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#pragma once
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#include "DiabloUI/art.h"
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#include "DiabloUI/ui_item.h"
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namespace dvl {
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extern Art SmlButton;
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void LoadSmlButtonArt();
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inline void UnloadSmlButtonArt()
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{
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SmlButton.Unload();
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}
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const Uint16 SML_BUTTON_WIDTH = 110;
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const Uint16 SML_BUTTON_HEIGHT = 28;
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void RenderButton(UiButton *button);
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bool HandleMouseEventButton(const SDL_Event &event, UiButton *button);
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void HandleGlobalMouseUpButton(UiButton *button);
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} // namespace dvl
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