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/**
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* @file objdat.cpp
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*
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* Implementation of all object data.
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*/
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#include "objdat.h"
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namespace devilution {
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/** Maps from dun_object_id to object_id. */
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const _object_id ObjTypeConv[] = {
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OBJ_NULL,
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OBJ_LEVER,
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OBJ_CRUX1,
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OBJ_CRUX2,
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OBJ_CRUX3,
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OBJ_ANGEL,
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OBJ_BANNERL,
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OBJ_BANNERM,
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OBJ_BANNERR,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_BOOK2L,
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OBJ_BOOK2R,
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OBJ_BCROSS,
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OBJ_NULL,
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OBJ_CANDLE1,
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OBJ_CANDLE2,
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OBJ_CANDLEO,
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OBJ_CAULDRON,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_FLAMEHOLE,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_MCIRCLE1,
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OBJ_MCIRCLE2,
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OBJ_SKFIRE,
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OBJ_SKPILE,
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OBJ_SKSTICK1,
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OBJ_SKSTICK2,
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OBJ_SKSTICK3,
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OBJ_SKSTICK4,
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OBJ_SKSTICK5,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_SWITCHSKL,
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OBJ_NULL,
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OBJ_TRAPL,
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OBJ_TRAPR,
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OBJ_TORTURE1,
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OBJ_TORTURE2,
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OBJ_TORTURE3,
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OBJ_TORTURE4,
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OBJ_TORTURE5,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NUDEW2R,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_TNUDEM1,
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OBJ_TNUDEM2,
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OBJ_TNUDEM3,
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OBJ_TNUDEM4,
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OBJ_TNUDEW1,
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OBJ_TNUDEW2,
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OBJ_TNUDEW3,
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OBJ_CHEST1,
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OBJ_CHEST1,
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OBJ_CHEST1,
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OBJ_CHEST2,
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OBJ_CHEST2,
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OBJ_CHEST2,
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OBJ_CHEST3,
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OBJ_CHEST3,
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OBJ_CHEST3,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_PEDESTAL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_ALTBOY,
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OBJ_NULL,
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OBJ_NULL,
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OBJ_WARARMOR,
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OBJ_WARWEAP,
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OBJ_TORCHR2,
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OBJ_TORCHL2,
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OBJ_MUSHPATCH,
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OBJ_STAND,
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OBJ_TORCHL,
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OBJ_TORCHR,
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OBJ_FLAMELVR,
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OBJ_SARC,
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OBJ_BARREL,
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OBJ_BARRELEX,
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OBJ_BOOKSHELF,
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OBJ_BOOKCASEL,
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OBJ_BOOKCASER,
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OBJ_ARMORSTANDN,
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OBJ_WEAPONRACKN,
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OBJ_BLOODFTN,
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OBJ_PURIFYINGFTN,
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OBJ_SHRINEL,
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OBJ_SHRINER,
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OBJ_GOATSHRINE,
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OBJ_MURKYFTN,
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OBJ_TEARFTN,
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OBJ_DECAP,
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OBJ_TCHEST1,
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OBJ_TCHEST2,
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OBJ_TCHEST3,
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OBJ_LAZSTAND,
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OBJ_BOOKSTAND,
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OBJ_BOOKSHELFR,
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OBJ_POD,
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OBJ_PODEX,
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OBJ_URN,
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OBJ_URNEX,
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OBJ_L5BOOKS,
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OBJ_L5CANDLE,
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OBJ_L5LEVER,
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OBJ_L5SARC,
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};
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namespace {
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constexpr auto Animated = ObjectDataFlags::Animated;
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constexpr auto Solid = ObjectDataFlags::Solid;
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constexpr auto MissilesPassThrough = ObjectDataFlags::MissilesPassThrough;
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constexpr auto Light = ObjectDataFlags::Light;
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constexpr auto Trap = ObjectDataFlags::Trap;
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constexpr auto Breakable = ObjectDataFlags::Breakable;
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} // namespace
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/** Contains the data related to each object ID. */
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const ObjectData AllObjects[109] = {
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// clang-format off
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// _object_id ofindex, minlvl, maxlvl, olvltype, otheme, oquest, flags, animDelay, animLen, animWidth, selFlag
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/*OBJ_L1LIGHT*/ { OFILE_L1BRAZ, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Animated | Solid | MissilesPassThrough, 1, 26, 64, 0 },
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/*OBJ_L1LDOOR*/ { OFILE_L1DOORS, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 },
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/*OBJ_L1RDOOR*/ { OFILE_L1DOORS, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 },
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/*OBJ_SKFIRE*/ { OFILE_SKULFIRE, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Animated | Solid | MissilesPassThrough, 2, 11, 96, 0 },
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/*OBJ_LEVER*/ { OFILE_LEVER, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 1, 96, 1 },
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/*OBJ_CHEST1*/ { OFILE_CHEST1, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_CHEST2*/ { OFILE_CHEST2, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_CHEST3*/ { OFILE_CHEST3, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_CANDLE1*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_CANDLE2*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_PWATER, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 },
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/*OBJ_CANDLEO*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_BANNERL*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 2, 0, 96, 0 },
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/*OBJ_BANNERM*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 0 },
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/*OBJ_BANNERR*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 3, 0, 96, 0 },
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/*OBJ_SKPILE*/ { OFILE_SKULPILE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 1, 96, 0 },
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/*OBJ_SKSTICK1*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_SKSTICK2*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_SKSTICK3*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_SKSTICK4*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_SKSTICK5*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 },
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/*OBJ_CRUX1*/ { OFILE_CRUXSK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 },
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/*OBJ_CRUX2*/ { OFILE_CRUXSK2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 },
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/*OBJ_CRUX3*/ { OFILE_CRUXSK3, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 },
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/*OBJ_STAND*/ { OFILE_ROCKSTAN, 5, 5, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 0 },
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/*OBJ_ANGEL*/ { OFILE_ANGEL, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 },
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/*OBJ_BOOK2L*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_BCROSS*/ { OFILE_BURNCROS, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid, 0, 10, 160, 0 },
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/*OBJ_NUDEW2R*/ { OFILE_NUDE2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | Light, 3, 6, 128, 0 },
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/*OBJ_SWITCHSKL*/ { OFILE_SWITCH4, 16, 16, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_TNUDEM1*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, Solid | Light, 1, 0, 128, 0 },
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/*OBJ_TNUDEM2*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 2, 0, 128, 0 },
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/*OBJ_TNUDEM3*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 3, 0, 128, 0 },
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/*OBJ_TNUDEM4*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 4, 0, 128, 0 },
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/*OBJ_TNUDEW1*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 1, 0, 128, 0 },
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/*OBJ_TNUDEW2*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 2, 0, 128, 0 },
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/*OBJ_TNUDEW3*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 3, 0, 128, 0 },
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/*OBJ_TORTURE1*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 1, 0, 128, 0 },
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/*OBJ_TORTURE2*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 2, 0, 128, 0 },
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/*OBJ_TORTURE3*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 3, 0, 128, 0 },
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/*OBJ_TORTURE4*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 4, 0, 128, 0 },
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/*OBJ_TORTURE5*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 5, 0, 128, 0 },
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/*OBJ_BOOK2R*/ { OFILE_BOOK2, 6, 6, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 },
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/*OBJ_L2LDOOR*/ { OFILE_L2DOORS, 0, 0, DTYPE_CATACOMBS, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 },
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/*OBJ_L2RDOOR*/ { OFILE_L2DOORS, 0, 0, DTYPE_CATACOMBS, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 },
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/*OBJ_TORCHL*/ { OFILE_WTORCH4, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 },
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/*OBJ_TORCHR*/ { OFILE_WTORCH3, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 },
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/*OBJ_TORCHL2*/ { OFILE_WTORCH1, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 },
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/*OBJ_TORCHR2*/ { OFILE_WTORCH2, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 },
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/*OBJ_SARC*/ { OFILE_SARC, 1, 4, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 5, 128, 3 },
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/*OBJ_FLAMEHOLE*/ { OFILE_FLAME1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 1, 20, 96, 0 },
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/*OBJ_FLAMELVR*/ { OFILE_LEVER, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 2, 96, 1 },
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/*OBJ_WATER*/ { OFILE_MINIWATR, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | Light, 1, 10, 64, 0 },
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/*OBJ_BOOKLVR*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_TRAPL*/ { OFILE_TRAPHOLE, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 1, 0, 64, 0 },
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/*OBJ_TRAPR*/ { OFILE_TRAPHOLE, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 2, 0, 64, 0 },
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/*OBJ_BOOKSHELF*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 },
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/*OBJ_WEAPRACK*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 },
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/*OBJ_BARREL*/ { OFILE_BARREL, 1, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 },
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/*OBJ_BARRELEX*/ { OFILE_BARRELEX, 1, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 },
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/*OBJ_SHRINEL*/ { OFILE_LSHRINEG, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_INVALID, Light, 1, 11, 128, 3 },
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/*OBJ_SHRINER*/ { OFILE_RSHRINEG, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_INVALID, Light, 1, 11, 128, 3 },
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/*OBJ_SKELBOOK*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 },
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/*OBJ_BOOKCASEL*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Solid | Light, 3, 0, 96, 3 },
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/*OBJ_BOOKCASER*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Solid | Light, 4, 0, 96, 3 },
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/*OBJ_BOOKSTAND*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_BOOKCANDLE*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 },
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/*OBJ_BLOODFTN*/ { OFILE_BLOODFNT, 0, 0, DTYPE_NONE, THEME_BLOODFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 96, 3 },
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/*OBJ_DECAP*/ { OFILE_DECAP, 13, 15, DTYPE_NONE, THEME_DECAPITATED, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 1 },
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/*OBJ_TCHEST1*/ { OFILE_CHEST1, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_TCHEST2*/ { OFILE_CHEST2, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_TCHEST3*/ { OFILE_CHEST3, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 },
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/*OBJ_BLINDBOOK*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLIND, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_BLOODBOOK*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLOOD, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 },
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/*OBJ_PEDESTAL*/ { OFILE_PEDISTL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLOOD, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_L3LDOOR*/ { OFILE_L3DOORS, 0, 0, DTYPE_CAVES, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 },
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/*OBJ_L3RDOOR*/ { OFILE_L3DOORS, 0, 0, DTYPE_CAVES, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 },
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/*OBJ_PURIFYINGFTN*/ { OFILE_PFOUNTN, 0, 0, DTYPE_NONE, THEME_PURIFYINGFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 128, 3 },
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/*OBJ_ARMORSTAND*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_ARMORSTAND, Q_INVALID, Solid | Light, 1, 0, 96, 3 },
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/*OBJ_ARMORSTANDN*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_ARMORSTAND, Q_INVALID, Solid | Light, 2, 0, 96, 0 },
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/*OBJ_GOATSHRINE*/ { OFILE_GOATSHRN, 0, 0, DTYPE_NONE, THEME_GOATSHRINE, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 96, 3 },
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/*OBJ_CAULDRON*/ { OFILE_CAULDREN, 13, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 3 },
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/*OBJ_MURKYFTN*/ { OFILE_MFOUNTN, 0, 0, DTYPE_NONE, THEME_MURKYFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 128, 3 },
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/*OBJ_TEARFTN*/ { OFILE_TFOUNTN, 0, 0, DTYPE_NONE, THEME_TEARFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 128, 3 },
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/*OBJ_ALTBOY*/ { OFILE_ALTBOY, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Solid | MissilesPassThrough | Light, 1, 0, 128, 0 },
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/*OBJ_MCIRCLE1*/ { OFILE_MCIRL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, MissilesPassThrough | Light, 1, 0, 96, 0 },
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/*OBJ_MCIRCLE2*/ { OFILE_MCIRL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, MissilesPassThrough | Light, 1, 0, 96, 0 },
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/*OBJ_STORYBOOK*/ { OFILE_BKSLBRNT, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_STORYCANDLE*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 },
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/*OBJ_STEELTOME*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 },
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/*OBJ_WARARMOR*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | Light, 1, 0, 96, 3 },
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/*OBJ_WARWEAP*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | Light, 1, 0, 96, 3 },
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/*OBJ_TBCROSS*/ { OFILE_BURNCROS, 0, 0, DTYPE_NONE, THEME_BRNCROSS, Q_INVALID, Animated | Solid, 0, 10, 160, 0 },
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/*OBJ_WEAPONRACK*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_WEAPONRACK, Q_INVALID, Solid | Light, 1, 0, 96, 3 },
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/*OBJ_WEAPONRACKN*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_WEAPONRACK, Q_INVALID, Solid | Light, 2, 0, 96, 0 },
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/*OBJ_MUSHPATCH*/ { OFILE_MUSHPTCH, 0, 0, DTYPE_NONE, THEME_NONE, Q_MUSHROOM, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 3 },
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/*OBJ_LAZSTAND*/ { OFILE_LZSTAND, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Solid | Light, 1, 0, 128, 3 },
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/*OBJ_SLAINHERO*/ { OFILE_DECAP, 9, 9, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 2, 0, 96, 1 },
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/*OBJ_SIGNCHEST*/ { OFILE_CHEST3, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 1 },
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/*OBJ_BOOKSHELFR*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 2, 0, 96, 0 },
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/*OBJ_POD*/ { OFILE_POD, 17, 20, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 },
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/*OBJ_PODEX*/ { OFILE_PODEX, 17, 20, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 },
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/*OBJ_URN*/ { OFILE_URN, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 },
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/*OBJ_URNEX*/ { OFILE_URNEX, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 },
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/*OBJ_L5BOOKS*/ { OFILE_L5BOOKS, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 },
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/*OBJ_L5CANDLE*/ { OFILE_L5CANDLE, 21, 23, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 },
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/*OBJ_L5LDOOR*/ { OFILE_L5DOORS, 0, 0, DTYPE_CRYPT, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 },
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/*OBJ_L5RDOOR*/ { OFILE_L5DOORS, 0, 0, DTYPE_CRYPT, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 },
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/*OBJ_L5LEVER*/ { OFILE_L5LEVER, 24, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 1, 96, 1 },
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/*OBJ_L5SARC*/ { OFILE_L5SARC, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 5, 128, 3 },
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// clang-format on
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};
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/** Maps from object_graphic_id to object CEL name. */
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const char *const ObjMasterLoadList[] = {
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"l1braz",
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"l1doors",
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"lever",
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"chest1",
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"chest2",
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"banner",
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"skulpile",
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"skulfire",
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"skulstik",
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"cruxsk1",
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"cruxsk2",
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"cruxsk3",
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"book1",
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"book2",
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"rockstan",
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"angel",
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"chest3",
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"burncros",
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"candle2",
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"nude2",
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"switch4",
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"tnudem",
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"tnudew",
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"tsoul",
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"l2doors",
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"wtorch4",
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"wtorch3",
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"sarc",
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"flame1",
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"prsrplt1",
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"traphole",
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"miniwatr",
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"wtorch2",
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"wtorch1",
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"bcase",
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"bshelf",
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"weapstnd",
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"barrel",
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"barrelex",
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"lshrineg",
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"rshrineg",
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"bloodfnt",
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"decap",
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"pedistl",
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"l3doors",
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"pfountn",
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"armstand",
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"goatshrn",
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"cauldren",
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"mfountn",
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"tfountn",
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"altboy",
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"mcirl",
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"bkslbrnt",
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"mushptch",
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"lzstand",
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"l6pod1",
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"l6pod2",
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"l5door",
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|
"l5lever",
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"l5light",
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"l5sarco",
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"urn",
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|
|
"urnexpld",
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|
|
"l5books",
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|
|
};
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} // namespace devilution
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