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#include <memory>
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#include "devilution.h"
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#include "stubs.h"
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#include "dvlnet/abstract_net.h"
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namespace dvl {
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static std::unique_ptr<net::abstract_net> dvlnet_inst;
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static char gpszGameName[128] = {};
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static char gpszGamePassword[128] = {};
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BOOL SNetReceiveMessage(int *senderplayerid, char **data, int *databytes)
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{
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if (!dvlnet_inst->SNetReceiveMessage(senderplayerid, data, databytes)) {
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SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING);
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return false;
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}
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return true;
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}
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BOOL SNetSendMessage(int playerID, void *data, unsigned int databytes)
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{
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return dvlnet_inst->SNetSendMessage(playerID, data, databytes);
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}
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BOOL SNetReceiveTurns(int a1, int arraysize, char **arraydata, unsigned int *arraydatabytes,
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DWORD *arrayplayerstatus)
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{
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if (a1 != 0)
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UNIMPLEMENTED();
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if (arraysize != MAX_PLRS)
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UNIMPLEMENTED();
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if (!dvlnet_inst->SNetReceiveTurns(arraydata, arraydatabytes, arrayplayerstatus)) {
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SErrSetLastError(STORM_ERROR_NO_MESSAGES_WAITING);
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return false;
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}
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return true;
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}
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BOOL SNetSendTurn(char *data, unsigned int databytes)
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{
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return dvlnet_inst->SNetSendTurn(data, databytes);
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}
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int SNetGetProviderCaps(struct _SNETCAPS *caps)
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{
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return dvlnet_inst->SNetGetProviderCaps(caps);
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}
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BOOL SNetUnregisterEventHandler(int evtype, SEVTHANDLER func)
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{
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return dvlnet_inst->SNetUnregisterEventHandler(*(event_type *)&evtype, func);
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}
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BOOL SNetRegisterEventHandler(int evtype, SEVTHANDLER func)
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{
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return dvlnet_inst->SNetRegisterEventHandler(*(event_type *)&evtype, func);
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}
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BOOL SNetDestroy()
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{
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DUMMY();
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return true;
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}
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BOOL SNetDropPlayer(int playerid, DWORD flags)
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{
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return dvlnet_inst->SNetDropPlayer(playerid, flags);
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}
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BOOL SNetGetGameInfo(int type, void *dst, unsigned int length, unsigned int *byteswritten)
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{
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switch (type) {
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case GAMEINFO_NAME:
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strncpy((char *)dst, gpszGameName, length);
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*byteswritten = strlen(gpszGameName) + 1;
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break;
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case GAMEINFO_PASSWORD:
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strncpy((char *)dst, gpszGamePassword, length);
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*byteswritten = strlen(gpszGamePassword) + 1;
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break;
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}
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return true;
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}
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BOOL SNetLeaveGame(int type)
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{
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return dvlnet_inst->SNetLeaveGame(type);
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}
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BOOL SNetSendServerChatCommand(const char *command)
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{
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DUMMY();
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return true;
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}
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/**
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* @brief Called by engine for single, called by ui for multi
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* @param provider BNET, IPXN, MODM, SCBL or UDPN
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* @param fileinfo Ignore
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*/
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int SNetInitializeProvider(unsigned long provider, struct _SNETPROGRAMDATA *client_info,
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struct _SNETPLAYERDATA *user_info, struct _SNETUIDATA *ui_info,
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struct _SNETVERSIONDATA *fileinfo)
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{
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dvlnet_inst = net::abstract_net::make_net(provider);
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return ui_info->selectnamecallback(client_info, user_info, ui_info, fileinfo, provider, NULL, 0, NULL, 0, NULL);
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}
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/**
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* @brief Called by engine for single, called by ui for multi
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*/
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BOOL SNetCreateGame(const char *pszGameName, const char *pszGamePassword, const char *pszGameStatString,
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DWORD dwGameType, char *GameTemplateData, int GameTemplateSize, int playerCount,
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char *creatorName, char *a11, int *playerID)
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{
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if (GameTemplateSize != 8)
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ABORT();
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net::buffer_t game_init_info(GameTemplateData, GameTemplateData + GameTemplateSize);
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dvlnet_inst->setup_gameinfo(std::move(game_init_info));
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char addrstr[129] = "0.0.0.0";
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SRegLoadString("dvlnet", "bindaddr", 0, addrstr, 128);
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strncpy(gpszGameName, addrstr, sizeof(gpszGameName) - 1);
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if (pszGamePassword)
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strncpy(gpszGamePassword, pszGamePassword, sizeof(gpszGamePassword) - 1);
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*playerID = dvlnet_inst->create(addrstr, pszGamePassword);
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return *playerID != -1;
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}
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BOOL SNetJoinGame(int id, char *pszGameName, char *pszGamePassword, char *playerName, char *userStats, int *playerID)
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{
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if (pszGameName)
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strncpy(gpszGameName, pszGameName, sizeof(gpszGameName) - 1);
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if (pszGamePassword)
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strncpy(gpszGamePassword, pszGamePassword, sizeof(gpszGamePassword) - 1);
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*playerID = dvlnet_inst->join(pszGameName, pszGamePassword);
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return *playerID != -1;
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}
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/**
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* @brief Is this the mirror image of SNetGetTurnsInTransit?
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*/
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BOOL SNetGetOwnerTurnsWaiting(DWORD *turns)
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{
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return dvlnet_inst->SNetGetOwnerTurnsWaiting(turns);
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}
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BOOL SNetGetTurnsInTransit(int *turns)
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{
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return dvlnet_inst->SNetGetTurnsInTransit(turns);
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}
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/**
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* @brief engine calls this only once with argument 1
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*/
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BOOLEAN SNetSetBasePlayer(int)
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{
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return true;
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}
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/**
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* @brief since we never signal STORM_ERROR_REQUIRES_UPGRADE the engine will not call this function
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*/
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BOOL SNetPerformUpgrade(DWORD *upgradestatus)
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{
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UNIMPLEMENTED();
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}
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}
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