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//HEADER_GOES_HERE
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#include "../types.h"
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#include "pch.h"
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LPDIRECTSOUNDBUFFER DSBs[8];
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LPDIRECTSOUND sglpDS;
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char gbSndInited;
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int sglMusicVolume;
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int sglSoundVolume;
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HMODULE hDsound_dll;
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HANDLE sgpMusicTrack;
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LPDIRECTSOUNDBUFFER sglpDSB;
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/* data */
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BYTE gbMusicOn = TRUE;
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BYTE gbSoundOn = TRUE;
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BYTE gbDupSounds = TRUE;
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int sgnMusicTrack = 6;
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char *sgszMusicTracks[NUM_MUSIC] = {
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"Music\\DTowne.wav",
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"Music\\DLvlA.wav",
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"Music\\DLvlB.wav",
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"Music\\DLvlC.wav",
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"Music\\DLvlD.wav",
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"Music\\Dintro.wav"
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};
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char unk_volume[4][2] = {
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{ 15, -16 },
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{ 15, -16 },
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{ 30, -31 },
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{ 30, -31 }
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};
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void __fastcall snd_update(BOOL bStopAll)
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{
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DUMMY_ONCE();
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}
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void __fastcall snd_stop_snd(TSnd *pSnd)
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{
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DUMMY_ONCE();
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Mix_HaltMusic();
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}
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BOOL __fastcall snd_playing(TSnd *pSnd)
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{
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DUMMY();
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return false;
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}
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void __fastcall snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
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{
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Mix_PlayChannel(-1, (void *)(pSnd->DSB), 0);
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}
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TSnd *__fastcall sound_file_load(char *path)
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{
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int bytestoread;
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int nrread;
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void *file;
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//This opens the file and reads it, makes Mix_chunk pointer to it.
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//Once this is done the pointer is stored TSnd Struct
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SFileOpenFile(path, &file);
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0);
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char *MSFXBuffer = DiabloAllocPtr(bytestoread);
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SFileReadFile(file, MSFXBuffer, bytestoread, (LPDWORD)&nrread, 0);
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SDL_RWops *rw = SDL_RWFromMem(MSFXBuffer, bytestoread);
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Mix_Chunk *SoundFX = Mix_LoadWAV_RW(rw, 1);
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TSnd *fx = (TSnd *)malloc(sizeof(TSnd));
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memset(fx, 0, sizeof(TSnd));
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fx->DSB = (void *)SoundFX;
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fx->start_tc = 0;
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fx->sound_path = NULL;
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return fx;
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}
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void __fastcall sound_file_cleanup(TSnd *sound_file)
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{
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DUMMY_ONCE();
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}
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void __fastcall snd_init(HWND hWnd)
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{
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DUMMY();
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printf("\nSND INIT\n");
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/* following function Mix_AllocateChannels allocates the number of channels of simultaneously played sounds.*/
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printf("Opened %i sound channels\n\n", Mix_AllocateChannels(8));
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sound_load_volume("Sound Volume", &sglSoundVolume);
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gbSoundOn = sglSoundVolume > VOLUME_MIN;
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sound_load_volume("Music Volume", &sglMusicVolume);
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gbMusicOn = sglMusicVolume > VOLUME_MIN;
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if (Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 1024) < 0) {
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printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
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return;
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}
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gbSndInited = 1;
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}
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void __fastcall sound_load_volume(char *value_name, int *value)
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{
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int v = *value;
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if (!SRegLoadValue("Diablo", value_name, 0, &v)) {
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v = VOLUME_MAX;
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}
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*value = v;
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if (*value < VOLUME_MIN) {
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*value = VOLUME_MIN;
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} else if (*value > VOLUME_MAX) {
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*value = VOLUME_MAX;
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}
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*value -= *value % 100;
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}
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void __fastcall sound_create_primary_buffer(HANDLE music_track)
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{
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DUMMY();
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}
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void __cdecl sound_cleanup()
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{
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snd_update(TRUE);
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//SVidDestroy();
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SFileDdaDestroy();
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if (sglpDS) {
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#ifdef __cplusplus
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sglpDS->Release();
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#else
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sglpDS->lpVtbl->Release(sglpDS);
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#endif
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sglpDS = NULL;
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}
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if (gbSndInited) {
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gbSndInited = FALSE;
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sound_store_volume("Sound Volume", sglSoundVolume);
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sound_store_volume("Music Volume", sglMusicVolume);
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}
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}
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void __fastcall sound_store_volume(char *key, int value)
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{
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SRegSaveValue("Diablo", key, 0, value);
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}
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void __cdecl music_stop()
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{
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DUMMY();
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Mix_HaltMusic();
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Mix_HaltChannel(-1);
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}
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void *buffer;
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void __fastcall music_start(int nTrack)
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{
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BOOL success;
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/// ASSERT: assert((DWORD) nTrack < NUM_MUSIC);
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music_stop();
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if (gbSndInited && gbMusicOn) {
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#ifdef _DEBUG
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SFileEnableDirectAccess(FALSE);
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#endif
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success = SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack);
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#ifdef _DEBUG
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SFileEnableDirectAccess(TRUE);
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#endif
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sound_create_primary_buffer(sgpMusicTrack);
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if (!success) {
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sgpMusicTrack = 0;
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} else {
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int bytestoread = (int)SFileGetFileSize((HANDLE)sgpMusicTrack, 0);
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char *buffer = (char *)DiabloAllocPtr(bytestoread);
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SFileReadFile(sgpMusicTrack, buffer, bytestoread, NULL, 0);
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SDL_RWops *rw = SDL_RWFromMem(buffer, bytestoread);
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Mix_Music *Song = Mix_LoadMUS_RW(rw, 1);
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Mix_PlayMusic(Song, -1);
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sgnMusicTrack = nTrack;
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}
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}
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}
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void __fastcall sound_disable_music(BOOL disable)
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{
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if (disable) {
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music_stop();
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} else if (sgnMusicTrack != 6) {
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music_start(sgnMusicTrack);
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}
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}
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int __fastcall sound_get_or_set_music_volume(int volume)
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{
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if (volume == 1)
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return sglMusicVolume;
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sglMusicVolume = volume;
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if (sgpMusicTrack)
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SFileDdaSetVolume(sgpMusicTrack, volume, 0);
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return sglMusicVolume;
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}
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int __fastcall sound_get_or_set_sound_volume(int volume)
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{
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if (volume == 1)
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return sglSoundVolume;
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sglSoundVolume = volume;
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return sglSoundVolume;
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}
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/*
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SDL_AudioSpec wanted;
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static Uint32 audio_len;
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static Uint8 *audio_pos;
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void fill_audio(void *udata, Uint8 *stream, int len)
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{
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//DUMMY();
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//wanted.freq = 44100; //seems not to be used at this time
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//wanted.format = AUDIO_S16LSB; //seems not to be used at this time
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//wanted.channels = 2; // 1 = mono, 2 = stereo, seems not to be used at this time
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//wanted.samples = 1024; // Good low-latency value for callback, seems not to be used at this time
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//wanted.callback = fill_audio; //seems not to be used at this time
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//wanted.userdata = NULL; //seems not to be used at this time
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// Only play if we have data left
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if (audio_len == 0)
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return;
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// Mix as much data as possible
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len = (len > audio_len ? audio_len : len);
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SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
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audio_pos += len;
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audio_len -= len;
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}
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*/
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