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//HEADER_GOES_HERE
#include "../types.h"
DEVILUTION_BEGIN_NAMESPACE
// BUGFIX: only the first 256 elements are ever read
WORD automaptype[512];
static int MapX;
static int MapY;
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BOOL automapflag; // idb
char AmShiftTab[32]; // [31]?
unsigned char automapview[DMAXX][DMAXY];
int AutoMapScale; // idb
int AutoMapXOfs; // weak
int AutoMapYOfs; // weak
int AutoMapPosBits; // weak
int AutoMapXPos; // weak
int AutoMapYPos; // weak
int AMPlayerX; // weak
int AMPlayerY; // weak
// color used to draw the player's arrow
#define COLOR_PLAYER (PAL8_ORANGE + 1)
// color for bright map lines (doors, stairs etc.)
#define COLOR_BRIGHT PAL8_YELLOW
// color for dim map lines/dots
#define COLOR_DIM (PAL16_YELLOW + 8)
#define MAPFLAG_TYPE 0x000F
// these are in the second byte
#define MAPFLAG_VERTDOOR 0x01
#define MAPFLAG_HORZDOOR 0x02
#define MAPFLAG_VERTARCH 0x04
#define MAPFLAG_HORZARCH 0x08
#define MAPFLAG_VERTGRATE 0x10
#define MAPFLAG_HORZGRATE 0x20
#define MAPFLAG_SQUARE 0x40
#define MAPFLAG_STAIRS 0x80
void __cdecl InitAutomapOnce()
{
automapflag = FALSE;
AutoMapScale = 50;
AutoMapPosBits = 32;
AutoMapXPos = 16;
AutoMapYPos = 8;
AMPlayerX = 4;
AMPlayerY = 2;
}
void __cdecl InitAutomap()
{
unsigned char b1, b2;
unsigned int dwTiles;
int x, y;
unsigned char *pAFile, *pTmp;
int i, j;
int d;
j = 50;
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for (i = 0; i < 31; i++) {
d = (j << 6) / 100;
AmShiftTab[i] = 2 * (320 / d) + 1;
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if (320 % d)
AmShiftTab[i]++;
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if (320 % d >= (j << 5) / 100)
AmShiftTab[i]++;
j += 5;
}
memset(automaptype, 0, sizeof(automaptype));
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switch (leveltype) {
case DTYPE_CATHEDRAL:
pAFile = LoadFileInMem("Levels\\L1Data\\L1.AMP", (int *)&dwTiles);
dwTiles >>= 1;
break;
case DTYPE_CATACOMBS:
pAFile = LoadFileInMem("Levels\\L2Data\\L2.AMP", (int *)&dwTiles);
dwTiles >>= 1;
break;
case DTYPE_CAVES:
pAFile = LoadFileInMem("Levels\\L3Data\\L3.AMP", (int *)&dwTiles);
dwTiles >>= 1;
break;
case DTYPE_HELL:
pAFile = LoadFileInMem("Levels\\L4Data\\L4.AMP", (int *)&dwTiles);
dwTiles >>= 1;
break;
default:
return;
}
pTmp = pAFile;
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for (i = 1; i <= dwTiles; i++) {
b1 = *pTmp++;
b2 = *pTmp++;
automaptype[i] = b1 + (b2 << 8);
}
mem_free_dbg(pAFile);
memset(automapview, 0, sizeof(automapview));
7 years ago
for (y = 0; y < MAXDUNY; y++) {
for (x = 0; x < MAXDUNX; x++)
dFlags[x][y] &= ~DFLAG_EXPLORED;
}
}
void __cdecl StartAutomap()
{
AutoMapXOfs = 0;
AutoMapYOfs = 0;
automapflag = TRUE;
}
void __cdecl AutomapUp()
{
--AutoMapXOfs;
--AutoMapYOfs;
}
void __cdecl AutomapDown()
{
++AutoMapXOfs;
++AutoMapYOfs;
}
void __cdecl AutomapLeft()
{
--AutoMapXOfs;
++AutoMapYOfs;
}
void __cdecl AutomapRight()
{
++AutoMapXOfs;
--AutoMapYOfs;
}
void __cdecl AutomapZoomIn()
{
if (AutoMapScale < 200) {
AutoMapScale += 5;
AutoMapPosBits = (AutoMapScale << 6) / 100;
AutoMapXPos = AutoMapPosBits >> 1;
AutoMapYPos = AutoMapXPos >> 1;
AMPlayerX = AutoMapYPos >> 1;
AMPlayerY = AMPlayerX >> 1;
}
}
void __cdecl AutomapZoomOut()
{
if (AutoMapScale > 50) {
AutoMapScale -= 5;
AutoMapPosBits = (AutoMapScale << 6) / 100;
AutoMapXPos = AutoMapPosBits >> 1;
AutoMapYPos = AutoMapXPos >> 1;
AMPlayerX = AutoMapYPos >> 1;
AMPlayerY = AMPlayerX >> 1;
}
}
void __cdecl DrawAutomap()
{
int cells;
int sx, sy;
int i, j;
int mapx, mapy;
if (leveltype == DTYPE_TOWN) {
DrawAutomapGame();
return;
}
gpBufEnd = (unsigned char *)&gpBuffer[(352 + 160) * 768];
MapX = (ViewX - 16) >> 1;
while (MapX + AutoMapXOfs < 0)
AutoMapXOfs++;
while (MapX + AutoMapXOfs >= DMAXX)
AutoMapXOfs--;
MapX += AutoMapXOfs;
MapY = (ViewY - 16) >> 1;
while (MapY + AutoMapYOfs < 0)
AutoMapYOfs++;
while (MapY + AutoMapYOfs >= DMAXY)
AutoMapYOfs--;
MapY += AutoMapYOfs;
cells = AmShiftTab[(AutoMapScale - 50) / 5];
if (ScrollInfo._sxoff + ScrollInfo._syoff)
cells++;
mapx = MapX - cells;
mapy = MapY - 1;
if (cells & 1) {
sx = 384 - AutoMapPosBits * ((cells - 1) >> 1);
sy = 336 - AutoMapXPos * ((cells + 1) >> 1);
} else {
sx = 384 - AutoMapPosBits * (cells >> 1) + AutoMapXPos;
sy = 336 - AutoMapXPos * (cells >> 1) - AutoMapYPos;
}
if (ViewX & 1) {
sx -= AutoMapYPos;
sy -= AMPlayerX;
}
if (ViewY & 1) {
sx += AutoMapYPos;
sy -= AMPlayerX;
}
sx += AutoMapScale * ScrollInfo._sxoff / 100 >> 1;
sy += AutoMapScale * ScrollInfo._syoff / 100 >> 1;
if (invflag || sbookflag) {
sx -= 160;
}
if (chrflag || questlog) {
sx += 160;
}
for (i = 0; i <= cells + 1; i++) {
int x = sx;
int y;
for (j = 0; j < cells; j++) {
WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
if (maptype)
DrawAutomapType(x, sy, maptype);
x += AutoMapPosBits;
}
mapy++;
x = sx - AutoMapXPos;
y = sy + AutoMapYPos;
for (j = 0; j <= cells; j++) {
WORD maptype = GetAutomapType(mapx + j, mapy - j, TRUE);
if (maptype)
DrawAutomapType(x, y, maptype);
x += AutoMapPosBits;
}
mapx++;
sy += AutoMapXPos;
}
DrawAutomapPlr();
DrawAutomapGame();
}
// 4B8968: using guessed type int sbookflag;
// 69BD04: using guessed type int questlog;
// 69CF0C: using guessed type int gpBufEnd;
void __fastcall DrawAutomapType(int sx, int sy, WORD automap_type)
{
BOOL do_vert;
BOOL do_horz;
BOOL do_cave_horz;
BOOL do_cave_vert;
int x1, y1, x2, y2;
BYTE flags = automap_type >> 8;
if (flags & MAPFLAG_SQUARE) {
ENG_set_pixel(sx, sy, COLOR_DIM);
ENG_set_pixel(sx - AMPlayerX, sy - AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx - AMPlayerX, sy + AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx + AMPlayerX, sy - AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx + AMPlayerX, sy + AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx - AutoMapYPos, sy, COLOR_DIM);
ENG_set_pixel(sx + AutoMapYPos, sy, COLOR_DIM);
ENG_set_pixel(sx, sy - AMPlayerX, COLOR_DIM);
ENG_set_pixel(sx, sy + AMPlayerX, COLOR_DIM);
ENG_set_pixel(sx + AMPlayerX - AutoMapXPos, sy + AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx - AMPlayerX + AutoMapXPos, sy + AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx - AutoMapYPos, sy + AMPlayerX, COLOR_DIM);
ENG_set_pixel(sx + AutoMapYPos, sy + AMPlayerX, COLOR_DIM);
ENG_set_pixel(sx - AMPlayerX, sy + AutoMapYPos - AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx + AMPlayerX, sy + AutoMapYPos - AMPlayerY, COLOR_DIM);
ENG_set_pixel(sx, sy + AutoMapYPos, COLOR_DIM);
}
if (flags & MAPFLAG_STAIRS) {
DrawLine(sx - AMPlayerX, sy - AMPlayerX - AMPlayerY, sx + AMPlayerX + AutoMapYPos, sy + AMPlayerY, COLOR_BRIGHT);
DrawLine(sx - AutoMapYPos, sy - AMPlayerX, sx + AutoMapYPos, sy + AMPlayerX, COLOR_BRIGHT);
DrawLine(sx - AutoMapYPos - AMPlayerX, sy - AMPlayerY, sx + AMPlayerX, sy + AMPlayerX + AMPlayerY, COLOR_BRIGHT);
DrawLine(sx - AutoMapXPos, sy, sx, sy + AutoMapYPos, COLOR_BRIGHT);
}
do_vert = FALSE;
do_horz = FALSE;
do_cave_horz = FALSE;
do_cave_vert = FALSE;
switch (automap_type & MAPFLAG_TYPE) {
case 1: // stand-alone column or other unpassable object
x1 = sx - AutoMapYPos;
y1 = sy - AutoMapYPos;
x2 = x1 + AutoMapXPos;
y2 = sy - AMPlayerX;
DrawLine(sx, y1, x1, y2, COLOR_DIM);
DrawLine(sx, y1, x2, y2, COLOR_DIM);
DrawLine(sx, sy, x1, y2, COLOR_DIM);
DrawLine(sx, sy, x2, y2, COLOR_DIM);
return;
case 2:
case 5:
do_vert = TRUE;
break;
case 4:
do_vert = TRUE;
do_horz = TRUE;
break;
case 3:
case 6:
do_horz = TRUE;
break;
case 8:
do_vert = TRUE;
do_cave_horz = TRUE;
break;
case 9:
do_horz = TRUE;
do_cave_vert = TRUE;
break;
case 10:
do_cave_horz = TRUE;
break;
case 11:
do_cave_vert = TRUE;
break;
case 12:
do_cave_horz = TRUE;
do_cave_vert = TRUE;
break;
}
if (do_vert) { // right-facing obstacle
if (flags & MAPFLAG_VERTDOOR) { // two wall segments with a door in the middle
x1 = sx - AutoMapXPos;
x2 = sx - AutoMapYPos;
y1 = sy - AutoMapYPos;
y2 = sy - AMPlayerX;
DrawLine(sx, y1, sx - AMPlayerX, y1 + AMPlayerY, COLOR_DIM);
DrawLine(x1, sy, x1 + AMPlayerX, sy - AMPlayerY, COLOR_DIM);
DrawLine(x2, y1, x1, y2, COLOR_BRIGHT);
DrawLine(x2, y1, sx, y2, COLOR_BRIGHT);
DrawLine(x2, sy, x1, y2, COLOR_BRIGHT);
DrawLine(x2, sy, sx, y2, COLOR_BRIGHT);
}
if (flags & MAPFLAG_VERTGRATE) { // right-facing half-wall
DrawLine(sx - AutoMapYPos, sy - AMPlayerX, sx - AutoMapXPos, sy, COLOR_DIM);
flags |= MAPFLAG_VERTARCH;
}
if (flags & MAPFLAG_VERTARCH) { // window or passable column
x1 = sx - AutoMapYPos;
y1 = sy - AutoMapYPos;
x2 = x1 + AutoMapXPos;
y2 = sy - AMPlayerX;
DrawLine(sx, y1, x1, y2, COLOR_DIM);
DrawLine(sx, y1, x2, y2, COLOR_DIM);
DrawLine(sx, sy, x1, y2, COLOR_DIM);
DrawLine(sx, sy, x2, y2, COLOR_DIM);
}
if (!(flags & (MAPFLAG_VERTDOOR | MAPFLAG_VERTGRATE | MAPFLAG_VERTARCH)))
DrawLine(sx, sy - AutoMapYPos, sx - AutoMapXPos, sy, COLOR_DIM);
}
if (do_horz) { // left-facing obstacle
if (flags & MAPFLAG_HORZDOOR) {
x1 = sx + AutoMapYPos;
x2 = sx + AutoMapXPos;
y1 = sy - AutoMapYPos;
y2 = sy - AMPlayerX;
DrawLine(sx, y1, sx + AMPlayerX, y1 + AMPlayerY, COLOR_DIM);
DrawLine(x2, sy, x2 - AMPlayerX, sy - AMPlayerY, COLOR_DIM);
DrawLine(x1, y1, sx, y2, COLOR_BRIGHT);
DrawLine(x1, y1, x2, y2, COLOR_BRIGHT);
DrawLine(x1, sy, sx, y2, COLOR_BRIGHT);
DrawLine(x1, sy, x2, y2, COLOR_BRIGHT);
}
if (flags & MAPFLAG_HORZGRATE) {
DrawLine(sx + AutoMapYPos, sy - AMPlayerX, sx + AutoMapXPos, sy, COLOR_DIM);
flags |= MAPFLAG_HORZARCH;
}
if (flags & MAPFLAG_HORZARCH) {
x1 = sx - AutoMapYPos;
y1 = sy - AutoMapYPos;
x2 = x1 + AutoMapXPos;
y2 = sy - AMPlayerX;
DrawLine(sx, y1, x1, y2, COLOR_DIM);
DrawLine(sx, y1, x2, y2, COLOR_DIM);
DrawLine(sx, sy, x1, y2, COLOR_DIM);
DrawLine(sx, sy, x2, y2, COLOR_DIM);
}
if (!(flags & (MAPFLAG_HORZDOOR | MAPFLAG_HORZGRATE | MAPFLAG_HORZARCH)))
DrawLine(sx, sy - AutoMapYPos, sx + AutoMapXPos, sy, COLOR_DIM);
}
// for caves the horz/vert flags are switched
if (do_cave_horz) {
if (flags & MAPFLAG_VERTDOOR) {
x1 = sx - AutoMapXPos;
x2 = sx - AutoMapYPos;
y1 = sy + AutoMapYPos;
y2 = sy + AMPlayerX;
DrawLine(sx, y1, sx - AMPlayerX, y1 - AMPlayerY, COLOR_DIM);
DrawLine(x1, sy, x1 + AMPlayerX, sy + AMPlayerY, COLOR_DIM);
DrawLine(x2, y1, x1, y2, COLOR_BRIGHT);
DrawLine(x2, y1, sx, y2, COLOR_BRIGHT);
DrawLine(x2, sy, x1, y2, COLOR_BRIGHT);
DrawLine(x2, sy, sx, y2, COLOR_BRIGHT);
} else
DrawLine(sx, sy + AutoMapYPos, sx - AutoMapXPos, sy, COLOR_DIM);
}
if (do_cave_vert) {
if (flags & MAPFLAG_HORZDOOR) {
x1 = sx + AutoMapYPos;
x2 = sx + AutoMapXPos;
y1 = sy + AutoMapYPos;
y2 = sy + AMPlayerX;
DrawLine(sx, y1, sx + AMPlayerX, y1 - AMPlayerY, COLOR_DIM);
DrawLine(x2, sy, x2 - AMPlayerX, sy + AMPlayerY, COLOR_DIM);
DrawLine(x1, y1, sx, y2, COLOR_BRIGHT);
DrawLine(x1, y1, x2, y2, COLOR_BRIGHT);
DrawLine(x1, sy, sx, y2, COLOR_BRIGHT);
DrawLine(x1, sy, x2, y2, COLOR_BRIGHT);
} else
DrawLine(sx, sy + AutoMapYPos, sx + AutoMapXPos, sy, COLOR_DIM);
}
}
void __cdecl DrawAutomapPlr()
{
int px, py;
int x, y;
if (plr[myplr]._pmode == PM_WALK3) {
x = plr[myplr]._px;
y = plr[myplr]._py;
if (plr[myplr]._pdir == DIR_W)
x++;
else
y++;
} else {
x = plr[myplr].WorldX;
y = plr[myplr].WorldY;
}
px = x - 2 * AutoMapXOfs - ViewX;
py = y - 2 * AutoMapYOfs - ViewY;
x = (plr[myplr]._pxoff * AutoMapScale / 100 >> 1) + (ScrollInfo._sxoff * AutoMapScale / 100 >> 1) + (px - py) * AutoMapYPos + 384;
y = (plr[myplr]._pyoff * AutoMapScale / 100 >> 1) + (ScrollInfo._syoff * AutoMapScale / 100 >> 1) + (px + py) * AMPlayerX + 336;
if (invflag || sbookflag)
x -= 160;
if (chrflag || questlog)
x += 160;
y -= AMPlayerX;
switch (plr[myplr]._pdir) {
case DIR_N:
DrawLine(x, y, x, y - AutoMapYPos, COLOR_PLAYER);
DrawLine(x, y - AutoMapYPos, x - AMPlayerY, y - AMPlayerX, COLOR_PLAYER);
DrawLine(x, y - AutoMapYPos, x + AMPlayerY, y - AMPlayerX, COLOR_PLAYER);
break;
case DIR_NE:
DrawLine(x, y, x + AutoMapYPos, y - AMPlayerX, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y - AMPlayerX, x + AMPlayerX, y - AMPlayerX, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y - AMPlayerX, x + AMPlayerX + AMPlayerY, y, COLOR_PLAYER);
break;
case DIR_E:
DrawLine(x, y, x + AutoMapYPos, y, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y, x + AMPlayerX, y - AMPlayerY, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y, x + AMPlayerX, y + AMPlayerY, COLOR_PLAYER);
break;
case DIR_SE:
DrawLine(x, y, x + AutoMapYPos, y + AMPlayerX, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y + AMPlayerX, x + AMPlayerX + AMPlayerY, y, COLOR_PLAYER);
DrawLine(x + AutoMapYPos, y + AMPlayerX, x + AMPlayerX, y + AMPlayerX, COLOR_PLAYER);
break;
case DIR_S:
DrawLine(x, y, x, y + AutoMapYPos, COLOR_PLAYER);
DrawLine(x, y + AutoMapYPos, x + AMPlayerY, y + AMPlayerX, COLOR_PLAYER);
DrawLine(x, y + AutoMapYPos, x - AMPlayerY, y + AMPlayerX, COLOR_PLAYER);
break;
case DIR_SW:
DrawLine(x, y, x - AutoMapYPos, y + AMPlayerX, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y + AMPlayerX, x - AMPlayerY - AMPlayerX, y, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y + AMPlayerX, x - AMPlayerX, y + AMPlayerX, COLOR_PLAYER);
break;
case DIR_W:
DrawLine(x, y, x - AutoMapYPos, y, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y, x - AMPlayerX, y - AMPlayerY, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y, x - AMPlayerX, y + AMPlayerY, COLOR_PLAYER);
break;
case DIR_NW:
DrawLine(x, y, x - AutoMapYPos, y - AMPlayerX, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y - AMPlayerX, x - AMPlayerX, y - AMPlayerX, COLOR_PLAYER);
DrawLine(x - AutoMapYPos, y - AMPlayerX, x - AMPlayerY - AMPlayerX, y, COLOR_PLAYER);
}
}
WORD __fastcall GetAutomapType(int x, int y, BOOL view)
{
if (view) {
if (x == -1 && y >= 0 && y < DMAXY && automapview[0][y])
return ~GetAutomapType(0, y, FALSE) & (MAPFLAG_SQUARE << 8);
if (y == -1) {
if (x < 0)
return 0;
if (x < DMAXX && automapview[x][0])
return ~GetAutomapType(x, 0, FALSE) & (MAPFLAG_SQUARE << 8);
}
}
if (x >= 0 && x < DMAXX && y >= 0 && y < DMAXY) {
if (automapview[x][y] || !view) {
WORD type = automaptype[(BYTE)dungeon[x][y]];
if (type == 7 && GetAutomapType(x - 1, y, FALSE) & (MAPFLAG_HORZARCH << 8)
&& GetAutomapType(x, y - 1, FALSE) & (MAPFLAG_VERTARCH << 8)) {
type = 1;
}
return type;
}
}
return 0;
}
void __cdecl DrawAutomapGame()
{
char desc[256];
int nextline = 20;
if (gbMaxPlayers > 1) {
strcat(strcpy(desc, "game: "), szPlayerName);
PrintGameStr(8, 20, desc, COL_GOLD);
nextline = 35;
if (szPlayerDescript[0]) {
strcat(strcpy(desc, "password: "), szPlayerDescript);
PrintGameStr(8, 35, desc, COL_GOLD);
nextline = 50;
}
}
if (setlevel)
PrintGameStr(8, nextline, quest_level_names[(BYTE)setlvlnum], COL_GOLD);
else if (currlevel) {
sprintf(desc, "Level: %i", currlevel);
PrintGameStr(8, nextline, desc, COL_GOLD);
}
}
void __fastcall SetAutomapView(int x, int y)
{
WORD maptype, solid;
int xx, yy;
xx = (x - 16) >> 1;
yy = (y - 16) >> 1;
if (xx < 0 || xx >= DMAXX || yy < 0 || yy >= DMAXY) {
return;
}
automapview[xx][yy] = 1;
maptype = GetAutomapType(xx, yy, FALSE);
solid = maptype & 0x4000;
switch (maptype & 0xF) {
case 2:
if (solid) {
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
automapview[xx][yy + 1] = 1;
} else if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000) {
automapview[xx - 1][yy] = 1;
}
return;
case 3:
if (solid) {
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
automapview[xx + 1][yy] = 1;
} else if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000) {
automapview[xx][yy - 1] = 1;
}
return;
case 4:
if (solid) {
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
automapview[xx][yy + 1] = 1;
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
automapview[xx + 1][yy] = 1;
} else {
if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000)
automapview[xx - 1][yy] = 1;
if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000)
automapview[xx][yy - 1] = 1;
if (GetAutomapType(xx - 1, yy - 1, FALSE) & 0x4000)
automapview[xx - 1][yy - 1] = 1;
}
return;
case 5:
if (solid) {
if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000)
automapview[xx][yy - 1] = 1;
if (GetAutomapType(xx, yy + 1, FALSE) == 0x4007)
automapview[xx][yy + 1] = 1;
} else if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000) {
automapview[xx - 1][yy] = 1;
}
return;
case 6:
if (solid) {
if (GetAutomapType(xx - 1, yy, FALSE) & 0x4000)
automapview[xx - 1][yy] = 1;
if (GetAutomapType(xx + 1, yy, FALSE) == 0x4007)
automapview[xx + 1][yy] = 1;
} else if (GetAutomapType(xx, yy - 1, FALSE) & 0x4000) {
automapview[xx][yy - 1] = 1;
}
return;
}
}
void __cdecl AutomapZoomReset()
{
AutoMapXOfs = 0;
AutoMapYOfs = 0;
AutoMapPosBits = (AutoMapScale << 6) / 100;
AutoMapXPos = AutoMapPosBits >> 1;
AutoMapYPos = AutoMapXPos >> 1;
AMPlayerX = AutoMapYPos >> 1;
AMPlayerY = AMPlayerX >> 1;
}
DEVILUTION_END_NAMESPACE