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#include "selstart.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/scrollbar.h"
#include "control.h"
#include "engine/render/text_render.hpp"
#include "hwcursor.hpp"
#include "options.h"
#include "utils/language.h"
namespace devilution {
namespace {
bool endMenu = false;
bool backToMain = false;
std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
std::vector<std::unique_ptr<UiItemBase>> vecDialog;
std::vector<OptionEntryBase *> vecOptions;
OptionEntryBase *selectedOption = nullptr;
enum class ShownMenuType {
Settings,
ListOption,
};
ShownMenuType shownMenu;
char optionDescription[512];
Rectangle rectDescription;
enum class SpecialMenuEntry {
None = -1,
PreviousMenu = -2,
};
bool IsValidEntry(OptionEntryBase *pOptionEntry)
{
auto flags = pOptionEntry->GetFlags();
if (HasAnyOf(flags, OptionEntryFlags::NeedDiabloMpq) && !diabdat_mpq)
return false;
if (HasAnyOf(flags, OptionEntryFlags::NeedHellfireMpq) && !hellfire_mpq)
return false;
return HasNoneOf(flags, OptionEntryFlags::Invisible | (gbIsHellfire ? OptionEntryFlags::OnlyDiablo : OptionEntryFlags::OnlyHellfire));
}
std::vector<DrawStringFormatArg> CreateDrawStringFormatArgForEntry(OptionEntryBase *pEntry)
{
return std::vector<DrawStringFormatArg> {
{ pEntry->GetName().data(), UiFlags::ColorUiGold },
{ pEntry->GetValueDescription().data(), UiFlags::ColorUiSilver }
};
}
void CleanUpSettingsUI()
{
UiInitList_clear();
vecDialogItems.clear();
vecDialog.clear();
vecOptions.clear();
ArtBackground.Unload();
ArtBackgroundWidescreen.Unload();
UnloadScrollBar();
}
void GoBackOneMenuLevel()
{
endMenu = true;
backToMain = shownMenu == ShownMenuType::Settings;
shownMenu = ShownMenuType::Settings;
}
void ItemFocused(int value)
{
auto &vecItem = vecDialogItems[value];
optionDescription[0] = '\0';
if (vecItem->m_value < 0 || shownMenu != ShownMenuType::Settings) {
return;
}
auto *pOption = vecOptions[vecItem->m_value];
auto paragraphs = WordWrapString(pOption->GetDescription(), rectDescription.size.width, GameFont12, 1);
strncpy(optionDescription, paragraphs.c_str(), sizeof(optionDescription));
}
bool ChangeOptionValue(OptionEntryBase *pOption, size_t listIndex)
{
if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) {
endMenu = true;
// Clean up all UI related Data
CleanUpSettingsUI();
UnloadUiGFX();
FreeItemGFX();
selectedOption = pOption;
}
switch (pOption->GetType()) {
case OptionEntryType::Boolean: {
auto *pOptionBoolean = static_cast<OptionEntryBoolean *>(pOption);
pOptionBoolean->SetValue(!**pOptionBoolean);
} break;
case OptionEntryType::List: {
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
pOptionList->SetActiveListIndex(listIndex);
} break;
}
if (HasAnyOf(pOption->GetFlags(), OptionEntryFlags::RecreateUI)) {
// Reinitalize UI with changed settings (for example game mode, language or resolution)
UiInitialize();
InitItemGFX();
if (IsHardwareCursor())
SetHardwareCursor(CursorInfo::UnknownCursor());
return false;
}
return true;
}
void ItemSelected(int value)
{
auto &vecItem = vecDialogItems[value];
int vecItemValue = vecItem->m_value;
if (vecItemValue < 0) {
auto specialMenuEntry = static_cast<SpecialMenuEntry>(vecItemValue);
switch (specialMenuEntry) {
case SpecialMenuEntry::None:
break;
case SpecialMenuEntry::PreviousMenu:
GoBackOneMenuLevel();
break;
}
return;
}
switch (shownMenu) {
case ShownMenuType::Settings: {
auto *pOption = vecOptions[vecItemValue];
bool updateValueDescription = false;
if (pOption->GetType() == OptionEntryType::List) {
auto *pOptionList = static_cast<OptionEntryListBase *>(pOption);
if (pOptionList->GetListSize() > 2) {
selectedOption = pOption;
endMenu = true;
shownMenu = ShownMenuType::ListOption;
} else {
// If the list contains only two items, we don't show a submenu and instead change the option value instantly
size_t nextIndex = pOptionList->GetActiveListIndex() + 1;
if (nextIndex >= pOptionList->GetListSize())
nextIndex = 0;
updateValueDescription = ChangeOptionValue(pOption, nextIndex);
}
} else {
updateValueDescription = ChangeOptionValue(pOption, 0);
}
if (updateValueDescription) {
vecItem->args.clear();
for (auto &arg : CreateDrawStringFormatArgForEntry(pOption))
vecItem->args.push_back(arg);
}
} break;
case ShownMenuType::ListOption: {
ChangeOptionValue(selectedOption, vecItemValue);
GoBackOneMenuLevel();
} break;
}
}
void EscPressed()
{
GoBackOneMenuLevel();
}
} // namespace
void UiSettingsMenu()
{
backToMain = false;
shownMenu = ShownMenuType::Settings;
selectedOption = nullptr;
do {
endMenu = false;
LoadBackgroundArt("ui_art\\black.pcx");
LoadScrollBar();
UiAddBackground(&vecDialog);
UiAddLogo(&vecDialog);
Rectangle rectList = { { PANEL_LEFT + 50, (UI_OFFSET_Y + 204) }, { 540, 208 } };
rectDescription = { { PANEL_LEFT + 24, rectList.position.y + rectList.size.height + 16 }, { 590, 35 } };
optionDescription[0] = '\0';
const char *titleText = shownMenu == ShownMenuType::Settings ? _("Settings") : selectedOption->GetName().data();
vecDialog.push_back(std::make_unique<UiArtText>(titleText, MakeSdlRect(PANEL_LEFT, UI_OFFSET_Y + 161, PANEL_WIDTH, 35), UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
vecDialog.push_back(std::make_unique<UiScrollbar>(&ArtScrollBarBackground, &ArtScrollBarThumb, &ArtScrollBarArrow, MakeSdlRect(rectList.position.x + rectList.size.width + 5, rectList.position.y, 25, rectList.size.height)));
vecDialog.push_back(std::make_unique<UiArtText>(optionDescription, MakeSdlRect(rectDescription), UiFlags::FontSize12 | UiFlags::ColorUiSilverDark | UiFlags::AlignCenter, 1, IsSmallFontTall() ? 22 : 18));
size_t itemToSelect = 1;
switch (shownMenu) {
case ShownMenuType::Settings: {
size_t catCount = 0;
for (auto *pCategory : sgOptions.GetCategories()) {
bool categoryCreated = false;
for (auto *pEntry : pCategory->GetEntries()) {
if (!IsValidEntry(pEntry))
continue;
if (!categoryCreated) {
if (catCount > 0)
vecDialogItems.push_back(std::make_unique<UiListItem>("", -1, UiFlags::ElementDisabled));
catCount += 1;
vecDialogItems.push_back(std::make_unique<UiListItem>(pCategory->GetName().data(), static_cast<int>(SpecialMenuEntry::None), UiFlags::ColorWhitegold | UiFlags::ElementDisabled));
categoryCreated = true;
}
auto formatArgs = CreateDrawStringFormatArgForEntry(pEntry);
if (selectedOption == pEntry)
itemToSelect = vecDialogItems.size();
vecDialogItems.push_back(std::make_unique<UiListItem>("{}: {}", formatArgs, vecOptions.size(), UiFlags::ColorUiGold));
vecOptions.push_back(pEntry);
}
}
} break;
case ShownMenuType::ListOption: {
auto *pOptionList = static_cast<OptionEntryListBase *>(selectedOption);
for (size_t i = 0; i < pOptionList->GetListSize(); i++) {
vecDialogItems.push_back(std::make_unique<UiListItem>(pOptionList->GetListDescription(i).data(), i, UiFlags::ColorUiGold));
}
itemToSelect = pOptionList->GetActiveListIndex();
} break;
}
vecDialogItems.push_back(std::make_unique<UiListItem>("", static_cast<int>(SpecialMenuEntry::None), UiFlags::ElementDisabled));
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Previous Menu"), static_cast<int>(SpecialMenuEntry::PreviousMenu), UiFlags::ColorUiGold));
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, rectList.size.height / 26, rectList.position.x, rectList.position.y, rectList.size.width, 26, UiFlags::FontSize24 | UiFlags::AlignCenter));
UiInitList(ItemFocused, ItemSelected, EscPressed, vecDialog, true, nullptr, itemToSelect);
while (!endMenu) {
UiClearScreen();
UiRenderItems(vecDialog);
UiPollAndRender();
}
CleanUpSettingsUI();
} while (!backToMain);
}
} // namespace devilution