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#include "panels/charpanel.hpp"
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#include <cstdint>
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#include <algorithm>
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#include <string>
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#include <expected.hpp>
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#include <fmt/format.h>
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#include <function_ref.hpp>
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#include "control/control.hpp"
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#include "engine/load_clx.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "panels/ui_panels.hpp"
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#include "player.h"
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#include "playerdat.hpp"
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#include "utils/algorithm/container.hpp"
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#include "utils/display.h"
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#include "utils/enum_traits.h"
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#include "utils/format_int.hpp"
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#include "utils/language.h"
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#include "utils/status_macros.hpp"
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#include "utils/str_cat.hpp"
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#include "utils/surface_to_clx.hpp"
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namespace devilution {
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OptionalOwnedClxSpriteList pChrButtons;
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namespace {
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struct StyledText {
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UiFlags style;
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std::string text;
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int spacing = 1;
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};
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struct PanelEntry {
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std::string label;
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Point position;
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int length;
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int labelLength; // max label's length - used for line wrapping
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std::optional<tl::function_ref<StyledText()>> statDisplayFunc; // function responsible for displaying stat
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};
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UiFlags GetBaseStatColor(CharacterAttribute attr)
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{
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UiFlags style = UiFlags::ColorWhite;
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if (InspectPlayer->GetBaseAttributeValue(attr) == InspectPlayer->GetMaximumAttributeValue(attr))
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style = UiFlags::ColorWhitegold;
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return style;
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}
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UiFlags GetCurrentStatColor(CharacterAttribute attr)
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{
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UiFlags style = UiFlags::ColorWhite;
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const int current = InspectPlayer->GetCurrentAttributeValue(attr);
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const int base = InspectPlayer->GetBaseAttributeValue(attr);
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if (current > base)
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style = UiFlags::ColorBlue;
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if (current < base)
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style = UiFlags::ColorRed;
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return style;
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}
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UiFlags GetValueColor(int value, bool flip = false)
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{
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UiFlags style = UiFlags::ColorWhite;
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if (value > 0)
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style = (flip ? UiFlags::ColorRed : UiFlags::ColorBlue);
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if (value < 0)
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style = (flip ? UiFlags::ColorBlue : UiFlags::ColorRed);
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return style;
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}
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UiFlags GetMaxManaColor()
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{
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if (HasAnyOf(InspectPlayer->_pIFlags, ItemSpecialEffect::NoMana))
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return UiFlags::ColorRed;
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return InspectPlayer->_pMaxMana > InspectPlayer->_pMaxManaBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
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}
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UiFlags GetMaxHealthColor()
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{
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return InspectPlayer->_pMaxHP > InspectPlayer->_pMaxHPBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
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}
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std::pair<int, int> GetDamage()
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{
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int damageMod = InspectPlayer->_pIBonusDamMod;
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if (InspectPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow && InspectPlayer->_pClass != HeroClass::Rogue) {
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damageMod += InspectPlayer->_pDamageMod / 2;
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} else {
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damageMod += InspectPlayer->_pDamageMod;
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}
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const int mindam = InspectPlayer->_pIMinDam + InspectPlayer->_pIBonusDam * InspectPlayer->_pIMinDam / 100 + damageMod;
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const int maxdam = InspectPlayer->_pIMaxDam + InspectPlayer->_pIBonusDam * InspectPlayer->_pIMaxDam / 100 + damageMod;
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return { mindam, maxdam };
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}
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StyledText GetResistInfo(int8_t resist)
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{
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UiFlags style = UiFlags::ColorBlue;
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if (resist == 0)
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style = UiFlags::ColorWhite;
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else if (resist < 0)
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style = UiFlags::ColorRed;
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else if (resist >= MaxResistance)
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style = UiFlags::ColorWhitegold;
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return { style, StrCat(resist, "%") };
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}
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constexpr int LeftColumnLabelX = 88;
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constexpr int TopRightLabelX = 211;
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constexpr int RightColumnLabelX = 253;
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constexpr int LeftColumnLabelWidth = 76;
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constexpr int RightColumnLabelWidth = 68;
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// Indices in `panelEntries`.
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constexpr unsigned AttributeHeaderEntryIndices[2] = { 5, 6 };
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constexpr unsigned GoldHeaderEntryIndex = 16;
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PanelEntry panelEntries[] = {
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{ "", { 9, 14 }, 150, 0,
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[]() { return StyledText { UiFlags::ColorWhite, InspectPlayer->_pName }; } },
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{ "", { 161, 14 }, 149, 0,
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[]() { return StyledText { UiFlags::ColorWhite, std::string(InspectPlayer->getClassName()) }; } },
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{ N_("Level"), { 57, 52 }, 57, 45,
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[]() { return StyledText { UiFlags::ColorWhite, StrCat(InspectPlayer->getCharacterLevel()) }; } },
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{ N_("Experience"), { TopRightLabelX, 52 }, 99, 91,
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[]() {
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return StyledText { UiFlags::ColorWhite, FormatInteger(InspectPlayer->_pExperience) };
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} },
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{ N_("Next level"), { TopRightLabelX, 80 }, 99, 198,
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[]() {
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if (InspectPlayer->isMaxCharacterLevel()) {
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return StyledText { UiFlags::ColorWhitegold, std::string(_("None")) };
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}
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const uint32_t nextExperienceThreshold = InspectPlayer->getNextExperienceThreshold();
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return StyledText { UiFlags::ColorWhite, FormatInteger(nextExperienceThreshold) };
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} },
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{ N_("Base"), { LeftColumnLabelX, /* set dynamically */ 0 }, 0, 44, {} },
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{ N_("Now"), { 135, /* set dynamically */ 0 }, 0, 44, {} },
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{ N_("Strength"), { LeftColumnLabelX, 135 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Strength), StrCat(InspectPlayer->_pBaseStr) }; } },
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{ "", { 135, 135 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Strength), StrCat(InspectPlayer->_pStrength) }; } },
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{ N_("Magic"), { LeftColumnLabelX, 163 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Magic), StrCat(InspectPlayer->_pBaseMag) }; } },
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{ "", { 135, 163 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Magic), StrCat(InspectPlayer->_pMagic) }; } },
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{ N_("Dexterity"), { LeftColumnLabelX, 191 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Dexterity), StrCat(InspectPlayer->_pBaseDex) }; } },
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{ "", { 135, 191 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Dexterity), StrCat(InspectPlayer->_pDexterity) }; } },
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{ N_("Vitality"), { LeftColumnLabelX, 219 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Vitality), StrCat(InspectPlayer->_pBaseVit) }; } },
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{ "", { 135, 219 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Vitality), StrCat(InspectPlayer->_pVitality) }; } },
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{ N_("Points to distribute"), { LeftColumnLabelX, 248 }, 45, LeftColumnLabelWidth,
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[]() {
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InspectPlayer->_pStatPts = std::min(CalcStatDiff(*InspectPlayer), InspectPlayer->_pStatPts);
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return StyledText { UiFlags::ColorRed, (InspectPlayer->_pStatPts > 0 ? StrCat(InspectPlayer->_pStatPts) : "") };
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} },
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{ N_("Gold"), { TopRightLabelX, /* set dynamically */ 0 }, 0, 98, {} },
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{ "", { TopRightLabelX, 127 }, 99, 0,
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[]() { return StyledText { UiFlags::ColorWhite, FormatInteger(InspectPlayer->_pGold) }; } },
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{ N_("Armor class"), { RightColumnLabelX, 163 }, 57, RightColumnLabelWidth,
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[]() { return StyledText { GetValueColor(InspectPlayer->_pIBonusAC), StrCat(InspectPlayer->GetArmor() + InspectPlayer->getCharacterLevel() * 2) }; } },
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{ N_("Chance To Hit"), { RightColumnLabelX, 191 }, 57, RightColumnLabelWidth,
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[]() { return StyledText { GetValueColor(InspectPlayer->_pIBonusToHit), StrCat(InspectPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow ? InspectPlayer->GetRangedToHit() : InspectPlayer->GetMeleeToHit(), "%") }; } },
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{ N_("Damage"), { RightColumnLabelX, 219 }, 57, RightColumnLabelWidth,
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[]() {
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const auto [dmgMin, dmgMax] = GetDamage();
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return StyledText { GetValueColor(InspectPlayer->_pIBonusDam), StrCat(dmgMin, "-", dmgMax) };
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} },
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{ N_("Life"), { LeftColumnLabelX, 284 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetMaxHealthColor(), StrCat(InspectPlayer->_pMaxHP >> 6) }; } },
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{ "", { 135, 284 }, 45, 0,
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[]() { return StyledText { (InspectPlayer->_pHitPoints != InspectPlayer->_pMaxHP ? UiFlags::ColorRed : GetMaxHealthColor()), StrCat(InspectPlayer->_pHitPoints >> 6) }; } },
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{ N_("Mana"), { LeftColumnLabelX, 312 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetMaxManaColor(), StrCat(HasAnyOf(InspectPlayer->_pIFlags, ItemSpecialEffect::NoMana) ? 0 : InspectPlayer->_pMaxMana >> 6) }; } },
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{ "", { 135, 312 }, 45, 0,
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[]() { return StyledText { (InspectPlayer->_pMana != InspectPlayer->_pMaxMana ? UiFlags::ColorRed : GetMaxManaColor()), StrCat((HasAnyOf(InspectPlayer->_pIFlags, ItemSpecialEffect::NoMana) || InspectPlayer->hasNoMana()) ? 0 : InspectPlayer->_pMana >> 6) }; } },
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{ N_("Resist magic"), { RightColumnLabelX, 256 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(InspectPlayer->_pMagResist); } },
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{ N_("Resist fire"), { RightColumnLabelX, 284 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(InspectPlayer->_pFireResist); } },
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{ N_("Resist lightning"), { RightColumnLabelX, 313 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(InspectPlayer->_pLghtResist); } },
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};
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OptionalOwnedClxSpriteList Panel;
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constexpr int PanelFieldHeight = 24;
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constexpr int PanelFieldPaddingTop = 3;
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constexpr int PanelFieldPaddingBottom = 3;
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constexpr int PanelFieldPaddingSide = 5;
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constexpr int PanelFieldInnerHeight = PanelFieldHeight - PanelFieldPaddingTop - PanelFieldPaddingBottom;
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void DrawPanelField(const Surface &out, Point pos, int len, ClxSprite left, ClxSprite middle, ClxSprite right)
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{
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RenderClxSprite(out, left, pos);
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pos.x += left.width();
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len -= left.width() + right.width();
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RenderClxSprite(out.subregion(pos.x, pos.y, len, middle.height()), middle, Point { 0, 0 });
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pos.x += len;
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RenderClxSprite(out, right, pos);
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}
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void DrawShadowString(const Surface &out, const PanelEntry &entry)
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{
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if (entry.label.empty())
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return;
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constexpr int Spacing = 0;
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const std::string_view textStr = LanguageTranslate(entry.label);
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std::string_view text;
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std::string wrapped;
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if (entry.labelLength > 0) {
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wrapped = WordWrapString(textStr, entry.labelLength, GameFont12, Spacing);
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text = wrapped;
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} else {
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text = textStr;
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}
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UiFlags style = UiFlags::VerticalCenter;
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Point labelPosition = entry.position;
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if (entry.length == 0) {
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style |= UiFlags::AlignCenter;
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} else {
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style |= UiFlags::AlignRight;
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labelPosition += Displacement { -entry.labelLength - (IsSmallFontTall() ? 2 : 3), 0 };
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}
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// If the text is less tall than the field, we center it vertically relative to the field.
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// Otherwise, we draw from the top of the field.
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const int textHeight = static_cast<int>((c_count(wrapped, '\n') + 1) * GetLineHeight(wrapped, GameFont12));
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const int labelHeight = std::max(PanelFieldHeight, textHeight);
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DrawString(out, text, { labelPosition + Displacement { -2, 2 }, { entry.labelLength, labelHeight } },
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{ .flags = style | UiFlags::ColorBlack, .spacing = Spacing });
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DrawString(out, text, { labelPosition, { entry.labelLength, labelHeight } },
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{ .flags = style | UiFlags::ColorWhite, .spacing = Spacing });
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}
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void DrawStatButtons(const Surface &out)
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{
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if (InspectPlayer->_pStatPts > 0 && !IsInspectingPlayer()) {
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if (InspectPlayer->_pBaseStr < InspectPlayer->GetMaximumAttributeValue(CharacterAttribute::Strength))
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ClxDraw(out, GetPanelPosition(UiPanels::Character, { 137, 157 }), (*pChrButtons)[CharPanelButton[static_cast<size_t>(CharacterAttribute::Strength)] ? 2 : 1]);
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if (InspectPlayer->_pBaseMag < InspectPlayer->GetMaximumAttributeValue(CharacterAttribute::Magic))
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ClxDraw(out, GetPanelPosition(UiPanels::Character, { 137, 185 }), (*pChrButtons)[CharPanelButton[static_cast<size_t>(CharacterAttribute::Magic)] ? 4 : 3]);
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if (InspectPlayer->_pBaseDex < InspectPlayer->GetMaximumAttributeValue(CharacterAttribute::Dexterity))
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ClxDraw(out, GetPanelPosition(UiPanels::Character, { 137, 214 }), (*pChrButtons)[CharPanelButton[static_cast<size_t>(CharacterAttribute::Dexterity)] ? 6 : 5]);
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if (InspectPlayer->_pBaseVit < InspectPlayer->GetMaximumAttributeValue(CharacterAttribute::Vitality))
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ClxDraw(out, GetPanelPosition(UiPanels::Character, { 137, 242 }), (*pChrButtons)[CharPanelButton[static_cast<size_t>(CharacterAttribute::Vitality)] ? 8 : 7]);
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}
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}
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} // namespace
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tl::expected<void, std::string> LoadCharPanel()
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{
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ASSIGN_OR_RETURN(OptionalOwnedClxSpriteList background, LoadClxWithStatus("data\\charbg.clx"));
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const OwnedSurface out((*background)[0].width(), (*background)[0].height());
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RenderClxSprite(out, (*background)[0], { 0, 0 });
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background = std::nullopt;
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{
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ASSIGN_OR_RETURN(OwnedClxSpriteList boxLeft, LoadClxWithStatus("data\\boxleftend.clx"));
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ASSIGN_OR_RETURN(OwnedClxSpriteList boxMiddle, LoadClxWithStatus("data\\boxmiddle.clx"));
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ASSIGN_OR_RETURN(OwnedClxSpriteList boxRight, LoadClxWithStatus("data\\boxrightend.clx"));
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const bool isSmallFontTall = IsSmallFontTall();
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const int attributeHeadersY = isSmallFontTall ? 112 : 114;
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for (const unsigned i : AttributeHeaderEntryIndices) {
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panelEntries[i].position.y = attributeHeadersY;
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}
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panelEntries[GoldHeaderEntryIndex].position.y = isSmallFontTall ? 105 : 106;
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for (auto &entry : panelEntries) {
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if (entry.statDisplayFunc) {
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DrawPanelField(out, entry.position, entry.length, boxLeft[0], boxMiddle[0], boxRight[0]);
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}
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DrawShadowString(out, entry);
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}
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}
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Panel = SurfaceToClx(out);
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return {};
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}
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void FreeCharPanel()
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{
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Panel = std::nullopt;
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}
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void DrawChr(const Surface &out)
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{
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const Point pos = GetPanelPosition(UiPanels::Character, { 0, 0 });
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RenderClxSprite(out, (*Panel)[0], pos);
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for (auto &entry : panelEntries) {
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if (entry.statDisplayFunc) {
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const StyledText tmp = (*entry.statDisplayFunc)();
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DrawString(
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out,
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tmp.text,
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{ entry.position + Displacement { pos.x + PanelFieldPaddingSide, pos.y + PanelFieldPaddingTop }, { entry.length - (PanelFieldPaddingSide * 2), PanelFieldInnerHeight } },
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{ .flags = UiFlags::KerningFitSpacing | UiFlags::AlignCenter | UiFlags::VerticalCenter | tmp.style });
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}
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}
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DrawStatButtons(out);
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}
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} // namespace devilution
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