|
|
|
|
#include "display.h"
|
|
|
|
|
#include "DiabloUI/diabloui.h"
|
|
|
|
|
#include "controls/game_controls.h"
|
|
|
|
|
#include "controls/controller.h"
|
|
|
|
|
#include "controls/devices/game_controller.h"
|
|
|
|
|
#include "controls/devices/joystick.h"
|
|
|
|
|
#include "controls/devices/kbcontroller.h"
|
|
|
|
|
#include "options.h"
|
|
|
|
|
|
|
|
|
|
#ifdef __vita__
|
|
|
|
|
#include <psp2/power.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
#ifndef SDL1_VIDEO_MODE_BPP
|
|
|
|
|
#define SDL1_VIDEO_MODE_BPP 0
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef SDL1_VIDEO_MODE_FLAGS
|
|
|
|
|
#define SDL1_VIDEO_MODE_FLAGS SDL_SWSURFACE
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
extern SDL_Surface *renderer_texture_surface; /** defined in dx.cpp */
|
|
|
|
|
|
|
|
|
|
Uint16 gnScreenWidth;
|
|
|
|
|
Uint16 gnScreenHeight;
|
|
|
|
|
Uint16 gnViewportHeight;
|
|
|
|
|
Uint16 borderRight;
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
void SetVideoMode(int width, int height, int bpp, uint32_t flags)
|
|
|
|
|
{
|
|
|
|
|
SDL_Log("Setting video mode %dx%d bpp=%u flags=0x%08X", width, height, bpp, flags);
|
|
|
|
|
SDL_SetVideoMode(width, height, bpp, flags);
|
|
|
|
|
const SDL_VideoInfo ¤t = *SDL_GetVideoInfo();
|
|
|
|
|
SDL_Log("Video mode is now %dx%d bpp=%u flags=0x%08X",
|
|
|
|
|
current.current_w, current.current_h, current.vfmt->BitsPerPixel, SDL_GetVideoSurface()->flags);
|
|
|
|
|
ghMainWnd = SDL_GetVideoSurface();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetVideoModeToPrimary(bool fullscreen, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
int flags = SDL1_VIDEO_MODE_FLAGS | SDL_HWPALETTE;
|
|
|
|
|
if (fullscreen)
|
|
|
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
|
SetVideoMode(width, height, SDL1_VIDEO_MODE_BPP, flags);
|
|
|
|
|
if (OutputRequiresScaling())
|
|
|
|
|
SDL_Log("Using software scaling");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
bool IsFullScreen()
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
return (SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) != 0;
|
|
|
|
|
#else
|
|
|
|
|
return (SDL_GetWindowFlags(ghMainWnd) & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AdjustToScreenGeometry(int width, int height)
|
|
|
|
|
{
|
|
|
|
|
gnScreenWidth = width;
|
|
|
|
|
gnScreenHeight = height;
|
|
|
|
|
|
|
|
|
|
borderRight = 64;
|
|
|
|
|
if (gnScreenWidth % 4) {
|
|
|
|
|
// The buffer needs to be devisable by 4 for the engine to blit correctly
|
|
|
|
|
borderRight += 4 - gnScreenWidth % 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
gnViewportHeight = gnScreenHeight;
|
|
|
|
|
if (gnScreenWidth <= PANEL_WIDTH) {
|
|
|
|
|
// Part of the screen is fully obscured by the UI
|
|
|
|
|
gnViewportHeight -= PANEL_HEIGHT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CalculatePreferdWindowSize(int &width, int &height)
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
const SDL_VideoInfo &best = *SDL_GetVideoInfo();
|
|
|
|
|
SDL_Log("Best video mode reported as: %dx%d bpp=%d hw_available=%u",
|
|
|
|
|
best.current_w, best.current_h, best.vfmt->BitsPerPixel, best.hw_available);
|
|
|
|
|
#else
|
|
|
|
|
SDL_DisplayMode mode;
|
|
|
|
|
if (SDL_GetDesktopDisplayMode(0, &mode) != 0) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!sgOptions.Graphics.bIntegerScaling) {
|
|
|
|
|
float wFactor = (float)mode.w / width;
|
|
|
|
|
float hFactor = (float)mode.h / height;
|
|
|
|
|
|
|
|
|
|
if (wFactor > hFactor) {
|
|
|
|
|
width = mode.w * height / mode.h;
|
|
|
|
|
} else {
|
|
|
|
|
height = mode.h * width / mode.w;
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int wFactor = mode.w / width;
|
|
|
|
|
int hFactor = mode.h / height;
|
|
|
|
|
|
|
|
|
|
if (wFactor > hFactor) {
|
|
|
|
|
width = mode.w / hFactor;
|
|
|
|
|
height = mode.h / hFactor;
|
|
|
|
|
} else {
|
|
|
|
|
width = mode.w / wFactor;
|
|
|
|
|
height = mode.h / wFactor;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SpawnWindow(const char *lpWindowName)
|
|
|
|
|
{
|
|
|
|
|
#ifdef __vita__
|
|
|
|
|
scePowerSetArmClockFrequency(444);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 6)
|
|
|
|
|
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
int initFlags = SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
initFlags |= SDL_INIT_GAMECONTROLLER;
|
|
|
|
|
#endif
|
|
|
|
|
if (SDL_Init(initFlags) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (sgOptions.Controller.szMapping[0] != '\0') {
|
|
|
|
|
SDL_GameControllerAddMapping(sgOptions.Controller.szMapping);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
SDL_EnableUNICODE(1);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
// On SDL 1, there are no ADDED/REMOVED events.
|
|
|
|
|
// Always try to initialize the first joystick.
|
|
|
|
|
Joystick::Add(0);
|
|
|
|
|
#ifdef __SWITCH__
|
|
|
|
|
// TODO: There is a bug in SDL2 on Switch where it does not report controllers on startup (Jan 1, 2020)
|
|
|
|
|
GameController::Add(0);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
int width = sgOptions.Graphics.nWidth;
|
|
|
|
|
int height = sgOptions.Graphics.nHeight;
|
|
|
|
|
|
|
|
|
|
if (sgOptions.Graphics.bUpscale && sgOptions.Graphics.bFitToScreen) {
|
|
|
|
|
CalculatePreferdWindowSize(width, height);
|
|
|
|
|
}
|
|
|
|
|
AdjustToScreenGeometry(width, height);
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
SDL_WM_SetCaption(lpWindowName, WINDOW_ICON_NAME);
|
|
|
|
|
SetVideoModeToPrimary(!gbForceWindowed && sgOptions.Graphics.bFullscreen, width, height);
|
|
|
|
|
if (sgOptions.Gameplay.bGrabInput)
|
|
|
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
|
|
|
atexit(SDL_VideoQuit); // Without this video mode is not restored after fullscreen.
|
|
|
|
|
#else
|
|
|
|
|
int flags = 0;
|
|
|
|
|
if (sgOptions.Graphics.bUpscale) {
|
|
|
|
|
if (!gbForceWindowed && sgOptions.Graphics.bFullscreen) {
|
|
|
|
|
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
|
}
|
|
|
|
|
flags |= SDL_WINDOW_RESIZABLE;
|
|
|
|
|
|
|
|
|
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, sgOptions.Graphics.szScaleQuality);
|
|
|
|
|
} else if (!gbForceWindowed && sgOptions.Graphics.bFullscreen) {
|
|
|
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sgOptions.Gameplay.bGrabInput) {
|
|
|
|
|
flags |= SDL_WINDOW_INPUT_GRABBED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ghMainWnd = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
|
|
|
|
|
#endif
|
|
|
|
|
if (ghMainWnd == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int refreshRate = 60;
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
SDL_DisplayMode mode;
|
|
|
|
|
SDL_GetDisplayMode(0, 0, &mode);
|
|
|
|
|
if (mode.refresh_rate != 0) {
|
|
|
|
|
refreshRate = mode.refresh_rate;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
refreshDelay = 1000000 / refreshRate;
|
|
|
|
|
|
|
|
|
|
if (sgOptions.Graphics.bUpscale) {
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
|
|
|
|
|
|
|
|
|
|
if (sgOptions.Graphics.bVSync) {
|
|
|
|
|
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
renderer = SDL_CreateRenderer(ghMainWnd, -1, rendererFlags);
|
|
|
|
|
if (renderer == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
|
|
|
|
|
if (texture == NULL) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (sgOptions.Graphics.bIntegerScaling && SDL_RenderSetIntegerScale(renderer, SDL_TRUE) < 0) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (SDL_RenderSetLogicalSize(renderer, width, height) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
} else {
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
const SDL_VideoInfo ¤t = *SDL_GetVideoInfo();
|
|
|
|
|
width = current.current_w;
|
|
|
|
|
height = current.current_h;
|
|
|
|
|
#else
|
|
|
|
|
SDL_GetWindowSize(ghMainWnd, &width, &height);
|
|
|
|
|
#endif
|
|
|
|
|
AdjustToScreenGeometry(width, height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ghMainWnd != NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Surface *GetOutputSurface()
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
return SDL_GetVideoSurface();
|
|
|
|
|
#else
|
|
|
|
|
if (renderer)
|
|
|
|
|
return renderer_texture_surface;
|
|
|
|
|
return SDL_GetWindowSurface(ghMainWnd);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool OutputRequiresScaling()
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
return gnScreenWidth != GetOutputSurface()->w || gnScreenHeight != GetOutputSurface()->h;
|
|
|
|
|
#else // SDL2, scaling handled by renderer.
|
|
|
|
|
return false;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScaleOutputRect(SDL_Rect *rect)
|
|
|
|
|
{
|
|
|
|
|
if (!OutputRequiresScaling())
|
|
|
|
|
return;
|
|
|
|
|
const SDL_Surface *surface = GetOutputSurface();
|
|
|
|
|
rect->x = rect->x * surface->w / gnScreenWidth;
|
|
|
|
|
rect->y = rect->y * surface->h / gnScreenHeight;
|
|
|
|
|
rect->w = rect->w * surface->w / gnScreenWidth;
|
|
|
|
|
rect->h = rect->h * surface->h / gnScreenHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
SDL_Surface *CreateScaledSurface(SDL_Surface *src)
|
|
|
|
|
{
|
|
|
|
|
SDL_Rect stretched_rect = { 0, 0, static_cast<Uint16>(src->w), static_cast<Uint16>(src->h) };
|
|
|
|
|
ScaleOutputRect(&stretched_rect);
|
|
|
|
|
SDL_Surface *stretched = SDL_CreateRGBSurface(
|
|
|
|
|
SDL_SWSURFACE, stretched_rect.w, stretched_rect.h, src->format->BitsPerPixel,
|
|
|
|
|
src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
|
|
|
|
|
if (SDL_HasColorKey(src)) {
|
|
|
|
|
SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey);
|
|
|
|
|
if (src->format->palette != NULL)
|
|
|
|
|
SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors);
|
|
|
|
|
}
|
|
|
|
|
if (SDL_SoftStretch((src), NULL, stretched, &stretched_rect) < 0) {
|
|
|
|
|
SDL_FreeSurface(stretched);
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
return stretched;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
#endif // USE_SDL1
|
|
|
|
|
|
|
|
|
|
void ScaleSurfaceToOutput(SDL_Surface **surface)
|
|
|
|
|
{
|
|
|
|
|
#ifdef USE_SDL1
|
|
|
|
|
if (!OutputRequiresScaling())
|
|
|
|
|
return;
|
|
|
|
|
SDL_Surface *stretched = CreateScaledSurface(*surface);
|
|
|
|
|
SDL_FreeSurface((*surface));
|
|
|
|
|
*surface = stretched;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|