You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

843 lines
22 KiB

#include <string>
7 years ago
#include "devilution.h"
#include "DiabloUI/diabloui.h"
#include "dx.h"
#include "utf8.h"
7 years ago
#include "stubs.h"
namespace dvl {
TTF_Font *font;
int SelectedItemMin = 1;
int SelectedItemMax = 1;
7 years ago
BYTE *FontTables[4];
Art ArtFonts[4][2];
Art ArtLogos[3];
Art ArtFocus[3];
Art ArtBackground;
Art ArtCursor;
Art ArtHero;
void(*gfnSoundFunction)(char *file);
void(*gfnListFocus)(int value);
void(*gfnListSelect)(int value);
void(*gfnListEsc)();
UI_Item *gUiItems;
int gUiItemCnt;
bool UiItemsWraps;
char *UiTextInput;
int UiTextInputLen;
7 years ago
int SCREEN_WIDTH = 640;
int SCREEN_HEIGHT = 480;
int fadeValue = 0;
int SelectedItem = 0;
7 years ago
char *errorTitle[] = {
"SDL Error",
7 years ago
"Out of Memory Error",
"SDL Error",
7 years ago
"Data File Error",
"SDL Error",
7 years ago
"Out of Disk Space",
"SDL Error",
7 years ago
"Data File Error",
"Windows 2000 Restricted User Advisory",
"Read-Only Directory Error",
};
char *errorMessages[] = {
"Diablo was unable to properly initialize SDL.\nPlease try the following solutions to correct the problem:\n\n Install the most recent SDL provided for your distribution.\n\nIf you continue to have problems with SDL, create an issue on GitHub:\n https://github.com/diasurgical/devilutionX/issues\n\n\nThe error encountered while trying to initialize was:\n\n %s",
"Diablo has exhausted all the memory on your system.\nMake sure you have at least 512MB of free system memory\n\nThe error encountered was:\n\n %s",
"Diablo was unable to open a required file.\nPlease ensure that the diabdat.mpq is in the same folder as Devilution.\nIf this problem persists, try checking that the md5 of diabdat.mpq is either 011bc6518e6166206231080a4440b373 or 68f049866b44688a7af65ba766bef75a.\n\n\nThe problem occurred while trying to load a file.\n\n %s",
7 years ago
"Diablo was unable to find the file \"ddraw.dll\", which is a component of Microsoft DirectX.\nPlease run the program \"SETUP.EXE\" on the Diablo CD-ROM and install Microsoft DirectX.\n\nIf you continue to have problems with DirectX, please contact Microsoft's Technical Support at:\n\n USA telephone: 1-800-426-9400\n International telephone: 206-882-8080\n http://www.microsoft.com\n\n\nThe error encountered while trying to initialize DirectX was:\n\n %s",
"Diablo was unable to find the file \"dsound.dll\", which is a component of Microsoft DirectX.\nPlease run the program \"SETUP.EXE\" on the Diablo CD-ROM and install Microsoft DirectX.\n\nIf you continue to have problems with DirectX, please contact Microsoft's Technical Support at:\n\n USA telephone: 1-800-426-9400\n International telephone: 206-882-8080\n http://www.microsoft.com\n\n\nThe error encountered while trying to initialize DirectX was:\n\n %s",
"Diablo requires at least 10 megabytes of free disk space to run properly.\nThe disk:\n\n%s\n\nhas less than 10 megabytes of free space left.\n\nPlease free some space on your drive and run Diablo again.",
"Diablo was unable to switch video modes.\nThis is a common problem for computers with more than one video card.\nTo correct this problem, please set your video resolution to 640 x 480 and try running Diablo again.\n\nFor Windows 95 and Windows NT\n Select \"Settings - Control Panel\" from the \"Start\" menu\n Run the \"Display\" control panel applet\n Select the \"Settings\" tab\n Set the \"Desktop Area\" to \"640 x 480 pixels\"\n\n\nThe error encountered while trying to switch video modes was:\n\n %s",
"Diablo cannot read a required data file.\nYour diabdat.mpq may not be in the Devilution folder or it's read only.\nPlease ensure that the filename is in all lower case and try again.\n %s",
7 years ago
"In order to install, play or patch Diablo using the Windows 2000 operating system,\nyou will need to log in as either an Administrator or as a Power User.\n\nUsers, also known as Restricted Users, do not have sufficient access to install or play the game properly.\n\nIf you have further questions regarding User Rights in Windows 2000, please refer to your Windows 2000 documentation or contact your system administrator.",
"Diablo is being run from:\n\n %s\n\n\nDiablo or the current user does not seem to have write privilages in this directory. Contact your system administrator.\n\nNote that Windows 2000 Restricted Users can not write to the Windows or Program Files directory hierarchies.",
};
DWORD FormatMessage(
DWORD dwFlags,
LPCVOID lpSource,
DWORD dwMessageId,
DWORD dwLanguageId,
char *lpBuffer,
DWORD nSize,
va_list *Arguments)
{
DUMMY();
return 0;
}
LPCSTR DVL_MAKEINTRESOURCE(int i)
7 years ago
{
switch (i) {
case IDD_DIALOG1:
return (LPCSTR)0;
7 years ago
case IDD_DIALOG2:
return (LPCSTR)1;
7 years ago
case IDD_DIALOG3:
return (LPCSTR)2;
7 years ago
case IDD_DIALOG4:
return (LPCSTR)3;
7 years ago
case IDD_DIALOG5:
return (LPCSTR)4;
7 years ago
case IDD_DIALOG7:
return (LPCSTR)5;
7 years ago
case IDD_DIALOG8:
return (LPCSTR)6;
7 years ago
case IDD_DIALOG9:
return (LPCSTR)7;
7 years ago
case IDD_DIALOG10:
return (LPCSTR)8;
7 years ago
case IDD_DIALOG11:
return (LPCSTR)9;
7 years ago
}
return (LPCSTR)-1;
7 years ago
}
int DialogBoxParam(HINSTANCE hInstance, LPCSTR msgId, HWND hWndParent, DLGPROC lpDialogFunc, LPARAM dwInitParam)
7 years ago
{
char text[1024];
snprintf(text, 1024, errorMessages[(intptr_t)msgId], dwInitParam);
7 years ago
return SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, errorTitle[(intptr_t)msgId], text, window) < 0 ? -1 : 0;
7 years ago
}
BOOL SetDlgItemText(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
{
return false;
7 years ago
}
BOOL EndDialog(HWND hDlg, INT_PTR nResult)
{
return false;
7 years ago
}
BOOL SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
{
SDL_SetWindowPosition(window, X, Y);
return true;
7 years ago
}
void UiDestroy()
{
DUMMY();
7 years ago
mem_free_dbg(ArtHero.data);
ArtHero.data = NULL;
mem_free_dbg(font);
font = NULL;
}
void UiInitList(int min, int max, void(*fnFocus)(int value), void(*fnSelect)(int value), void(*fnEsc)(), UI_Item *items, int itemCnt, bool itemsWraps)
{
SelectedItem = min;
SelectedItemMin = min;
SelectedItemMax = max;
gfnListFocus = fnFocus;
gfnListSelect = fnSelect;
gfnListEsc = fnEsc;
gUiItems = items;
gUiItemCnt = itemCnt;
UiItemsWraps = itemsWraps;
if (fnFocus)
fnFocus(min);
SDL_StopTextInput(); // input is enabled by default
for (int i = 0; i < itemCnt; i++) {
if (items[i].type == UI_EDIT) {
SDL_StartTextInput();
UiTextInput = items[i].caption;
UiTextInputLen = items[i].value;
}
}
}
void UiPlayMoveSound()
{
if (gfnSoundFunction)
gfnSoundFunction("sfx\\items\\titlemov.wav");
}
void UiPlaySelectSound() //TODO play this on menu back step
{
if (gfnSoundFunction)
gfnSoundFunction("sfx\\items\\titlslct.wav");
}
void UiFocus(int itemIndex, bool wrap = false)
{
if (!wrap) {
if (itemIndex < SelectedItemMin) {
itemIndex = SelectedItemMin;
return;
} else if (itemIndex > SelectedItemMax) {
itemIndex = SelectedItemMax ?: SelectedItemMin;
return;
}
} else if (itemIndex < SelectedItemMin) {
itemIndex = SelectedItemMax ?: SelectedItemMin;
} else if (itemIndex > SelectedItemMax) {
itemIndex = SelectedItemMin;
}
if (SelectedItem == itemIndex)
return;
SelectedItem = itemIndex;
UiPlayMoveSound();
if (gfnListFocus)
gfnListFocus(itemIndex);
}
void selhero_CatToName(char *in_buf, char *out_buf, int cnt)
{
std::string output = utf8_to_latin1(in_buf);
output.resize(SDL_TEXTINPUTEVENT_TEXT_SIZE - 1);
strncat(out_buf, output.c_str(), cnt - strlen(out_buf));
}
bool UiFocusNavigation(SDL_Event *event)
{
if (event->type == SDL_QUIT)
exit(0);
if (event->type == SDL_KEYDOWN) {
switch (event->key.keysym.sym) {
case SDLK_UP:
UiFocus(SelectedItem - 1, UiItemsWraps);
return true;
case SDLK_DOWN:
UiFocus(SelectedItem + 1, UiItemsWraps);
return true;
case SDLK_TAB:
if (SDL_GetModState() & KMOD_SHIFT)
UiFocus(SelectedItem - 1, UiItemsWraps);
else
UiFocus(SelectedItem + 1, UiItemsWraps);
return true;
case SDLK_PAGEUP:
UiFocus(SelectedItemMin);
return true;
case SDLK_PAGEDOWN:
UiFocus(SelectedItemMax);
return true;
case SDLK_RETURN:
case SDLK_KP_ENTER:
case SDLK_SPACE:
UiFocusNavigationSelect();
return true;
}
}
if (SDL_IsTextInputActive()) {
switch (event->type) {
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
case SDLK_v:
if (SDL_GetModState() & KMOD_CTRL) {
selhero_CatToName(SDL_GetClipboardText(), UiTextInput, UiTextInputLen);
}
return true;
case SDLK_BACKSPACE:
case SDLK_LEFT:
int nameLen = strlen(UiTextInput);
if (nameLen > 0) {
UiTextInput[nameLen - 1] = '\0';
}
return true;
}
break;
case SDL_TEXTINPUT:
selhero_CatToName(event->text.text, UiTextInput, UiTextInputLen);
return true;
}
}
if (gUiItems && gUiItemCnt && UiItemMouseEvents(event, gUiItems, gUiItemCnt))
return true;
if (gfnListEsc && event->type == SDL_KEYDOWN && event->key.keysym.sym == SDLK_ESCAPE) {
UiFocusNavigationEsc();
return true;
}
return false;
}
void UiFocusNavigationSelect()
{
UiPlaySelectSound();
if (SDL_IsTextInputActive()) {
if (strlen(UiTextInput) == 0) {
return;
}
SDL_StopTextInput();
UiTextInput = NULL;
UiTextInputLen = 0;
}
if (gfnListSelect)
gfnListSelect(SelectedItem);
}
void UiFocusNavigationEsc()
{
UiPlaySelectSound();
if (SDL_IsTextInputActive()) {
SDL_StopTextInput();
UiTextInput = NULL;
UiTextInputLen = 0;
}
if (gfnListEsc)
gfnListEsc();
}
bool IsInsideRect(const SDL_Event *event, const SDL_Rect *rect)
{
const SDL_Point point = { event->button.x, event->button.y };
return SDL_PointInRect(&point, rect);
}
7 years ago
void LoadArt(char *pszFile, Art *art, int frames, PALETTEENTRY *pPalette)
{
7 years ago
if (art == NULL || art->data != NULL)
return;
7 years ago
if (!SBmpLoadImage(pszFile, 0, 0, 0, &art->width, &art->height, 0))
return;
art->data = (BYTE *)malloc(art->width * art->height);
7 years ago
if (!SBmpLoadImage(pszFile, pPalette, art->data, art->width * art->height, 0, 0, 0))
return;
7 years ago
if (art->data == NULL)
return;
7 years ago
art->height /= frames;
}
void LoadMaskedArtFont(char *pszFile, Art *art, int frames, int mask)
7 years ago
{
LoadArt(pszFile, art, frames);
art->masked = true;
art->mask = mask;
}
7 years ago
void LoadArtFont(char *pszFile, int size, int color)
{
LoadMaskedArtFont(pszFile, &ArtFonts[size][color], 256, 32);
}
7 years ago
void LoadUiGFX()
{
FontTables[AFT_SMALL] = LoadFileInMem("ui_art\\font16.bin", 0);
FontTables[AFT_MED] = LoadFileInMem("ui_art\\font24.bin", 0);
FontTables[AFT_BIG] = LoadFileInMem("ui_art\\font30.bin", 0);
FontTables[AFT_HUGE] = LoadFileInMem("ui_art\\font42.bin", 0);
LoadArtFont("ui_art\\font16s.pcx", AFT_SMALL, AFC_SILVER);
LoadArtFont("ui_art\\font16g.pcx", AFT_SMALL, AFC_GOLD);
LoadArtFont("ui_art\\font24s.pcx", AFT_MED, AFC_SILVER);
LoadArtFont("ui_art\\font24g.pcx", AFT_MED, AFC_GOLD);
LoadArtFont("ui_art\\font30s.pcx", AFT_BIG, AFC_SILVER);
LoadArtFont("ui_art\\font30g.pcx", AFT_BIG, AFC_GOLD);
LoadArtFont("ui_art\\font42g.pcx", AFT_HUGE, AFC_GOLD);
LoadMaskedArtFont("ui_art\\smlogo.pcx", &ArtLogos[LOGO_MED], 15);
LoadMaskedArtFont("ui_art\\focus16.pcx", &ArtFocus[FOCUS_SMALL], 8);
LoadMaskedArtFont("ui_art\\focus.pcx", &ArtFocus[FOCUS_MED], 8);
LoadMaskedArtFont("ui_art\\focus42.pcx", &ArtFocus[FOCUS_BIG], 8);
LoadMaskedArtFont("ui_art\\cursor.pcx", &ArtCursor, 1, 0);
LoadArt("ui_art\\heros.pcx", &ArtHero, 4);
}
void InitFont()
{
if (!TTF_WasInit() && TTF_Init() == -1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(1);
}
atexit(TTF_Quit);
// TODO locate font dynamically, and use fallback font if missing
font = TTF_OpenFont("LiberationSerif-Bold.ttf", 17);
if (font == NULL) {
printf("TTF_OpenFont: %s\n", TTF_GetError());
return;
}
TTF_SetFontKerning(font, false);
TTF_SetFontHinting(font, TTF_HINTING_MONO);
}
void UiInitialize()
{
LoadUiGFX();
ShowCursor(false);
InitFont();
}
int UiProfileGetString()
{
DUMMY();
return 0;
}
char connect_plrinfostr[128];
char connect_categorystr[128];
void UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, DWORD type)
{
DUMMY();
SStrCopy(connect_plrinfostr, infostr, 128);
char format[32] = "";
strncpy(format, (char *)&type, 4);
strcat(format, " %d %d %d %d %d %d %d %d %d");
snprintf(
connect_categorystr,
128,
format,
pInfo->level,
pInfo->heroclass,
pInfo->herorank,
pInfo->strength,
pInfo->magic,
pInfo->dexterity,
pInfo->vitality,
pInfo->gold,
pInfo->spawned);
}
BOOL UiCopyProtError(int *pdwResult)
{
UNIMPLEMENTED();
}
void UiAppActivate(BOOL bActive)
{
DUMMY();
}
BOOL UiValidPlayerName(char *name)
{
if (!strlen(name))
return false;
if (strpbrk(name, ",<>%&\\\"?*#/:") || strpbrk(name, " "))
return false;
for (char *letter = name; *letter; letter++)
if (*letter < 0x20 || *letter > 0x7E && *letter < 0xC0)
return false;
return true;
}
void UiProfileCallback()
{
UNIMPLEMENTED();
}
void UiProfileDraw()
{
UNIMPLEMENTED();
}
BOOL UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7)
{
UNIMPLEMENTED();
}
BOOL UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5)
{
UNIMPLEMENTED();
}
BOOL UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax)
{
UNIMPLEMENTED();
}
BOOL UiSoundCallback(int a1, int type, int a3)
{
UNIMPLEMENTED();
}
void UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType)
{
UNIMPLEMENTED();
}
BOOL UiDrawDescCallback(int game_type, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7,
HDC *a8)
{
UNIMPLEMENTED();
}
BOOL UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6)
{
UNIMPLEMENTED();
}
BOOL UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, BYTE *pBuffer,
DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp)
{
UNIMPLEMENTED();
}
BOOL UiCreatePlayerDescription(_uiheroinfo *info, DWORD mode, char *desc)
{
char format[32] = "";
strncpy(format, (char *)&mode, 4);
strcat(format, " %d %d %d %d %d %d %d %d %d");
snprintf(
desc,
128,
format,
info->level,
info->heroclass,
info->herorank,
info->strength,
info->magic,
info->dexterity,
info->vitality,
info->gold,
info->spawned);
return true;
}
7 years ago
void DrawArt(int screenX, int screenY, Art *art, int nFrame, int drawW)
{
BYTE *src = (BYTE *)art->data + (art->width * art->height * nFrame);
BYTE *dst = &gpBuffer[screenX + 64 + (screenY + 160) * 768];
7 years ago
drawW = drawW ?: art->width;
for (int i = 0; i < art->height && i + screenY < SCREEN_HEIGHT; i++, src += art->width, dst += ROW_PITCH) {
7 years ago
for (int j = 0; j < art->width && j + screenX < SCREEN_WIDTH; j++) {
if (j < drawW && (!art->masked || src[j] != art->mask))
dst[j] = src[j];
}
}
}
int GetCenterOffset(int w, int bw)
7 years ago
{
if (bw == 0) {
bw = SCREEN_WIDTH;
}
return bw / 2 - w / 2;
}
int GetStrWidth(char *str, int size)
7 years ago
{
int strWidth = 0;
for (size_t i = 0; i < strlen((char *)str); i++) {
BYTE w = FontTables[size][*(BYTE *)&str[i] + 2];
7 years ago
if (w)
strWidth += w;
else
strWidth += FontTables[size][0];
}
return strWidth;
}
int TextAlignment(UI_Item *item, TXT_JUST align, _artFontTables size)
7 years ago
{
if (align != JustLeft) {
int w = GetStrWidth(item->caption, size);
7 years ago
if (align == JustCentre) {
return GetCenterOffset(w, item->rect.w);
7 years ago
} else if (align == JustRight) {
return item->rect.w - w;
7 years ago
}
}
return 0;
}
void WordWrap(UI_Item *item)
7 years ago
{
int lineStart = 0;
int len = strlen((char *)item->caption);
for (int i = 0; i <= len; i++) {
if (item->caption[i] == '\n') {
lineStart = i + 1;
continue;
} else if (item->caption[i] != ' ' && i != len) {
continue;
}
7 years ago
if (i != len)
item->caption[i] = '\0';
if (GetStrWidth(&item->caption[lineStart], AFT_SMALL) <= item->rect.w) {
if (i != len)
item->caption[i] = ' ';
continue;
}
int j;
for (j = i; j >= lineStart; j--) {
if (item->caption[j] == ' ') {
break; // Scan for previous space
}
}
if (j == lineStart) { // Single word longer then width
if (i == len)
break;
j = i;
}
if (i != len)
item->caption[i] = ' ';
item->caption[j] = '\n';
lineStart = j + 1;
}
};
void DrawArtStr(UI_Item *item)
{
_artFontTables size = AFT_SMALL;
_artFontColors color = item->flags & UIS_GOLD ? AFC_GOLD : AFC_SILVER;
TXT_JUST align = JustLeft;
if (item->flags & UIS_MED)
size = AFT_MED;
else if (item->flags & UIS_BIG)
size = AFT_BIG;
else if (item->flags & UIS_HUGE)
size = AFT_HUGE;
if (item->flags & UIS_CENTER)
align = JustCentre;
else if (item->flags & UIS_RIGHT)
align = JustRight;
int x = item->rect.x + TextAlignment(item, align, size);
int sx = x;
int sy = item->rect.y;
if (item->flags & UIS_VCENTER)
sy += (item->rect.h - ArtFonts[size][color].height) / 2;
for (size_t i = 0; i < strlen((char *)item->caption); i++) {
if (item->caption[i] == '\n') {
sx = x;
sy += ArtFonts[size][color].height;
continue;
}
BYTE w = FontTables[size][*(BYTE *)&item->caption[i] + 2] ?: FontTables[size][0];
DrawArt(sx, sy, &ArtFonts[size][color], *(BYTE *)&item->caption[i], w);
sx += w;
7 years ago
}
if (item->type == UI_EDIT && GetAnimationFrame(2, 500)) {
DrawArt(sx, sy, &ArtFonts[size][color], '|');
}
7 years ago
}
void LoadPalInMem(PALETTEENTRY *pPal)
{
for (int i = 0; i < 256; i++) {
orig_palette[i].peFlags = 0;
orig_palette[i].peRed = pPal[i].peRed;
orig_palette[i].peGreen = pPal[i].peGreen;
orig_palette[i].peBlue = pPal[i].peBlue;
}
}
void LoadBackgroundArt(char *pszFile)
{
PALETTEENTRY pPal[256];
fadeValue = 0;
7 years ago
LoadArt(pszFile, &ArtBackground, 1, pPal);
LoadPalInMem(pPal);
ApplyGamma(logical_palette, orig_palette, 256);
}
int GetAnimationFrame(int frames, int fps)
7 years ago
{
int frame = (SDL_GetTicks() / fps) % frames;
return frame > frames ? 0 : frame;
}
void UiFadeIn(int steps)
7 years ago
{
if (fadeValue < 256) {
fadeValue += steps;
if (fadeValue > 256) {
fadeValue = 256;
}
}
SetFadeLevel(fadeValue);
}
void UiRenderItemDebug(UI_Item item)
{
item.rect.x += 64; // pal_surface is shifted?
item.rect.y += 160;
SDL_FillRect(pal_surface, &item.rect, random(0, 255));
}
void DrawSelector(UI_Item *item = 0)
{
int size = FOCUS_SMALL;
if (item->rect.h >= 42)
size = FOCUS_BIG;
else if (item->rect.h >= 30)
size = FOCUS_MED;
int frame = GetAnimationFrame(8);
int y = item->rect.y + (item->rect.h - ArtFocus[size].height) / 2; // TODO FOCUS_MED appares higher then the box
DrawArt(item->rect.x, y, &ArtFocus[size], frame);
DrawArt(item->rect.x + item->rect.w - ArtFocus[size].width, y, &ArtFocus[size], frame);
}
void DrawEditBox(UI_Item item)
{
DrawSelector(&item);
item.rect.x += 43;
item.rect.y += 1;
item.rect.w -= 86;
DrawArtStr(&item);
}
void UiRender()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
UiFocusNavigation(&event);
}
UiRenderItems(gUiItems, gUiItemCnt);
DrawLogo();
DrawMouse();
UiFadeIn();
}
void UiRenderItems(UI_Item *items, int size)
{
for (int i = 0; i < size; i++) {
if (items[i].flags & UIS_HIDDEN)
continue;
switch (items[i].type) {
case UI_EDIT:
DrawEditBox(items[i]);
break;
case UI_LIST:
if (items[i].caption == NULL)
continue;
if (SelectedItem == items[i].value)
DrawSelector(&items[i]);
case UI_BUTTON:
case UI_TEXT:
DrawArtStr(&items[i]);
break;
case UI_IMAGE:
DrawArt(items[i].rect.x, items[i].rect.y, (Art *)items[i].context, items[i].value, items[i].rect.w);
break;
default:
UiRenderItemDebug(items[i]);
break;
}
}
}
bool UiItemMouseEvents(SDL_Event *event, UI_Item *items, int size)
{
if (event->type != SDL_MOUSEBUTTONDOWN || event->button.button != SDL_BUTTON_LEFT) {
return false;
}
for (int i = 0; i < size; i++) {
if (!IsInsideRect(event, &items[i].rect)) {
continue;
}
if (items[i].type != UI_BUTTON && items[i].type != UI_LIST) {
continue;
}
if (items[i].type == UI_LIST) {
if (items[i].caption != NULL && *items[i].caption != '\0') {
if (gfnListFocus != NULL && SelectedItem != items[i].value) {
UiFocus(items[i].value);
} else if (gfnListFocus == NULL || event->button.clicks >= 2) {
SelectedItem = items[i].value;
UiFocusNavigationSelect();
}
}
return true;
}
if (items[i].context) {
((void (*)(int value))items[i].context)(items[i].value);
}
return true;
}
return false;
}
7 years ago
void DrawLogo(int t, int size)
{
DrawArt(GetCenterOffset(ArtLogos[size].width), t, &ArtLogos[size], GetAnimationFrame(15));
}
void DrawMouse()
{
SDL_GetMouseState(&MouseX, &MouseY);
float scaleX;
SDL_RenderGetScale(renderer, &scaleX, NULL);
MouseX /= scaleX;
MouseY /= scaleX;
SDL_Rect view;
SDL_RenderGetViewport(renderer, &view);
MouseX -= view.x;
MouseY -= view.y;
DrawArt(MouseX, MouseY, &ArtCursor);
}
/**
* @brief Get int from ini, if not found the provided value will be added to the ini instead
*/
void DvlIntSetting(const char *valuename, int *value)
{
if (!SRegLoadValue("devilutionx", valuename, 0, value)) {
SRegSaveValue("devilutionx", valuename, 0, *value);
}
}
/**
* @brief Get string from ini, if not found the provided value will be added to the ini instead
*/
void DvlStringSetting(const char *valuename, char *string, int len)
{
if (!SRegLoadString("devilutionx", valuename, 0, string, len)) {
SRegSaveString("devilutionx", valuename, 0, string);
}
}
}