|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "levels/gendung.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
extern _difficulty nDifficulty;
|
|
|
|
|
|
|
|
|
|
void selgame_GameSelection_Init();
|
|
|
|
|
void selgame_GameSelection_Focus(size_t value);
|
|
|
|
|
void selgame_GameSelection_Select(size_t value);
|
|
|
|
|
void selgame_GameSelection_Esc();
|
|
|
|
|
void selgame_Diff_Focus(size_t value);
|
|
|
|
|
void selgame_Diff_Select(size_t value);
|
|
|
|
|
void selgame_Diff_Esc();
|
|
|
|
|
void selgame_GameSpeedSelection();
|
|
|
|
|
void selgame_Speed_Focus(size_t value);
|
|
|
|
|
void selgame_Speed_Select(size_t value);
|
|
|
|
|
void selgame_Speed_Esc();
|
|
|
|
|
void selgame_Password_Init(size_t value);
|
|
|
|
|
void selgame_Password_Select(size_t value);
|
|
|
|
|
void selgame_Password_Esc();
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|