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/**
* @file spells.h
*
* Interface of functionality for casting player spells.
*/
#ifndef __SPELLS_H__
#define __SPELLS_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
int GetManaAmount(int id, int sn);
void UseMana(int id, int sn);
Uint64 GetSpellBitmask(int spellId);
BOOL CheckSpell(int id, int sn, char st, BOOL manaonly);
void EnsureValidReadiedSpell(PlayerStruct &player);
void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int spllvl);
void DoResurrect(int pnum, int rid);
void DoHealOther(int pnum, int rid);
int GetSpellBookLevel(spell_id s);
int GetSpellStaffLevel(spell_id s);
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __SPELLS_H__ */