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#include "engine/random.hpp"
#include <limits>
#include "utils/stdcompat/abs.hpp"
namespace devilution {
/** Current game seed */
uint32_t sglGameSeed;
/**
* Specifies the increment used in the Borland C/C++ pseudo-random number generator algorithm.
*/
const uint32_t RndInc = 1;
/**
* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
*/
const uint32_t RndMult = 0x015A4E35;
void SetRndSeed(uint32_t seed)
{
sglGameSeed = seed;
}
uint32_t GetLCGEngineState()
{
return sglGameSeed;
}
int32_t GetRndSeed()
{
const int32_t seed = static_cast<int32_t>(sglGameSeed);
// since abs(INT_MIN) is undefined behavior, handle this value specially
return seed == std::numeric_limits<int32_t>::min() ? std::numeric_limits<int32_t>::min() : abs(seed);
}
int32_t AdvanceRndSeed()
{
sglGameSeed = (RndMult * sglGameSeed) + RndInc;
return GetRndSeed();
}
int32_t GenerateRnd(int32_t v)
{
if (v <= 0)
return 0;
if (v <= 0x7FFF) // use the high bits to correct for LCG bias
return (AdvanceRndSeed() >> 16) % v;
return AdvanceRndSeed() % v;
}
} // namespace devilution