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#include <fmt/format.h>
#include <gtest/gtest.h>
#include "drlg_l2.h"
#include "engine/load_file.hpp"
#include "gendung.h"
#include "utils/paths.h"
using namespace devilution;
namespace {
void TestCreateL2Dungeon(int level, uint32_t seed, lvl_entry entry)
{
pMegaTiles = std::make_unique<MegaTile[]>(160);
leveltype = DTYPE_CATACOMBS;
currlevel = level;
CreateL2Dungeon(seed, entry);
std::string path = paths::BasePath();
paths::SetPrefPath(path);
std::string dunPath = fmt::format("test/fixtures/diablo/{}-{}.dun", level, seed);
auto dunData = LoadFileInMem<uint16_t>(dunPath.c_str());
ASSERT_NE(dunData, nullptr) << "Unable to load test fixture " << dunPath;
ASSERT_EQ(Size(DMAXX, DMAXY), Size(dunData[0], dunData[1]));
const uint16_t *tileLayer = &dunData[2];
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer));
tileLayer++;
ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y;
}
}
const uint16_t *transparentLayer = &dunData[2 + DMAXX * DMAXY * 13];
for (int y = 16; y < 16 + DMAXY * 2; y++) {
for (int x = 16; x < 16 + DMAXX * 2; x++) {
auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer));
transparentLayer++;
ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y;
}
}
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_5_1677631846)
{
TestCreateL2Dungeon(5, 1677631846, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(27, 28));
TestCreateL2Dungeon(5, 1677631846, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(26, 62));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_6_2034738122)
{
TestCreateL2Dungeon(6, 2034738122, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(33, 26));
TestCreateL2Dungeon(6, 2034738122, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(34, 52));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_7_680552750)
{
TestCreateL2Dungeon(7, 680552750, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(27, 26));
TestCreateL2Dungeon(7, 680552750, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(78, 52));
}
TEST(Drlg_l1, CreateL2Dungeon_diablo_8_1999936419)
{
TestCreateL2Dungeon(8, 1999936419, ENTRY_MAIN);
EXPECT_EQ(ViewPosition, Point(39, 74));
TestCreateL2Dungeon(8, 1999936419, ENTRY_PREV);
EXPECT_EQ(ViewPosition, Point(48, 46));
}
} // namespace