddAction( - "SpeakNearestTownPortal", - N_("Nearest town portal"), - N_("Speaks directions to the nearest open town portal in town."), - 'P', - SpeakNearestTownPortalInTownKeyPressed, - nullptr, - []() { return CanPlayerTakeAction() && leveltype == DTYPE_TOWN; }); options.Keymapper.CommitActions(); }