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#include "../../types.h"
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void mainmenu_Render(char *name)
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{
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DrawArt(0, 0, &ArtBackground);
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DrawLogo();
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int menuTop = 192;
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char *MENIITEMS[5] = { "Single Player", "Multi Player", "Replay Intro", "Show Credits", "Exit Diablo" };
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int spacing = 43;
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for (int i = 0; i < 5; i++) {
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int y = menuTop + i * spacing;
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DrawArtStr(0, y, AFT_HUGE, AFC_GOLD, MENIITEMS[i], 1);
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}
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DrawSelector(0, menuTop, 0, 65, spacing, FOCUS_BIG);
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DrawArtStr(17, 444, AFT_SMALL, AFC_SILVER, name);
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}
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void mainmenu_Load()
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{
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char *pszFile = "ui_art\\mainmenu.pcx";
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if (false) //DiabloUI_GetSpawned()
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pszFile = "ui_art\\swmmenu.pcx";
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LoadBackgroundArt(pszFile);
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}
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void mainmenu_Free()
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{
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mem_free_dbg(ArtBackground.data);
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ArtBackground.data = NULL;
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}
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BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4)
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{
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gfnSoundFunction = fnSound;
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mainmenu_Load();
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SelectedItem = 1;
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SelectedItemMax = 5;
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SDL_Event event;
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int ItemHeight = 43;
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SDL_Rect SinglePlayer = { 0, 191, 515, ItemHeight };
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SinglePlayer.x = GetCenterOffset(SinglePlayer.w);
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SDL_Rect MultiPlayer = SinglePlayer;
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MultiPlayer.y += ItemHeight * 1;
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SDL_Rect ReplayIntro = MultiPlayer;
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ReplayIntro.y += ItemHeight * 2;
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SDL_Rect ShowCredits = ReplayIntro;
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ShowCredits.y += ItemHeight * 3;
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SDL_Rect ExitDiablo = ShowCredits;
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ExitDiablo.y += ItemHeight * 4;
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bool endMenu = false;
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while (!endMenu) {
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CapFPS();
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mainmenu_Render(name);
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DrawMouse();
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UiFadeIn();
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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if (UiFocuseNavigation(&event, true))
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break;
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switch (event.key.keysym.sym) {
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case SDLK_ESCAPE:
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*pdwResult = MAINMENU_EXIT_DIABLO;
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UiPlaySelectSound();
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Sleep(250); // Wait for soudn to play
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endMenu = true;
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break;
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case SDLK_RETURN:
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case SDLK_KP_ENTER:
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case SDLK_SPACE:
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switch (SelectedItem) {
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case MAINMENU_SINGLE_PLAYER:
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UiPlaySelectSound();
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*pdwResult = MAINMENU_SINGLE_PLAYER;
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endMenu = true;
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break;
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case MAINMENU_MULTIPLAYER:
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UiPlaySelectSound();
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*pdwResult = MAINMENU_MULTIPLAYER;
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endMenu = true;
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break;
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case MAINMENU_REPLAY_INTRO:
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UiPlaySelectSound();
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*pdwResult = MAINMENU_REPLAY_INTRO;
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endMenu = true;
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break;
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case MAINMENU_SHOW_CREDITS:
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UiPlaySelectSound();
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*pdwResult = MAINMENU_SHOW_CREDITS;
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endMenu = true;
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break;
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case MAINMENU_EXIT_DIABLO:
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UiPlaySelectSound();
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Sleep(250); // Wait for sound to play
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*pdwResult = MAINMENU_EXIT_DIABLO;
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endMenu = true;
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break;
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}
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break;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button == SDL_BUTTON_LEFT) {
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if (IsInsideRect(&event, &SinglePlayer)) {
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UiPlaySelectSound();
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*pdwResult = MAINMENU_SINGLE_PLAYER;
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endMenu = true;
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break;
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} else if (IsInsideRect(&event, &MultiPlayer)) {
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UiPlaySelectSound();
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*pdwResult = MAINMENU_MULTIPLAYER;
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endMenu = true;
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break;
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} else if (IsInsideRect(&event, &ReplayIntro)) {
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UiPlaySelectSound();
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*pdwResult = MAINMENU_REPLAY_INTRO;
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endMenu = true;
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break;
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} else if (IsInsideRect(&event, &ShowCredits)) {
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UiPlaySelectSound();
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*pdwResult = MAINMENU_SHOW_CREDITS;
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endMenu = true;
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break;
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} else if (IsInsideRect(&event, &ExitDiablo)) {
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UiPlaySelectSound();
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Sleep(250); // Wait for soudn to play
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*pdwResult = MAINMENU_EXIT_DIABLO;
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endMenu = true;
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break;
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}
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}
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break;
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case SDL_QUIT:
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*pdwResult = MAINMENU_EXIT_DIABLO;
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endMenu = true;
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break;
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}
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}
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}
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BlackPalette();
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mainmenu_Free();
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return TRUE;
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}
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