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#include "controls/modifier_hints.h"
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#include <cstddef>
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#include "DiabloUI/ui_flags.hpp"
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#include "control.h"
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#include "controls/controller.h"
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#include "controls/game_controls.h"
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#include "engine/render/text_render.hpp"
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#include "options.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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int SpaceWidth()
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{
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static const int Result = GetLineWidth(" ");
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return Result;
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}
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/** The number of spaces between left and right hints. */
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constexpr int MidSpaces = 5;
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/** Vertical distance between text lines. */
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constexpr int LineHeight = 25;
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/** Horizontal margin of the hints circle from panel edge. */
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constexpr int CircleMarginX = 16;
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/** Distance between the panel top and the circle top. */
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constexpr int CircleTop = 101;
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struct CircleMenuHint {
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CircleMenuHint(bool isDpad, const char *top, const char *right, const char *bottom, const char *left)
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: isDpad(isDpad)
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, top(top)
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, topW(GetLineWidth(top))
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, right(right)
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, rightW(GetLineWidth(right))
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, bottom(bottom)
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, bottomW(GetLineWidth(bottom))
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, left(left)
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, leftW(GetLineWidth(left))
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, xMid(leftW + SpaceWidth() * MidSpaces / 2)
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{
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}
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[[nodiscard]] int Width() const
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{
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return 2 * xMid;
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}
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bool isDpad;
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const char *top;
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int topW;
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const char *right;
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int rightW;
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const char *bottom;
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int bottomW;
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const char *left;
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int leftW;
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int xMid;
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};
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bool IsTopActive(const CircleMenuHint &hint)
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{
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if (hint.isDpad)
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP);
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return IsControllerButtonPressed(ControllerButton_BUTTON_Y);
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}
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bool IsRightActive(const CircleMenuHint &hint)
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{
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if (hint.isDpad)
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT);
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return IsControllerButtonPressed(ControllerButton_BUTTON_B);
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}
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bool IsBottomActive(const CircleMenuHint &hint)
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{
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if (hint.isDpad)
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN);
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return IsControllerButtonPressed(ControllerButton_BUTTON_A);
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}
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bool IsLeftActive(const CircleMenuHint &hint)
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{
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if (hint.isDpad)
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT);
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return IsControllerButtonPressed(ControllerButton_BUTTON_X);
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}
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UiFlags CircleMenuHintTextColor(bool active)
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{
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return active ? UiFlags::ColorBlue : UiFlags::ColorWhitegold;
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}
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/**
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* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin.
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* @param out The output buffer to draw on.
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* @param hint Struct describing the text to draw and the dimensions of the layout.
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* @param origin Top left corner of the layout (relative to the output buffer).
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*/
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void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin)
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{
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DrawString(out, hint.top, origin + Displacement { hint.xMid - hint.topW / 2, 0 }, CircleMenuHintTextColor(IsTopActive(hint)));
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DrawString(out, hint.left, origin + Displacement { 0, LineHeight }, CircleMenuHintTextColor(IsLeftActive(hint)));
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DrawString(out, hint.right, origin + Displacement { hint.leftW + MidSpaces * SpaceWidth(), LineHeight }, CircleMenuHintTextColor(IsRightActive(hint)));
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DrawString(out, hint.bottom, origin + Displacement { hint.xMid - hint.bottomW / 2, LineHeight * 2 }, CircleMenuHintTextColor(IsBottomActive(hint)));
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}
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void DrawStartModifierMenu(const Surface &out)
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{
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if (!start_modifier_active)
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return;
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static const CircleMenuHint DPad(/*isDpad=*/true, /*top=*/_("Menu"), /*right=*/_("Inv"), /*bottom=*/_("Map"), /*left=*/_("Char"));
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static const CircleMenuHint Buttons(/*isDpad=*/false, /*top=*/"", /*right=*/"", /*bottom=*/_("Spells"), /*left=*/_("Quests"));
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DrawCircleMenuHint(out, DPad, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop });
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DrawCircleMenuHint(out, Buttons, { PANEL_LEFT + PANEL_WIDTH - Buttons.Width() - CircleMarginX, PANEL_TOP - CircleTop });
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}
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void DrawSelectModifierMenu(const Surface &out)
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{
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if (!select_modifier_active)
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return;
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if (sgOptions.Controller.bDpadHotkeys) {
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static const CircleMenuHint DPad(/*isDpad=*/true, /*top=*/"F6", /*right=*/"F8", /*bottom=*/"F7", /*left=*/"F5");
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DrawCircleMenuHint(out, DPad, { PANEL_LEFT + CircleMarginX, PANEL_TOP - CircleTop });
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}
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static const CircleMenuHint Spells(/*isDpad=*/false, "F6", "F8", "F7", "F5");
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DrawCircleMenuHint(out, Spells, { PANEL_LEFT + PANEL_WIDTH - Spells.Width() - CircleMarginX, PANEL_TOP - CircleTop });
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}
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} // namespace
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void DrawControllerModifierHints(const Surface &out)
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{
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DrawStartModifierMenu(out);
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DrawSelectModifierMenu(out);
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}
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} // namespace devilution
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