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#pragma once
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#include "devilution.h"
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namespace dvl {
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struct TtfSurfaceCache {
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~TtfSurfaceCache()
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{
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mem_free_dbg(text);
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mem_free_dbg(shadow);
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}
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SDL_Surface *text = nullptr;
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SDL_Surface *shadow = nullptr;
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};
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void DrawTTF(const char *text, const SDL_Rect &rect, int flags,
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const SDL_Color &text_color, const SDL_Color &shadow_color,
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TtfSurfaceCache **surface_cache);
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void DrawArtStr(const char *text, const SDL_Rect &rect, int flags, bool drawTextCursor = false);
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} // namespace dvl
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