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#include "controls/modifier_hints.h"
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#include <cstddef>
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#include <cstdint>
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#include "DiabloUI/ui_flags.hpp"
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#include "control.h"
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#include "controls/controller_motion.h"
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#include "controls/game_controls.h"
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#include "controls/plrctrls.h"
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#include "engine/clx_sprite.hpp"
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#include "engine/load_clx.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "options.h"
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#include "panels/spell_book.hpp"
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#include "panels/spell_icons.hpp"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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/** Vertical distance between text lines. */
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constexpr int LineHeight = 25;
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/** Horizontal margin of the hints circle from panel edge. */
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constexpr int CircleMarginX = 16;
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/** Distance between the panel top and the circle top. */
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constexpr int CircleTop = 101;
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/** Spell icon side size. */
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constexpr int IconSize = 37;
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constexpr int HintBoxSize = 39;
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constexpr int HintBoxMargin = 5;
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OptionalOwnedClxSpriteList hintBox;
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OptionalOwnedClxSpriteList hintBoxBackground;
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OptionalOwnedClxSpriteList hintIcons;
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enum HintIcon : uint8_t {
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IconChar,
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IconInv,
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IconQuests,
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IconSpells,
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IconMap,
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IconMenu,
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IconNull
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};
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struct CircleMenuHint {
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CircleMenuHint(HintIcon top, HintIcon right, HintIcon bottom, HintIcon left)
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: top(top)
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, right(right)
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, bottom(bottom)
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, left(left)
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{
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}
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HintIcon top;
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HintIcon right;
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HintIcon bottom;
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HintIcon left;
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};
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/**
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* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin.
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* @param out The output buffer to draw on.
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* @param hint Struct describing the icon to draw.
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* @param origin Top left corner of the layout (relative to the output buffer).
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*/
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void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin)
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{
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const Displacement backgroundDisplacement = { (HintBoxSize - IconSize) / 2 + 1, (HintBoxSize - IconSize) / 2 - 1 };
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const Point hintBoxPositions[4] = {
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origin + Displacement { 0, LineHeight - HintBoxSize },
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
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origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
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};
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const Point iconPositions[4] = {
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hintBoxPositions[0] + backgroundDisplacement,
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hintBoxPositions[1] + backgroundDisplacement,
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hintBoxPositions[2] + backgroundDisplacement,
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hintBoxPositions[3] + backgroundDisplacement,
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};
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const uint8_t iconIndices[4] { hint.left, hint.top, hint.bottom, hint.right };
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for (int slot = 0; slot < 4; ++slot) {
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if (iconIndices[slot] == HintIcon::IconNull)
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continue;
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RenderClxSprite(out, (*hintBoxBackground)[0], iconPositions[slot]);
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RenderClxSprite(out.subregion(iconPositions[slot].x, iconPositions[slot].y, 37, 38), (*hintIcons)[iconIndices[slot]], { 0, 0 });
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RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]);
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}
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}
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/**
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* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin plus the icon for the spell mapped to that entry.
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* @param out The output buffer to draw on.
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* @param origin Top left corner of the layout (relative to the output buffer).
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*/
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void DrawSpellsCircleMenuHint(const Surface &out, const Point &origin)
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{
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const Player &myPlayer = *MyPlayer;
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const Displacement spellIconDisplacement = { (HintBoxSize - IconSize) / 2 + 1, HintBoxSize - (HintBoxSize - IconSize) / 2 - 1 };
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const Point hintBoxPositions[4] = {
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origin + Displacement { 0, LineHeight - HintBoxSize },
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
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origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
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origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
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};
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const Point spellIconPositions[4] = {
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hintBoxPositions[0] + spellIconDisplacement,
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hintBoxPositions[1] + spellIconDisplacement,
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hintBoxPositions[2] + spellIconDisplacement,
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hintBoxPositions[3] + spellIconDisplacement,
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};
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const uint64_t spells = myPlayer._pAblSpells | myPlayer._pMemSpells | myPlayer._pScrlSpells | myPlayer._pISpells;
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SpellID splId;
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SpellType splType;
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for (int slot = 0; slot < 4; ++slot) {
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splId = myPlayer._pSplHotKey[slot];
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if (IsValidSpell(splId) && (spells & GetSpellBitmask(splId)) != 0)
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splType = (leveltype == DTYPE_TOWN && !GetSpellData(splId).isAllowedInTown()) ? SpellType::Invalid : myPlayer._pSplTHotKey[slot];
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else {
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splType = SpellType::Invalid;
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splId = SpellID::Null;
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}
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SetSpellTrans(splType);
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DrawSmallSpellIcon(out, spellIconPositions[slot], splId);
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RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]);
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}
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}
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void DrawGamepadMenuNavigator(const Surface &out)
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{
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if (!PadMenuNavigatorActive || SimulatingMouseWithPadmapper)
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return;
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static const CircleMenuHint DPad(/*top=*/HintIcon::IconMenu, /*right=*/HintIcon::IconInv, /*bottom=*/HintIcon::IconMap, /*left=*/HintIcon::IconChar);
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static const CircleMenuHint Buttons(/*top=*/HintIcon::IconNull, /*right=*/HintIcon::IconNull, /*bottom=*/HintIcon::IconSpells, /*left=*/HintIcon::IconQuests);
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const Rectangle &mainPanel = GetMainPanel();
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DrawCircleMenuHint(out, DPad, { mainPanel.position.x + CircleMarginX, mainPanel.position.y - CircleTop });
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DrawCircleMenuHint(out, Buttons, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop });
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}
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void DrawGamepadHotspellMenu(const Surface &out)
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{
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if (!PadHotspellMenuActive || SimulatingMouseWithPadmapper)
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return;
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const Rectangle &mainPanel = GetMainPanel();
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DrawSpellsCircleMenuHint(out, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop });
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}
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} // namespace
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void InitModifierHints()
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{
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hintBox = LoadClx("data\\hintbox.clx");
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hintBoxBackground = LoadClx("data\\hintboxbackground.clx");
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hintIcons = LoadClx("data\\hinticons.clx");
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}
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void FreeModifierHints()
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{
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hintIcons = std::nullopt;
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hintBoxBackground = std::nullopt;
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hintBox = std::nullopt;
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}
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void DrawControllerModifierHints(const Surface &out)
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{
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DrawGamepadMenuNavigator(out);
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DrawGamepadHotspellMenu(out);
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}
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} // namespace devilution
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