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#include "DiabloUI/art.h"
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#include "display.h"
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namespace dvl {
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void LoadArt(const char *pszFile, Art *art, int frames, SDL_Color *pPalette)
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{
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if (art == NULL || art->surface != NULL)
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return;
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art->frames = frames;
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DWORD width, height, bpp;
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if (!SBmpLoadImage(pszFile, 0, 0, 0, &width, &height, &bpp)) {
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SDL_Log("Failed to load image meta");
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return;
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}
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Uint32 format;
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switch (bpp) {
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case 8:
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format = SDL_PIXELFORMAT_INDEX8;
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break;
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case 24:
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format = SDL_PIXELFORMAT_RGB888;
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break;
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case 32:
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format = SDL_PIXELFORMAT_RGBA8888;
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break;
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default:
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format = 0;
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break;
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}
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SDL_Surface *art_surface = SDL_CreateRGBSurfaceWithFormat(SDL_SWSURFACE, width, height, bpp, format);
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if (!SBmpLoadImage(pszFile, pPalette, static_cast<BYTE *>(art_surface->pixels),
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art_surface->pitch * art_surface->format->BytesPerPixel * height, 0, 0, 0)) {
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SDL_Log("Failed to load image");
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SDL_FreeSurface(art_surface);
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art->surface = NULL;
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return;
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}
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art->surface = art_surface;
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art->logical_width = art_surface->w;
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art->frame_height = height / frames;
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ScaleSurfaceToOutput(&art->surface);
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}
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void LoadMaskedArt(const char *pszFile, Art *art, int frames, int mask)
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{
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LoadArt(pszFile, art, frames);
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if (art->surface != NULL)
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SDLC_SetColorKey(art->surface, mask);
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}
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void LoadArt(Art *art, const BYTE *artData, int w, int h, int frames)
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{
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art->frames = frames;
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art->surface = SDL_CreateRGBSurfaceWithFormatFrom(
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const_cast<BYTE *>(artData), w, h, 8, w, SDL_PIXELFORMAT_INDEX8);
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art->logical_width = w;
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art->frame_height = h / frames;
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ScaleSurfaceToOutput(&art->surface);
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}
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} // namespace dvl
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