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#include "devilution.h"
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#include "miniwin/ddraw.h"
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#include "stubs.h"
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#include <SDL.h>
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namespace dvl {
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WINBOOL SetCursorPos(int X, int Y)
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{
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assert(window);
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#ifndef USE_SDL1
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if (renderer) {
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SDL_Rect view;
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SDL_RenderGetViewport(renderer, &view);
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X += view.x;
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Y += view.y;
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float scaleX;
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SDL_RenderGetScale(renderer, &scaleX, NULL);
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X *= scaleX;
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Y *= scaleX;
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}
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#endif
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SDL_WarpMouseInWindow(window, X, Y);
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return true;
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}
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int ShowCursor(WINBOOL bShow)
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{
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if (SDL_ShowCursor(bShow ? SDL_ENABLE : SDL_DISABLE) <= -1) {
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SDL_Log(SDL_GetError());
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}
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return bShow;
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}
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WINBOOL TextOutA(HDC hdc, int x, int y, LPCSTR lpString, int c)
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{
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DUMMY_ONCE();
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assert(window);
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#ifdef USE_SDL1
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SDL_WM_SetCaption(lpString, WINDOW_ICON_NAME);
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#else
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SDL_SetWindowTitle(window, lpString);
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#endif
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return true;
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}
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} // namespace dvl
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