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/**
* @file playerdat.cpp
*
* Implementation of all player data.
*/
#include "playerdat.hpp"
#include <algorithm>
#include <array>
#include <bitset>
#include <charconv>
#include <cstdint>
#include <vector>
#include <expected.hpp>
#include <fmt/format.h>
#include "data/file.hpp"
#include "items.h"
#include "player.h"
#include "textdat.h"
#include "utils/language.h"
#include "utils/static_vector.hpp"
namespace devilution {
namespace {
class ExperienceData {
/** Specifies the experience point limit of each level. */
std::vector<uint32_t> levelThresholds;
public:
uint8_t getMaxLevel() const
{
return static_cast<uint8_t>(std::min<size_t>(levelThresholds.size(), std::numeric_limits<uint8_t>::max()));
}
DVL_REINITIALIZES void clear()
{
levelThresholds.clear();
}
[[nodiscard]] uint32_t getThresholdForLevel(unsigned level) const
{
if (level > 0)
return levelThresholds[std::min<size_t>(level - 1, getMaxLevel())];
return 0;
}
void setThresholdForLevel(unsigned level, uint32_t experience)
{
if (level > 0) {
if (level > levelThresholds.size()) {
// To avoid ValidatePlayer() resetting players to 0 experience we need to use the maximum possible value here
// As long as the file has no gaps it'll get initialised properly.
levelThresholds.resize(level, std::numeric_limits<uint32_t>::max());
}
levelThresholds[static_cast<size_t>(level - 1)] = experience;
}
}
} ExperienceData;
struct ExperienceColumnDefinition {
enum class ColumnType {
Level,
Experience,
LAST = Experience
} type;
enum class Error {
UnknownColumn
};
// The number of fields between this column and the last one identified as important (or from start of the record if this is the first column we care about)
unsigned skipLength;
static tl::expected<ColumnType, Error> mapNameToType(std::string_view name)
{
if (name == "Level") {
return ColumnType::Level;
}
if (name == "Experience") {
return ColumnType::Experience;
}
return tl::unexpected { Error::UnknownColumn };
}
ExperienceColumnDefinition() = delete;
ExperienceColumnDefinition(const ColumnType &type)
: type(type)
, skipLength(0)
{
}
ExperienceColumnDefinition(const ColumnType &type, unsigned skipLength)
: type(type)
, skipLength(skipLength)
{
}
bool operator==(const ExperienceColumnDefinition &other) const
{
return type == other.type && skipLength == other.skipLength;
}
};
void ReloadExperienceData()
{
constexpr std::string_view filename = "txtdata\\Experience.tsv";
auto dataFileResult = DataFile::load(filename);
if (!dataFileResult.has_value()) {
app_fatal(fmt::format(fmt::runtime(_(/* TRANSLATORS: Error message when a data file is missing or corrupt */ "Unable to load player experience data from file {:s}")), filename));
}
const DataFile &dataFile = dataFileResult.value();
constexpr unsigned ExpectedColumnCount = enum_size<ExperienceColumnDefinition::ColumnType>::value;
StaticVector<ExperienceColumnDefinition, ExpectedColumnCount> columns;
std::bitset<ExpectedColumnCount> seenColumns;
unsigned currentColumn = 0;
unsigned lastColumn = 0;
RecordsRange records = dataFile.records();
auto record = records.begin();
auto endRecord = records.end();
for (std::string_view field : *record) {
if (columns.size() >= ExpectedColumnCount) {
// All key columns have been identified
break;
}
auto columnType = ExperienceColumnDefinition::mapNameToType(field);
if (columnType.has_value() && !seenColumns.test(static_cast<size_t>(columnType.value()))) {
seenColumns.set(static_cast<size_t>(columnType.value()));
unsigned skipColumns = 0;
if (currentColumn > lastColumn)
skipColumns = currentColumn - lastColumn - 1;
columns.emplace_back(columnType.value(), skipColumns);
lastColumn = currentColumn;
}
++currentColumn;
}
++record;
if (record == endRecord) {
// The data file ended after the header, since there's no data we can't proceed
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when a data file is empty or only contains the header row */
"{:s} is incomplete, please check the file contents.")),
filename));
}
if (columns.size() < ExpectedColumnCount) {
// The data file doesn't have the required headers. Though we could potentially just allocate
// missing columns in the default order that's likely to lead to further corruption in saves
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when a data file doesn't contain the expected columns */
"Your {:s} file doesn't have the expected columns, please make sure it matches the documented format.")),
filename));
}
ExperienceData.clear();
unsigned row = 1; // current line/record number for error messages
while (record != endRecord) {
uint8_t level = 0;
uint32_t experience = 0;
bool skipRecord = false;
FieldsInRecordRange fields = *record;
auto field = fields.begin();
auto endField = fields.end();
unsigned col = 0; // current field number for error messages
for (auto &column : columns) {
col += column.skipLength;
field += column.skipLength;
if (field == endField) {
// reached the end of record early, this could be from a trailing newline so don't throw an error
skipRecord = true;
break;
}
switch (column.type) {
case ExperienceColumnDefinition::ColumnType::Level: {
auto parseIntResult = field.parseInt(level);
if (parseIntResult == std::errc::invalid_argument) {
// not a signless numeric value, is this a trailing newline or the MaxLevel line?
if (field.endOfFile() || *field == "MaxLevel") {
skipRecord = true;
} else {
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when parsing the Experience data file and a text value is encountered in the Level column */
"Expected a positive numeric value for Level in {:s}, found {:s} at row {:d} and column {:d}")),
filename, *field, row, col));
}
} else if (parseIntResult == std::errc::result_out_of_range) {
// a level greater than 255 was provided
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when parsing the Experience data file and a text value is encountered in the Level column */
"Levels above {:d} are not supported, out of range value in {:s} at row {:d} and column {:d}")),
std::numeric_limits<uint8_t>::max(), filename, row, col));
}
} break;
case ExperienceColumnDefinition::ColumnType::Experience: {
auto parseIntResult = field.parseInt(experience);
if (parseIntResult == std::errc::invalid_argument) {
// not a signless numeric value, is this a trailing newline?
if (field.endOfFile()) {
skipRecord = true;
} else {
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when parsing the Experience data file and a text value is encountered in the Experience column */
"Expected a positive numeric value for Experience in {:s}, found {:s} at row {:d} and column {:d}")),
filename, *field, row, col));
}
} else if (parseIntResult == std::errc::result_out_of_range) {
// an experience threshold greater than 2^32-1 was provided
app_fatal(fmt::format(fmt::runtime(_(
/* TRANSLATORS: Error message when parsing the Experience data file and a text value is encountered in the Experience column */
"Experience thresholds above {:d} are not supported, out of range value in {:s} at row {:d} and column {:d}")),
std::numeric_limits<uint32_t>::max(), filename, row, col));
}
} break;
default:
break;
}
if (skipRecord)
break;
++field;
++col;
}
if (!skipRecord)
ExperienceData.setThresholdForLevel(level, experience);
++record;
++row;
}
}
} // namespace
void LoadPlayerDataFiles()
{
ReloadExperienceData();
}
uint32_t GetNextExperienceThresholdForLevel(unsigned level)
{
return ExperienceData.getThresholdForLevel(level);
}
uint8_t GetMaximumCharacterLevel()
{
return ExperienceData.getMaxLevel();
}
const _sfx_id herosounds[enum_size<HeroClass>::value][enum_size<HeroSpeech>::value] = {
// clang-format off
{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102, PS_DEAD },
{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102, PS_ROGUE71 },
{ PS_MAGE1, PS_MAGE2, PS_MAGE3, PS_MAGE4, PS_MAGE5, PS_MAGE6, PS_MAGE7, PS_MAGE8, PS_MAGE9, PS_MAGE10, PS_MAGE11, PS_MAGE12, PS_MAGE13, PS_MAGE14, PS_MAGE15, PS_MAGE16, PS_MAGE17, PS_MAGE18, PS_MAGE19, PS_MAGE20, PS_MAGE21, PS_MAGE22, PS_MAGE23, PS_MAGE24, PS_MAGE25, PS_MAGE26, PS_MAGE27, PS_MAGE28, PS_MAGE29, PS_MAGE30, PS_MAGE31, PS_MAGE32, PS_MAGE33, PS_MAGE34, PS_MAGE35, PS_MAGE36, PS_MAGE37, PS_MAGE38, PS_MAGE39, PS_MAGE40, PS_MAGE41, PS_MAGE42, PS_MAGE43, PS_MAGE44, PS_MAGE45, PS_MAGE46, PS_MAGE47, PS_MAGE48, PS_MAGE49, PS_MAGE50, PS_MAGE51, PS_MAGE52, PS_MAGE53, PS_MAGE54, PS_MAGE55, PS_MAGE56, PS_MAGE57, PS_MAGE58, PS_MAGE59, PS_MAGE60, PS_MAGE61, PS_MAGE62, PS_MAGE63, PS_MAGE64, PS_MAGE65, PS_MAGE66, PS_MAGE67, PS_MAGE68, PS_MAGE69, PS_MAGE70, PS_MAGE71, PS_MAGE72, PS_MAGE73, PS_MAGE74, PS_MAGE75, PS_MAGE76, PS_MAGE77, PS_MAGE78, PS_MAGE79, PS_MAGE80, PS_MAGE81, PS_MAGE82, PS_MAGE83, PS_MAGE84, PS_MAGE85, PS_MAGE86, PS_MAGE87, PS_MAGE88, PS_MAGE89, PS_MAGE90, PS_MAGE91, PS_MAGE92, PS_MAGE93, PS_MAGE94, PS_MAGE95, PS_MAGE96, PS_MAGE97, PS_MAGE98, PS_MAGE99, PS_MAGE100, PS_MAGE101, PS_MAGE102, PS_MAGE71 },
{ PS_MONK1, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK8, PS_MONK9, PS_MONK10, PS_MONK11, PS_MONK12, PS_MONK13, PS_MONK14, PS_MONK15, PS_MONK16, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK24, SFX_NONE, SFX_NONE, PS_MONK27, SFX_NONE, PS_MONK29, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK34, PS_MONK35, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK43, SFX_NONE, SFX_NONE, PS_MONK46, SFX_NONE, SFX_NONE, PS_MONK49, PS_MONK50, SFX_NONE, PS_MONK52, SFX_NONE, PS_MONK54, PS_MONK55, PS_MONK56, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK61, PS_MONK62, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK68, PS_MONK69, PS_MONK70, PS_MONK71, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK79, PS_MONK80, SFX_NONE, PS_MONK82, PS_MONK83, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK87, PS_MONK88, PS_MONK89, SFX_NONE, PS_MONK91, PS_MONK92, SFX_NONE, PS_MONK94, PS_MONK95, PS_MONK96, PS_MONK97, PS_MONK98, PS_MONK99, SFX_NONE, SFX_NONE, SFX_NONE, PS_MONK71 },
{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102, PS_ROGUE71 },
{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102, PS_WARR71 },
// clang-format on
};
/** Contains the data related to each player class. */
const PlayerData PlayersData[] = {
// clang-format off
// HeroClass className, classPath, baseStr, baseMag, baseDex, baseVit, maxStr, maxMag, maxDex, maxVit, blockBonus, adjLife, adjMana, lvlLife, lvlMana, chrLife, chrMana, itmLife, itmMana, skill,
// TRANSLATORS: Player Block start
/* HeroClass::Warrior */ { N_("Warrior"), "warrior", 30, 10, 20, 25, 250, 50, 60, 100, 30, (18 << 6), -(1 << 6), (2 << 6), (1 << 6), (2 << 6), (1 << 6), (2 << 6), (1 << 6), SpellID::ItemRepair },
/* HeroClass::Rogue */ { N_("Rogue"), "rogue", 20, 15, 30, 20, 55, 70, 250, 80, 20, (23 << 6), static_cast<int>(5.5F * 64), (2 << 6), (2 << 6), (1 << 6), (1 << 6), static_cast<int>(1.5F * 64), static_cast<int>(1.5F * 64), SpellID::TrapDisarm },
/* HeroClass::Sorcerer */ { N_("Sorcerer"), "sorceror", 15, 35, 15, 20, 45, 250, 85, 80, 10, (9 << 6), -(2 << 6), (1 << 6), (2 << 6), (1 << 6), (2 << 6), (1 << 6), (2 << 6), SpellID::StaffRecharge },
/* HeroClass::Monk */ { N_("Monk"), "monk", 25, 15, 25, 20, 150, 80, 150, 80, 25, (23 << 6), static_cast<int>(5.5F * 64), (2 << 6), (2 << 6), (1 << 6), (1 << 6), static_cast<int>(1.5F * 64), static_cast<int>(1.5F * 64), SpellID::Search, },
/* HeroClass::Bard */ { N_("Bard"), "rogue", 20, 20, 25, 20, 120, 120, 120, 100, 25, (23 << 6), (3 << 6), (2 << 6), (2 << 6), (1 << 6), static_cast<int>(1.5F * 64), static_cast<int>(1.5F * 64), static_cast<int>(1.75F * 64), SpellID::Identify },
/* HeroClass::Barbarian */ { N_("Barbarian"), "warrior", 40, 0, 20, 25, 255, 0, 55, 150, 30, (18 << 6), (0 << 6), (2 << 6), (0 << 6), (2 << 6), (1 << 6), static_cast<int>(2.5F * 64), (1 << 6), SpellID::Rage },
// clang-format on
};
/** Contains the data related to each player class. */
const PlayerSpriteData PlayersSpriteData[] = {
// clang-format off
// HeroClass stand, walk, attack, bow, swHit, block, lightning, fire, magic, death
// TRANSLATORS: Player Block
/* HeroClass::Warrior */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Rogue */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Sorcerer */ { 96, 96, 128, 128, 96, 96, 128, 128, 128, 128 },
/* HeroClass::Monk */ { 112, 112, 130, 130, 98, 98, 114, 114, 114, 160 },
/* HeroClass::Bard */ { 96, 96, 128, 128, 96, 96, 96, 96, 96, 128 },
/* HeroClass::Barbarian */ { 96, 96, 128, 96, 96, 96, 96, 96, 96, 128 },
// clang-format on
};
const PlayerAnimData PlayersAnimData[] = {
// clang-format off
// HeroClass unarmedFrames, unarmedActionFrame, unarmedShieldFrames, unarmedShieldActionFrame, swordFrames, swordActionFrame, swordShieldFrames, swordShieldActionFrame, bowFrames, bowActionFrame, axeFrames, axeActionFrame, maceFrames, maceActionFrame, maceShieldFrames, maceShieldActionFrame, staffFrames, staffActionFrame, idleFrames, walkingFrames, blockingFrames, deathFrames, castingFrames, recoveryFrames, townIdleFrames, townWalkingFrames, castingActionFrame
/* HeroClass::Warrior */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 10, 16, 9, 16, 9, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 },
/* HeroClass::Rogue */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 7, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 },
/* HeroClass::Sorcerer */ { 20, 12, 16, 9, 16, 12, 16, 12, 20, 16, 24, 16, 16, 12, 16, 12, 16, 12, 8, 8, 6, 20, 12, 8, 20, 8, 8 },
/* HeroClass::Monk */ { 12, 7, 12, 7, 16, 12, 16, 12, 20, 14, 23, 14, 16, 12, 16, 12, 13, 8, 8, 8, 3, 20, 18, 6, 20, 8, 13 },
/* HeroClass::Bard */ { 18, 10, 18, 10, 18, 10, 18, 10, 12, 11, 22, 13, 18, 10, 18, 10, 16, 11, 8, 8, 4, 20, 16, 7, 20, 8, 12 },
/* HeroClass::Barbarian */ { 16, 9, 16, 9, 16, 9, 16, 9, 16, 11, 20, 8, 16, 8, 16, 8, 16, 11, 10, 8, 2, 20, 20, 6, 20, 8, 14 },
// clang-format on
};
} // namespace devilution