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#include "dvlnet/base.h"
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#include <algorithm>
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#include <cstring>
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#include <memory>
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namespace devilution::net {
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void base::setup_gameinfo(buffer_t info)
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{
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game_init_info = std::move(info);
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}
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void base::setup_password(std::string pw)
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{
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pktfty = std::make_unique<packet_factory>(pw);
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}
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void base::run_event_handler(_SNETEVENT &ev)
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{
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auto f = registered_handlers[static_cast<event_type>(ev.eventid)];
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if (f) {
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f(&ev);
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}
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}
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void base::disconnect_net(plr_t plr)
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{
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}
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void base::handle_accept(packet &pkt)
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{
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if (plr_self != PLR_BROADCAST) {
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return; // already have player id
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}
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if (pkt.cookie() == cookie_self) {
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plr_self = pkt.newplr();
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connected_table[plr_self] = true;
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}
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if (game_init_info != pkt.info()) {
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if (pkt.info().size() != sizeof(GameData)) {
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ABORT();
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}
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// we joined and did not create
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game_init_info = pkt.info();
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_SNETEVENT ev;
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ev.eventid = EVENT_TYPE_PLAYER_CREATE_GAME;
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ev.playerid = plr_self;
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ev.data = const_cast<unsigned char *>(pkt.info().data());
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ev.databytes = pkt.info().size();
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run_event_handler(ev);
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}
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}
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void base::clear_msg(plr_t plr)
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{
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message_queue.erase(std::remove_if(message_queue.begin(),
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message_queue.end(),
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[&](message_t &msg) {
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return msg.sender == plr;
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}),
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message_queue.end());
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}
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void base::recv_local(packet &pkt)
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{
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if (pkt.src() < MAX_PLRS) {
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connected_table[pkt.src()] = true;
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}
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switch (pkt.type()) {
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case PT_MESSAGE:
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message_queue.push_back(message_t(pkt.src(), pkt.message()));
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break;
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case PT_TURN:
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turn_queue[pkt.src()].push_back(pkt.turn());
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break;
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case PT_JOIN_ACCEPT:
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handle_accept(pkt);
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break;
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case PT_CONNECT:
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connected_table[pkt.newplr()] = true; // this can probably be removed
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break;
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case PT_DISCONNECT:
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if (pkt.newplr() != plr_self) {
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if (connected_table[pkt.newplr()]) {
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auto leaveinfo = pkt.leaveinfo();
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_SNETEVENT ev;
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ev.eventid = EVENT_TYPE_PLAYER_LEAVE_GAME;
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ev.playerid = pkt.newplr();
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ev.data = reinterpret_cast<unsigned char *>(&leaveinfo);
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ev.databytes = sizeof(leaveinfo_t);
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run_event_handler(ev);
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connected_table[pkt.newplr()] = false;
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disconnect_net(pkt.newplr());
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clear_msg(pkt.newplr());
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turn_queue[pkt.newplr()].clear();
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}
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} else {
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ABORT(); // we were dropped by the owner?!?
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}
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break;
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default:
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break;
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// otherwise drop
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}
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}
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bool base::SNetReceiveMessage(int *sender, char **data, int *size)
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{
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poll();
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if (message_queue.empty())
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return false;
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message_last = message_queue.front();
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message_queue.pop_front();
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*sender = message_last.sender;
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*size = message_last.payload.size();
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*data = reinterpret_cast<char *>(message_last.payload.data());
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return true;
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}
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bool base::SNetSendMessage(int playerID, void *data, unsigned int size)
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{
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if (playerID != SNPLAYER_ALL && playerID != SNPLAYER_OTHERS
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&& (playerID < 0 || playerID >= MAX_PLRS))
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abort();
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auto raw_message = reinterpret_cast<unsigned char *>(data);
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buffer_t message(raw_message, raw_message + size);
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if (playerID == plr_self || playerID == SNPLAYER_ALL)
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message_queue.push_back(message_t(plr_self, message));
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plr_t dest;
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if (playerID == SNPLAYER_ALL || playerID == SNPLAYER_OTHERS)
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dest = PLR_BROADCAST;
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else
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dest = playerID;
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if (dest != plr_self) {
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auto pkt = pktfty->make_packet<PT_MESSAGE>(plr_self, dest, message);
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send(*pkt);
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}
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return true;
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}
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bool base::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status)
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{
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poll();
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bool all_turns_arrived = true;
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for (auto i = 0; i < MAX_PLRS; ++i) {
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status[i] = 0;
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if (connected_table[i]) {
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status[i] |= PS_CONNECTED;
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if (turn_queue[i].empty())
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all_turns_arrived = false;
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}
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}
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if (all_turns_arrived) {
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for (auto i = 0; i < MAX_PLRS; ++i) {
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if (connected_table[i]) {
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size[i] = sizeof(turn_t);
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status[i] |= PS_ACTIVE;
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status[i] |= PS_TURN_ARRIVED;
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turn_last[i] = turn_queue[i].front();
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turn_queue[i].pop_front();
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data[i] = reinterpret_cast<char *>(&turn_last[i]);
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}
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}
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return true;
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} else {
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for (auto i = 0; i < MAX_PLRS; ++i) {
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if (connected_table[i]) {
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if (!turn_queue[i].empty()) {
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status[i] |= PS_ACTIVE;
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}
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}
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}
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return false;
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}
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}
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bool base::SNetSendTurn(char *data, unsigned int size)
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{
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if (size != sizeof(turn_t))
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ABORT();
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turn_t turn;
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std::memcpy(&turn, data, sizeof(turn));
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auto pkt = pktfty->make_packet<PT_TURN>(plr_self, PLR_BROADCAST, turn);
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send(*pkt);
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turn_queue[plr_self].push_back(pkt->turn());
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return true;
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}
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int base::SNetGetProviderCaps(struct _SNETCAPS *caps)
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{
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caps->size = 0; // engine writes only ?!?
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caps->flags = 0; // unused
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caps->maxmessagesize = 512; // capped to 512; underflow if < 24
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caps->maxqueuesize = 0; // unused
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caps->maxplayers = MAX_PLRS; // capped to 4
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caps->bytessec = 1000000; // ?
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caps->latencyms = 0; // unused
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caps->defaultturnssec = 10; // ?
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caps->defaultturnsintransit = 1; // maximum acceptable number
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// of turns in queue?
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return 1;
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}
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bool base::SNetUnregisterEventHandler(event_type evtype, SEVTHANDLER func)
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{
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registered_handlers.erase(evtype);
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return true;
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}
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bool base::SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func)
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{
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/*
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engine registers handler for:
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EVENT_TYPE_PLAYER_LEAVE_GAME
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EVENT_TYPE_PLAYER_CREATE_GAME (should be raised during SNetCreateGame
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for non-creating player)
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EVENT_TYPE_PLAYER_MESSAGE (for bnet? not implemented)
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(engine uses same function for all three)
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*/
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registered_handlers[evtype] = func;
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return true;
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}
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bool base::SNetLeaveGame(int type)
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{
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auto pkt = pktfty->make_packet<PT_DISCONNECT>(plr_self, PLR_BROADCAST,
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plr_self, type);
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send(*pkt);
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return true;
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}
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bool base::SNetDropPlayer(int playerid, DWORD flags)
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{
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auto pkt = pktfty->make_packet<PT_DISCONNECT>(plr_self,
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PLR_BROADCAST,
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(plr_t)playerid,
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(leaveinfo_t)flags);
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send(*pkt);
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recv_local(*pkt);
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return true;
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}
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plr_t base::get_owner()
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{
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for (auto i = 0; i < MAX_PLRS; ++i) {
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if (connected_table[i]) {
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return i;
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}
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}
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return PLR_BROADCAST; // should be unreachable
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}
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bool base::SNetGetOwnerTurnsWaiting(DWORD *turns)
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{
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*turns = turn_queue[get_owner()].size();
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return true;
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}
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bool base::SNetGetTurnsInTransit(DWORD *turns)
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{
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*turns = turn_queue[plr_self].size();
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return true;
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}
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} // namespace devilution::net
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