//HEADER_GOES_HERE #include "../types.h" #include "pch.h" LPDIRECTSOUNDBUFFER DSBs[8]; LPDIRECTSOUND sglpDS; char gbSndInited; int sglMusicVolume; int sglSoundVolume; HMODULE hDsound_dll; HANDLE sgpMusicTrack; LPDIRECTSOUNDBUFFER sglpDSB; /* data */ BYTE gbMusicOn = TRUE; BYTE gbSoundOn = TRUE; BYTE gbDupSounds = TRUE; int sgnMusicTrack = 6; char *sgszMusicTracks[NUM_MUSIC] = { "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", "Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav" }; char unk_volume[4][2] = { { 15, -16 }, { 15, -16 }, { 30, -31 }, { 30, -31 } }; void __fastcall snd_update(BOOL bStopAll) { DUMMY_ONCE(); } void __fastcall snd_stop_snd(TSnd *pSnd) { DUMMY_ONCE(); Mix_HaltMusic(); } BOOL __fastcall snd_playing(TSnd *pSnd) { DUMMY(); return false; } void __fastcall snd_play_snd(TSnd *pSnd, int lVolume, int lPan) { Mix_PlayChannel(-1, (void *)(pSnd->DSB), 0); } TSnd *__fastcall sound_file_load(char *path) { int bytestoread; int nrread; void *file; //This opens the file and reads it, makes Mix_chunk pointer to it. //Once this is done the pointer is stored TSnd Struct SFileOpenFile(path, &file); bytestoread = (int)SFileGetFileSize((HANDLE)file, 0); char *MSFXBuffer = DiabloAllocPtr(bytestoread); SFileReadFile(file, MSFXBuffer, bytestoread, (LPDWORD)&nrread, 0); SDL_RWops *rw = SDL_RWFromMem(MSFXBuffer, bytestoread); Mix_Chunk *SoundFX = Mix_LoadWAV_RW(rw, 1); TSnd *fx = (TSnd *)malloc(sizeof(TSnd)); memset(fx, 0, sizeof(TSnd)); fx->DSB = (void *)SoundFX; fx->start_tc = 0; fx->sound_path = NULL; return fx; } void __fastcall sound_file_cleanup(TSnd *sound_file) { DUMMY_ONCE(); } void __fastcall snd_init(HWND hWnd) { DUMMY(); printf("\nSND INIT\n"); /* following function Mix_AllocateChannels allocates the number of channels of simultaneously played sounds.*/ printf("Opened %i sound channels\n\n", Mix_AllocateChannels(8)); sound_load_volume("Sound Volume", &sglSoundVolume); gbSoundOn = sglSoundVolume > VOLUME_MIN; sound_load_volume("Music Volume", &sglMusicVolume); gbMusicOn = sglMusicVolume > VOLUME_MIN; if (Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 1024) < 0) { printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); return; } gbSndInited = 1; } void __fastcall sound_load_volume(char *value_name, int *value) { int v = *value; if (!SRegLoadValue("Diablo", value_name, 0, &v)) { v = VOLUME_MAX; } *value = v; if (*value < VOLUME_MIN) { *value = VOLUME_MIN; } else if (*value > VOLUME_MAX) { *value = VOLUME_MAX; } *value -= *value % 100; } void __fastcall sound_create_primary_buffer(HANDLE music_track) { DUMMY(); } void __cdecl sound_cleanup() { snd_update(TRUE); //SVidDestroy(); SFileDdaDestroy(); if (sglpDS) { #ifdef __cplusplus sglpDS->Release(); #else sglpDS->lpVtbl->Release(sglpDS); #endif sglpDS = NULL; } if (gbSndInited) { gbSndInited = FALSE; sound_store_volume("Sound Volume", sglSoundVolume); sound_store_volume("Music Volume", sglMusicVolume); } } void __fastcall sound_store_volume(char *key, int value) { SRegSaveValue("Diablo", key, 0, value); } void __cdecl music_stop() { DUMMY(); Mix_HaltMusic(); Mix_HaltChannel(-1); } void *buffer; void __fastcall music_start(int nTrack) { BOOL success; /// ASSERT: assert((DWORD) nTrack < NUM_MUSIC); music_stop(); if (gbSndInited && gbMusicOn) { #ifdef _DEBUG SFileEnableDirectAccess(FALSE); #endif success = SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack); #ifdef _DEBUG SFileEnableDirectAccess(TRUE); #endif sound_create_primary_buffer(sgpMusicTrack); if (!success) { sgpMusicTrack = 0; } else { int bytestoread = (int)SFileGetFileSize((HANDLE)sgpMusicTrack, 0); char *buffer = (char *)DiabloAllocPtr(bytestoread); SFileReadFile(sgpMusicTrack, buffer, bytestoread, NULL, 0); SDL_RWops *rw = SDL_RWFromMem(buffer, bytestoread); Mix_Music *Song = Mix_LoadMUS_RW(rw, 1); Mix_PlayMusic(Song, -1); sgnMusicTrack = nTrack; } } } void __fastcall sound_disable_music(BOOL disable) { if (disable) { music_stop(); } else if (sgnMusicTrack != 6) { music_start(sgnMusicTrack); } } int __fastcall sound_get_or_set_music_volume(int volume) { if (volume == 1) return sglMusicVolume; sglMusicVolume = volume; if (sgpMusicTrack) SFileDdaSetVolume(sgpMusicTrack, volume, 0); return sglMusicVolume; } int __fastcall sound_get_or_set_sound_volume(int volume) { if (volume == 1) return sglSoundVolume; sglSoundVolume = volume; return sglSoundVolume; } /* SDL_AudioSpec wanted; static Uint32 audio_len; static Uint8 *audio_pos; void fill_audio(void *udata, Uint8 *stream, int len) { //DUMMY(); //wanted.freq = 44100; //seems not to be used at this time //wanted.format = AUDIO_S16LSB; //seems not to be used at this time //wanted.channels = 2; // 1 = mono, 2 = stereo, seems not to be used at this time //wanted.samples = 1024; // Good low-latency value for callback, seems not to be used at this time //wanted.callback = fill_audio; //seems not to be used at this time //wanted.userdata = NULL; //seems not to be used at this time // Only play if we have data left if (audio_len == 0) return; // Mix as much data as possible len = (len > audio_len ? audio_len : len); SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); audio_pos += len; audio_len -= len; } */