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/**
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* @file movie.cpp
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*
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* Implementation of video playback.
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*/
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#include "all.h"
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#include "../3rdParty/Storm/Source/storm.h"
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#include "../SourceX/display.h"
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DEVILUTION_BEGIN_NAMESPACE
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/** Should the movie continue playing. */
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BYTE movie_playing;
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/** Should the movie play in a loop. */
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BOOL loop_movie;
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/**
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* @brief Start playback of a given video.
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* @param pszMovie The file name of the video
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* @param user_can_close Set to false to make the video unskippable.
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*/
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void play_movie(const char *pszMovie, BOOL user_can_close)
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{
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HANDLE video_stream;
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movie_playing = TRUE;
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sound_disable_music(TRUE);
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stream_stop();
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effects_play_sound("Sfx\\Misc\\blank.wav");
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SVidPlayBegin(pszMovie, 0, 0, 0, 0, loop_movie ? 0x100C0808 : 0x10280808, &video_stream);
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MSG Msg;
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while (video_stream && movie_playing) {
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while (movie_playing && PeekMessage(&Msg)) {
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switch (Msg.message) {
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case DVL_WM_KEYDOWN:
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case DVL_WM_LBUTTONDOWN:
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case DVL_WM_RBUTTONDOWN:
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if (user_can_close || (Msg.message == DVL_WM_KEYDOWN && Msg.wParam == DVL_VK_ESCAPE))
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movie_playing = FALSE;
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break;
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case DVL_WM_QUIT:
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SVidPlayEnd(video_stream);
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diablo_quit(0);
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break;
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}
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}
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if (!SVidPlayContinue())
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break;
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}
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if (video_stream)
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SVidPlayEnd(video_stream);
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sound_disable_music(FALSE);
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movie_playing = FALSE;
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SDL_GetMouseState(&MouseX, &MouseY);
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OutputToLogical(&MouseX, &MouseY);
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}
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DEVILUTION_END_NAMESPACE
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